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REGULAR SEASON RULES AND INFORMATION 2008
Fantasytime Sports Regular Season Fantasy Baseball Leagues are made up of 12 teams.  You will draft your team live online.  If you wish, you may submit a pre-ranked list or we can do the entire draft for you. Twelve teams will be split into two divisions of 6 teams.  Each team will participate in a 20 week regular season competing head to head with the others in the league.  The playoffs will consist of  6 teams.  The two division winners will be the number 1 and 2 seeds and receive a bye in week one of the playoffs.  The next 4 teams with the best records will round out the playoffs.  The winner of the playoffs will be crowned the Fantasytime Diamond Champion.  The information below will describe the league fee, prizes, scoring, draft options, and complete rules.  All of the statistics will be based on the official stats of the MLB players in the 2008 season.
LEAGUE FEE $45.00
The league fee for the Regular Season League is $45 per team. 
This is a flat fee and there are no other charges for trades or transactions.  The league fee is due prior to the start of the live draft.
Total cost for  1 Team $45.00

LEAGUE FEE DUE DATE / Late Fee Charges and Termination

League fees are due prior to the live draft date for your league.
Any teams not paid in full at that time will be issued a $10 late fee and will have 30 days to pay their league fee and late fee.  If it is not paid in full by then, the team may be put up for sale. If a team owner has any problems, they need to notify the commissioner right away.  info@fantasytimesports.com

LEAGUE PRIZES

The Fantasytime Diamond Champion will win $170.00
The Fantasytime Bowl Runner-up will win  $75

2008 BASEBALL LEAGUE SCORING

Head-to-Head, Points based system
 Scoring for Batting Categories 
Play Type Description

Points awarded

1B - Singles 1 pt   
2B - Doubles 2 pts
3B - Triples 3 pts
BB - Walks (Batters) 1 pt   
CS - Caught Stealing -1 pt    
E - Errors -1 pt    
GSHR - Grand Slam Home Runs 4 pts
HP - Hit by Pitch 1 pt  
HR - Home Run 4 pt  
KO - Strikeouts (Batters) -1 pt   
R - Runs 1 pt  
RBI - Runs Batted In 1 pt  
SB - Stolen Bases 1 pt  
 Scoring for Pitching Categories 
Play Type Description

Points awarded

B - Balks -1 pt
BBI - Walks Issued (Pitchers) -.5 pt
BS - Blown Saves -2 pts
CG - Complete Games 5 pts
ER - Earned Runs -1 pt
HA - Hits Allowed -.5 pt
HB - Hit Batsmen -1 pt
INN - Innings 1 pt
K - Strikeouts (Pitchers) 1 pt
L - Losses -2 pts
NH - No-Hitters 10 pts
S - Saves 4 pts
SO - Shutouts 5 pts
W - Wins 6 pts
WP - Wild Pitches -1 pt
DEADLINES
Deadlines outlined in the following rules are all listed in
Eastern Standard Time (EST).
All deadlines will be strictly enforced.
TEAM NAMES
When you enter a team, you must submit a team name. Team names cannot be duplicated. Once you create a name, that name is yours for life. When making your team name, be creative and remember that the names will reflect you. You may only use the same team name once in each of our sports leagues. If you have 2 or more teams in one of our sports leagues, please make different names for each of them. You are encouraged to use the same team names year after year and maybe you might find yourself in the Fantasytime Sports HALL of FAME. For multiple entries, you may use a Roman Numeral after your name. We have no affiliation with Major League Baseball and official MLB team names will not be allowed. Try to avoid team names that may be offensive to other owners. We reserve the right to reject obscene names.
TEAM ROSTER
Team rosters will be made up of 25 positions at all times. Each team roster will be required to have the following:
Position Players Minimums
1 (1B)
1 (2B)
1 (3B)
1 (SS)
1 (CA)
3 (OF)
1 (DH) This is a free position and you may use any position player as your DH.  Anyone of your position players can be the DH.  A player that is listed as a DH only in MLB may only be used as a DH.  Example: Harold Baines
2 (RP)
3 (SP or RP) PITCHERS: You will start 5 pitchers so you need to have at least 5 pitchers per roster.  You may only start up to 3 starting pitchers so you need to have at least 2 Relief Pitchers.
The remaining 11 spots are up to you.  It would be advised to have a back up at each position and at least 3 extra pitchers on your bench.
STARTING ROSTERS

Our league's scoring periods are Weekly Monday through Sunday.
Lineups for each scoring period are due prior to 10 AM EST on the first day of the scoring period. Lineups submitted after 10 EST will go into effect at the beginning of the next scoring period. If a lineup is not submitted the computer program will submit one for you and it will be considered official.

Your starting roster will be made up of 9 position players and 5 pitchers with no more than 3 starting pitchers. Remember that you need to have at least 2 relief pitchers. Your starting roster to be turned in weekly will include:

Position Players
1 (1B)
1 (2B)
1 (3B)
1 (SS)
1 (CA)
3 (OF)
1 (DH) any batter can be used as DH
Pitching
5 Pitchers (NO MORE THEN 3 STARTERS)
NOTE: Players need to be listed for a position to play at a position.
Pitchers that do not have a SP or RP and are listed as P only will be considered a SP until they qualify other wise.
LINEUPS AND TIME AWAY

If you plan to be away for a long period of time, inform the league and you may have us run your team for you while you are away.  If at anytime you need help, Fantasytime Sports is here for you.  E-mail: info@fantasytimesports.com

Our leagues are all about fun and with us you are not just a number but true valued owners.

INTEGRITY RULE
If a team does not submit , or submits a lineup containing a player (s) on the IR/DL for more than 3 days,  the Fantasytime Sports commissioner will replace that player (s) with an active player in their place.   The player that will be replacing the IR player will be the commissioners choice, in most situations it would be the highest scoring player at that position on that teams bench or a DH.   The same will be done for a player that has experienced a season ending injury or has been cut from a team and is no longer active.   This rule will keep the leagues more competitive and guard against teams from having incomplete rosters.  This rule is used to strengthen the league.  All teams should compete on a fare and competitive level each week.  Some teams may not have a player available at a position due to injury.  In this case, the spot cannot be changed by the league.  The commissioner will evaluate the weekly lineups and make the changes if necessary for the team.
TEAM ABANDONMENT
Any team that does not update their roster for a period of three weeks during the regular season or has not had contacted the league in this time period will be considered abandon. If a team has been ruled as abandoned, the league commissioner will run the team for the remainder of the season. All efforts will be made by the league before announcing a team as abandoned. The franchise will then be sold at years end.
TRANSACTIONS
Dropping one player on your roster for another player not on a roster. Each team will have unlimited transactions per week.  All transactions are done through our leagues program.

Transactions will open for the season after the initial draft has been completed.  Transactions will be kept on until week 20 and will be first come first serve.  Players that are dropped by a team will go through waivers of a 72 hour period. Everyone else will be fist come first serve. This will allow for transactions to stay open while we still use waivers for dropped players to free agency.
TRANSACTION PERIOD
The transaction period will begin after the draft and will last until week 20. After week 20 starts, the transactions are closed for the season.
All transaction requests are submitted through the program.
To submit your transaction, you will go to your teams homepage by clicking on your teams identification. You will then click on Add/Waive were you will then be required to enter your teams ID to enter your add/drops page.  You will then click on the free agent lists by position to make your selections.  Just click on the player and then select add.
WAIVERS
A player must clear waivers before he can be picked up by another team. A player will have 72 hours on waivers.  To put in a request for a wavier player, go to add waive and click on waiver players. You will be able to put in for a waiver player where the highest wavier position team will receive them.
TRADING
Trading one player on your roster for another player on an active roster.
Teams can trade players weekly, Tuesday at 9:00 AM EST through Thursday at 9:00 PM EST. 
After the draft has been completed, the rosters will be locked until 1 week prior to the start of the season for trading. Trading can begin one week prior to the season if your draft has been completed.

You cannot trade draft picks!


TRADING PERIOD
Weekly trading can be made from Tuesday at 9:00 AM EST until Thursday at 9:00 PM EST.   To submit a trade, all trade requests must be E-mailed to the Commissioner. You must include your name, your team name, player (s) being traded, team name that you are trading with, and the player (s) being acquired. Trade confirmation must be sent in by all parties involved in the trade to have the commissioner submit it to the league for a vote. Forwarding a trade from another owner is not acceptable as each owner must send in their own confirmation. Rosters must be complete at all times and minimum positions requirements must be maintained.   Trades can be made through week 11. 
The last week to make trades is the Thursday prior to week 12.
TRADE APPROVAL

Trades will be submitted by the commission to the entire league for approval by e-mail. After a trade has been submitted to the commissioner for salary and FD approval, the trade will be sent to the entire league for a vote. Once a vote has been sent out to the league for a vote, the owners need to reply within 72 hours. In the case not enough votes are received, the commissioner will cast enough votes to approve or disapprove a trade.  If a trade seems fair to you you should reply with a Yes Vote.  If a trade seems to be to one-sided for one team, the owners should Vote No on the trade. All E-mail votes should be sent to the Commissioner. If 6 teams reject the proposal, the trade will be vetoed. If 6 teams vote to approve the trade will be passed. The commissioner will hold the right to cast up to two votes per trade. If there are not enough votes cast over the 72 hour time limit, the commissioner will cast enough votes to approve or disapprove the trade.  The commissioner will not overturn any decision made by the league if there are at least 6 votes submitted as approved or disapproved. The commissioner may also include comments on the trade to the league prior to them voting on the deal.  It is the responsibility of the commissioner to inform but not restrict trading. Each trade will be handled quickly. After the trade has been approved or disapproved, the Commissioner will E-mail the league with the results. If the trade is passed, the players are now available for your starting roster. During the regular season, any trades that are passed will be posted on the leagues bulletin board.

Trade voting will be decided within 3 days from when a trade is sent out for a vote by the commissioner of Fantasytime Sports. If after 3 days the votes are not all received to approve or disapprove a trade, the league commissioner will cast the remaining votes to approve or disapprove the trade. Trades do not have to be replied to all, only the commissioner of Fantasytime Sports. Any trades that are disapproved by the league will be sent out with a comment by the commissioner on how the trade might be changed to be resubmitted for a new vote.  If a trade is turned down after the Thursday deadline, the teams would need to rework the deal and resubmit it the following week. If it is the final week of trading, the commissioner will allow the owners in that trade to submit a new proposal with 24 hours. This will be allowed one time if disapproved so if it was disapproved a second time the decision would be final.

INJURED RESERVE (IR):
When placing an active player on injured reserve, he must be listed as doubtful or worse. You will only be allowed to have a maximum of two players on the IR. Any IR player can be reactivated at any time. This does include the playoffs. A player that is on your IR list and plays for one pitch in a given week must be reactivated the following week. If you reactivate a player from IR, you will need to drop another player from your roster. Make sure that you meet all the requirements for your roster. The same rules apply for IR moves that apply for transactions. Players will be picked up in the same way as the Free Agents. Please check out Transactions and Waiver Period for the pick up rules. IR moves can be made in the same time frame as transactions. The final day to put a player on IR is Thursday of week 20 at 9:00 PM EST. A player on IR can be reactivated anytime. This does include the playoffs.
DRAFT AND DRAFT SELECTIONS
The drafts will be held live in our draft room.  Leagues may also meet in our chat room as the draft is going on. The date and times will be posted as the leagues are formed. The initial draft order will be determined by dice rolls at Irony.com. Each team will have the dice rolled for them by the commissioner. The highest roll will win the first pick in the draft. The draft order will be from the highest total dice roll to lowest to complete the draft order. The draft will be in serpentine order. (1 -12, then 12 - 1) The draft will be 25 rounds long. Each team will draft 25 positions to fill all their roster spots.

The time limit for the draft picks are as follows:
Rounds 1 - 25, 2 minutes
Preparation is the key to a good draft. Time limits will be observed.

All teams must be paid in full prior to the Live Initial Draft.  Late fees will be charged to any teams not paid at that time.


DRAFT PROCEDURES AND OPTIONS
After the initial draft selection has taken place, each team will receive the draft order. All teams should fill out a list of pre-ranked players. This must be done so you are prepared to draft your team. Time limits for the draft will be enforced.

Draft choices for the initial draft cannot be traded. Players can be traded after the draft has been completed but no earlier then one week prior to the start of the season.

Rosters will be locked after the initial draft until one week prior to the start of the season. All salaries must be submitted prior to this time.

DRAFT OPTIONS FOR YOU
(1) DRAFT YOUR TEAM
Prepare your draft list and draft your own team in the live draft.
(2) SUBMIT YOUR DESIRED DRAFT ORDER
If you wish, you may submit a draft list for the commission to draft a team for you. Since you will know what pick you have in all the rounds, you will need to identify what position you want each round. EXAMPLE: Round 1SP, Round 2 !B, Round 3 OF, and so on. Make sure to have picked enough players at each position to meet the requirements of the roster.  All lists must be E-mailed or mailed to the Commissioner prior to the live draft.
(3) THE LEAGUE CAN DRAFT FOR YOU
If you do not want to participate in the live draft, you may have the league draft the team for you. This option is similar to the option above, but we do all the work for you. This is for the owners that want to have fun with a team but do not have the time to prepare for a draft.
STANDINGS AND UPDATES
Standings will not be official until Tuesday each week.  League updates will be posted real time for the 2008 season.  It is important to remember that scoring is not official as the games are going on as sometimes updates are not always correct as official scoring may change as the games are evaluated by the official MLB scorers.
LEAGUE AND DIVISIONS
LEAGUE NAME :  All leagues will be given their own name. The league names will remain the same each year. Rivalries will be created and friends will be made.

LEAGUES :  Each league will be made up of 12 teams.

DIVISIONS :  Each league will have 2 Divisions made up of 6 teams.
The teams will be placed in the divisions based on the draft order that they have. Division will be grouped by theses draft positions: D1 = (1, 3, 5, 7, 9, 11) D2 = (2, 4, 6, 8, 10, 12) The teams will remain in the same Divisions each year. This should create rivalries within the league.

SCHEDULE
Each team will play a 20 week season game schedule. The schedules will be posted after the draft order has been selected. Each team will play one game per week. Each game last from Monday - Sunday each week.
PLAYOFFS
The prize playoffs will consist of the top 6 seeded teams.  The top team in each division will receive the #1 and #2 seeds in the playoffs with best record of the two receiving the #1 seed.

The 2 Division winners will get a bye in round 1.

The teams with the 4 next best records would play in the playoff Prize round.  Only 6 teams will make the playoffs for a chance at the prizes. 

Week 21
#1 seed bye and #2 seed bye
#3 vs #6 and #4 vs #5
Week 22
#1 vs (#4 vs #5 winner)
#2 vs (#3 vs #6 winner)
Week 23 and 24
Championship game will be the total of 2 weeks.
Lineups for week 2 can be change based on the regular lineup weekly rules.

GAME TIE-BREAKERS
A tie (excluding the Fantasytime Diamond Championship game) will be decided by the following:
The total bench points. If the tie is still not broken, then it will be the highest starting pitching staffs score. If not then, it will continue with the starting 1B, 2B, SS, 3B, CA, OF total , and then the same with the bench. If this does not settle it, (RARE) dice roll and high roll wins.
Summary in order: Total Bench, Starting P's, 1B, 2B, SS, 3B, CA, OFT, then the same with the Bench, and then Coin Flip.
DIVISION STANDINGS-TIE BREAKERS
This is for the seeding for the top spot in each division.
A tie in Division standings will be decided by the following:
1. Overall Record
2. Division Record
3. Head to Head Record (if more then 2 teams are tied, one team must have swept all the games played within the teams tied. If not, then this is not used. All teams must have played each other as well.)
4. Total Points
5. Division Points
6. Coin Flip
STANDINGS TIE-BREAKERS
This is for the seeding in the playoffs spots (3 - 6)
A tie in standings will be decided by the following:
1. Overall Record
2. Total Points
3. Head to Head Record *
*(if more then 2 teams are tied, one team must have swept all the games played within the teams tied. If not, then this is not used. All teams must have played each other as well.)
4. Division Record
5. Division Points.
6. Head to Head Points
7. Coin Flip.
FANTASYTIME DIAMOND CHAMPIONSHIP TIE-BREAKERS
The FANTASYTIME DIAMOND CHAMPIONSHIP will be held in week 23 and 24. It will be the total score for the two week total. New lineups for week 2 can be set up like you do each week.  If there is a tie, the tie will be broken by the team who scored the most in week 2 of the championships. If another tie occurs, the normal tie-breaker rules will be followed.
POSITION ELIGIBILITY
Position Eligibility:
Games Played at a position last season, Minimum 10 games
Games Played at a position this season, Minimum 10 games

Pitchers are considered SP until they qualify as a RP if they have not appeared in relief for a minimum of 10 games.  This is the case for all rookie pitchers as well.

Players will be allowed to have multi position availability if they qualify. We will go by what new program offers and will be determined prior to the start of the season.

PROTESTS
Any owner having a protest, must file the protest with the Commissioner. The protest will be determined by the league rules and the Commissioner's judgment. If the Commissioner feels the protest is unclear, he will ask the league to vote on the issue. If the protest involves scoring, three forms of proof should be provided to support your claim. All protests must be submitted before the next week's games begin. Weekly Deadlines close Saturday night at 11:00 PM EST. No protests will be excepted after the close of the following week. 
RULE CHANGES
Rule changes will only be made if it is in the best interest of the league. All rule changes would have to be passed by the league owners if it was in the middle of the season or a major change to the league. Our leagues are all about fun and interacting with others. We try to run our leagues on a personal and professional level and build relationships with our customers.
REFUNDS
Just in case an untimely event should occur in the first year, refunds will only be available prior to a teams initial draft. No refunds will be given after you have drafted your players. For every year after, the League Fees will be due prior to the winter meetings or free agency period. No refunds will be given after the free agency period has begun.

Team Removal and League Wide Termination

We are doing our best to keep your personnel information private.  It is forbidden to spam other owners with advertising for personnel gains or other ventures other then Fantasytime Sports. Any owner acting in this manner without the permission of Fantasytime Sports will be removed and band from our leagues.  Any owner distributing or advertising using our owners e-mail address will be band and removed from our leagues. Please be thoughtful of others and respect the hard work we have done over the years for you.

SPORTSMANSHIP

Fantasytime Sports is all about fair and fun play for all owners. We promote a high quality interaction with the commissioner and provide bulletin boards and chat rooms for the owners to use. At no time should owners use the boards to down grade an owner or the leagues. Trash talking is fine as it is a part of the game, but it should be limited to the players playing for the owners and not disrespect for the league and its owners. Vulgarity and predigests is not allowed and can cause banishment from the leagues. Please respect others and treat them with the respect you would want.

Fantasytime Sports
P.O. Box 1468
Derry, NH 03038
603-216-2365
e-mail: info@fantasytimesports.com