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Basketball Keeper CAP League
RULES for the 2015-2016 Season:

Fantasytime Basketball Keeper Cap Leagues are for the diehard fantasy basketball players.  It is the most exciting way to enjoy fantasy basketball all year.  As a Keeper Cap League owner, you will draft, trade, set salaries, and manage your own team year round.  Each team must sign their players to yearly salaries while staying under the league salary cap.  Each team entry will pay a one time registration fee of $25.  The league fee will be $55 per team each season.  There are no other charges for trades or transactions ever.

Your team will be placed in a 12 team league where you will draft your initial team live online. This team will now be yours as long as you remain an owner.  After the initial draft, you will sign all your players to salaries.  A salary cap of 45 years will be set.  Your total salary years must never exceed the leagues salary cap. (The rules are listed below)  Each league is made up of 12 teams. You will participate each year in the same league.  Your team will compete in a 20 week regular season schedule where you will go head to head with the others in your league.  The top 2 teams in the division will be seeded 1 and 2 respectively in the playoffs. The remaining top 4 teams in the league will round out the playoff field.  The winner of the playoffs will be crowned the Fantasytime Sports Basketball Champion.

Remember this is a Keeper Cap league, so the fun never ends.  The next season will begin after the NBA Draft.  This is when Free Agency will begin.  Each team will have a chance to bid on players that are listed as free agents.  You will be spending your Fantasytime Dollars to sign them to new salaries.  The bidding will be conducted on a bulletin board in your league area.  All bids must be in multiples of point five. (example 1.5, 2, 2.5 ...) Only free agent signings and trades will be conducted during this time period. See free agency for more details.  After the free agency period has ended, the league will hold a FA/Rookie Draft to complete your team roster. The following information bellow describes the league fee, prizes, scoring, draft options, salary cap, and complete rules.

Fantasytime Sports is not affiliated with the NBA and will not allow their team names, logos, etc. as we are Fantasytime Sports fun fantasy games for all to enjoy

All team entries must register their team with the league at a cost of $25.  This is a one time fee.  The first year you participate in the Keeper Cap Leagues your total cost will be $80.00.  This also applies to anyone that purchases an existing franchise.  After the first season has been completed, the league fee for the following seasons will be $55.00 per year.  Here is the annual break down of the league fees.

ONE TIME REGISTRATION FEE:  $25
This is a one time charge for all new teams.  Each team entry will be charged the registration fee.  It insures us that you are committed to your franchise team and that you are in this league for the long run.  If you are purchasing an existing team, you will also be required to pay this one time registration fee.

LEAGUE FEE:    $55.00 Transactions are Free
The annual league fee for the Keeper Cap Basketball League is $55.00 per team.  This is a flat fee and there are no other charges for trades or transactions.  The league fee is due prior to the live draft or the start of the free agency period.  After you have registered your team, this will be the only fee that you will pay each year.  It is a very inexpensive way to have fun each season.

Total cost for year 1   $80.00
Total cost for year 2   $55.00
Total cost for year 3   $55.00
Total cost for year 4   $55.00

* The League fee will remain at $55.00 each year and will only be changed if the cost of the league rises tremendously.  A one year notice of an increase would be given if a rise in cost was necessary.

PRIZES:
Click here to see The Official --->  Prizes

There will be a deduction from the overall prizes in a league of $30 per for sale team. If the team is sold prior to the end of the season, the deduction will not be made and re added to the prize fund. A maximum of 2 For Sale teams per league will be deducted from the winners pool.  It is the leagues value to continue our leagues each year as a keeper leagues and at the last resort we will redraft a league to get new owners.
($30 would be $20 less the champ and $10 the runner up  $60 would be 40 less the champ and $20 less the runner up).

10 Team league $170 1st $70 2nd 3 FDs to top 2 in division Top 6 make playoffs top 2 receive first round bye.

SCORING:
Click here to see The Official --->    SCORING

DEADLINES:
Deadlines outlined in the following rules are all listed in
Eastern Standard Time (EST).  All deadlines will be strictly enforced.

TEAM NAME:
When you enter a team, you must submit a team name.  Team names cannot be duplicated.  Once you create a name, that name is yours for life.  When making your team name, be creative and remember that the names will reflect you.  You may only use the same team name once in each of our sports leagues.  If you have 2 or more teams in one of our sports leagues, please make different names for each of them.  You are encouraged to use the same team names year after year and maybe you might find yourself in the Fantasytime Sports HALL of FAME.  For multiple entries, you may use a Roman Numeral after your name.  This is recommended for the Fantasytime Playoff Challenge and other multiple league games.  We have no affiliation to the NBA and official NBA team names will not be allowed.  Try to avoid team names that may be offensive to other owners.  We reserve the right to reject obscene names.

TEAM ROSTER:
Team rosters will be made up of 16 positions.
Each team's roster must include the following:
 
Center
MIN 2    MAX 9
Strong/Power  Forward
MIN 4    MAX 9
Point/Shooting Guard
MIN 4    MAX 9

STARTING ROSTERS:
Your starting roster will be made up of 8 positions. Your weekly starting roster to be submitted will include:
 
Center
MIN 1    MAX 2
Strong/Power  Forward
MIN 2    MAX 4
Point/Shooting Guard
MIN 2    MAX 4

Scoring Periods and Lineups
Our league's scoring periods are Weekly Monday thru Sunday.

Alternate Player

When you submit you lineup each week, you may include 1 alternate player.  To do so, you must add the bench player that you want to list as your alternate in the Quotable section of your starting lineup.
 To activate this player you must reply by e-mail to the entire league prior to 7 PM  ET on Thursday each week.  In your reply to the league, you must indicate which player the alternate is being used for. If you did not list a player in the quotable section when you submitted your weekly lineup, no alternate can be considered.  Any reply on or after  7 PM ET on Thursday will not be accepted. Starting Lineup Rules must be followed to use an alternate.  You will see the player you posted in your weekly match up.  Once rosters lock, the commissioner is the only one that can update that roster per the rules above. The alternate can be used for anyone in your starting lineup as long as the alternate fits the starting lineup rules.

INTEGRITY RULE:
Our leagues are all about fun.  The Integrity Rule has been created to keep it that way. The issue is season ending injuries.  Injuries are also a part of the game, but they are uncontrollable. The point here is that there is nothing worse than coming down the stretch and a team that has fallen out of the playoffs race does not update their lineup. This is not in the best interest of the game and will not be tolerated. The following rule will help to aid the teams that forget or lose interest in their team as well as keep all the leagues competitive.

INTEGRITY RULE:  If a team does not submit, or submits a lineup containing a player that has experienced a season ending injury or is listed on the injured reserve list for more than 3 days, (Friday 10:00 AM) Fantasytime Sports commissioner will replace that player (s) with an active player in their place.  This will be done by the league.  The player that will be replacing the injured player will be the highest scoring player available at the commissioners discretion.  Only a player listed on injured reserve can be substituted.  Injuries are part of the game so if a player is hurt and does not play or is questionable that is the breaks.  This rule will keep the leagues more competitive and guard against teams from having incomplete rosters. Transactions will not be made for a team if they do not have players available.  In this case the spot cannot be changed by the league.  Please see starting rosters for starting roster availability as all combinations will be considered.

ENSURE LINEUPS ARE SUBMITTED:  If a team does not post their lineup by Saturday at 10 PM EST, the commissioner will submit one for them no later than Sunday at 12 PM.  No alternate will be listed by a commissioners post.  This lineup will be official and will count. Owners still will have until the weekly deadline to get a line up in if they have changes. This will ensure all team lineups are active in case of a owners emergency. Please submit your weekly lineups early as you can update them again up until the weekly deadline. 

ABANDONMENT:
Any team that is not updated or active after a period of three weeks will be considered abandoned.  This includes submitting weekly lineups.  If a team is defined as abandoned, the commissioner will run the team for the remainder of the season or until the owner returns. If it is in the best interest of the league the team would be sold to a new owner.

FANTASYTIME DOLLARS (FD'S):
Fantasytime Dollars (FD's) are the monetary way you will acquire your players outside of the draft.  It is the method you will use to sign your free agents and transaction players to a salary and set the length of their salary years.  The more FD's your team has, the more liquid your team is considered to be.  You might consider your Fantasytime Dollars as the teams cash.  It is not real money, but it is your teams liquid asset.  Any player drafted in the Initial or FA/Rookie Draft can be signed to any yearly salary length without being charged any FD's.  Each team must sign each player on their roster to a set yearly salary while not exceeding the league salary cap of 45 years per team.  Salary Cap information is listed below.  Each team will be given 20 FD's after you have assigned your initial team to salaries and set the lengths of the salaries.  Anytime other then acquiring a player in a draft, it will cost you 1 FD to increase a players salary year.  You may use FD's to make transactions or to change your players salary years throughout the season.  Remember that FD's are what you will use to sign players during free agency so don't get to carried away picking up worthless players unless you feel this is your year to go for the title.  FD's will also be given out at he end of the season.  Each team will receive 15 FD's after the Fantasytime Basketball Championship has been completed and all rosters have been updated and locked for that season.  No teams will be able to use these FDs until the Free agent season starts for the following season. 

This means that 15 FD's are given to each team after the NBA Championship has been completed and rosters are locked for that seasson. ROSTERS LOCKED means no more salary upgrades.

Each team will also receive bonus FD's for the final standing in the league during the regular season. This is given out at after the NBA Championship as well and just prior to free agency.  The bonus distribution is as follows:  0 FD for the #1 Seed,  0 FD's for the #2 seed, 1 FD's for the #3 seed, 2 FD's for the #4 seed, 3 FD's for the #5 seed, 4 FD's for the #6 seed, 5 FD's for the #7 seed,6 FD's for the #8 seed, 7 FD's for the #9 seed, 8 FD's for the #10 seed, 9 FD's for the #11 seed, 10 FD's for the #12 seed. This is done to give the weaker teams a better chance of improving their team in the future. 

Each team will also receive 15 FD's after the completion of the FA/Rookie Draft to use during the season.  FD's can be included in trading and in the off season.  See trading for rules and correct dates. 

The top 2 teams for the regular season will receive 4 FD's

TEAM SALARY CAP:
The salary cap for all Keeper Cap Basketball Leagues will be a maximum of 45 years per team.  A teams total salary years assigned to their players can be equal to, but not greater than 47 years.  Each team must sign their players on there rosters to salaries.  Each salary year will cost 1 FD for each year.  Again, assigning salaries in a draft are free of FD charges.

Salary players should be written this way for all trades

Sample:  A. Jones, G, 4, (Players Name, position, Year signed and the length of years signed for) This player would have been signed in the year 2014 and have a salary that will last for 3 years.

TEAM SALARY CAP YEARS:
Each team will be made up of 16 players. The first 16 players on your roster will be drafted during the initial draft.  Once the draft has been completed, you will have a time period of two weeks to assign all your players to salaries.  If you do no submit a salary list to the league, your players will be considered all 1 year salary players and your first pick in the draft will be the Franchise player.  If you need help making your initial salaries, the commissioner will be glad to assist you.  Any player drafted in the initial or FA/Rookie Draft can be signed to any type of salary without being charged any FD's.  The length of the years must not exceed the salary cap for your team.  No player on your roster can be traded until your salaries have been submitted and approved by the commissioner.  This goes for transactions as well.  Your team will always be made up of 16 players and they will always be required to be assigned to a salary.  Listed below are the rules and terms for signing your team players to FD salaries and the length of the salaries.

Salary years, salary lengths - is the amount of time that you own a player and the amount that it cost against your teams salary cap.  When a players salary years length has run up, he will be available to be bid on during the Free Agent period.  The previous owner will be able to retain a player, but they will need to match the bid that has been wagered.  No team may bid more FD's than they have current on their team. If a restricted free agent player is not bid on during the free agency period, he will now be considered a unrestricted free agent. This player will now be available for the FA/Rookie draft.

Each team must have 1 Franchise player on there roster at all times.  The limits to Salary Years are as follows:  

Franchise Salary Player   cost  12 FD's (min 1 player max 1 player)
5 Year Salary Players     cost  5 FD's  (min 0 max 1 players) 
4 Year Salary Players     cost  4 FD's  (min 0 players max 3 players) 
3 Year Salary Players     cost  3 FD's  (min 0 players)
2 Year Salary Players     cost  2 FD's  (min 0 players)
1 Year Salary Players     cost 1 FD's  (min 7 players during the season)

As you can see, you must always have a Franchise Player, but you can carry up to 15 players on a 1 year salary terms.  The year that the initial salary is given is the year the salary starts to mature from.  The salary years can never be down sized unless a player is released to free agency where he will be listed as a unrestricted free agent.

Salary years can be increased, but not exceeding the 5 year term unless named a franchise player. If you trade a player, the salary years assigned will remain the same and could only be increased.  The player must last at least the term of the pre-assigned salary years unless released.  Upgrading a players salary years will cost your team 1 FD for each year you increase the year.  Since the salary years can only be extended, the start date of the salary will never change.  If you trade a player that has a 1 year salary, and you receive a 4 year salary player in return, you will be charged 3 FD's for the increase in salary years.  It does not matter how much time is left on the salary, but only the amount of the salary that had been assigned.

Salary years can be adjusted.  After our playoffs have been concluded, any team may adjust the salary years to their players.  You may drop and or increase salaries until the end of the NBA Championship.  After this time, all rosters will be frozen and locked until the Free Agency period begins.  Note: after our playoffs through the end of the FA/Rookie draft is the only time that your roster may be incomplete.  This will allow any teams the ability to change salary years and drop players to make room for Free Agency.  At no time may a team have more players than the maximum amount of 16 players.  This does not count the injured reserve players who become activated at seasons end.  If you have IR players at the end of the season, they will be activated after the season ends for your team.  You will have two weeks to inform the league of what player will be dropped to make room for that player.  The salary cap rules are always in effect as well.

If a player is released at the end of the season, the spot for the cut player will have a value of one against the salary cap.  Any players expiring count against the cap until the rosters lock and are sent to free agency as restricted free agents. In the case a Franchise player was released the spot would be valued as 12 years as each team must have a franchise player at all times.

Franchise Salary Player - Each team is required to have 1 franchise player named at all times.  Each team must sign one player to a franchise salary after the initial draft.  A franchise salary will cost a team 12 years towards the salary cap.  If a franchise player is signed anytime other than a draft, he will cost 12 FD's.  This player does not expire.  He can be dropped, but you must replace him immediately on your roster.  The best time to do this is at seasons end or during a draft.  If you release or trade a franchise player, this player cannot play for your team again for at least 1 year.  A Franchise player should be a player that you really enjoy and would want him around for a long time.  It dose not necessarily need to be your best player, but at least a good player that you could use for many years.

5 Year Salary Players -  Each team will only be allowed to have a maximum of one, 5 Year salary player on their team.  You are not required to have any 5 year salary players on your team.  Signing a player to a 5 year salary will cost your team 5 FD's unless he is signed during a draft period where you are not charged any FD's.

4 Year Salary Players
-  Each team will only be allowed to have a maximum of  three, 4 Year salary players on their team at one time.  You are not required to have any 4 year salary players on your team.  Signing a player to a 4 year salary will cost your team 4 FD's unless he is signed during a draft period where you are not charged any FD's.

3 Year Salary Players -  There is no maximum level of 3 year salary players, although each team must stay under the salary cap of 47 FD's.  You are not required to have any 3 year salary players on your team.  Signing a player to a 3 year salary will cost your team 3 FD's unless he is signed during a draft period where you are not charged any FD's..

2 Year Salary Players -  There is no maximum level of 2 year salary players, although each team must stay under the salary cap of 47 FD's.  You are not required to have any 2 year salary players on your team.  Signing a player to a 2 year salary will cost your team 2 FD's unless he is signed during a draft period where you are not charged any FD's.

1 Year Salary Players -  Each team will only be allowed to have a maximum of  16, 1 Year salary players on their team at one time.  You are required to have at least 7, 1 year salary players on your team.  Signing a player to a 1 year salary will cost your team 1 FD unless he is signed during a draft period.

FREE AGENCY and BIDDING:
Free Agency is when any position player is available and is not listed on a teams roster.  Free Agents may be picked up during the Transaction Period.  See Transactions for the rules on acquiring a Free Agent player.  Players that are free agents at the end of the season will be available to be signed to a salary during the Free Agency Period.  The team that has the highest bid on a player during free agency will receive the player.  Each player must be signed to a salary year once the team has won the bid.  Your bid is the maximum amount of the salary years that you may sign the player too.  You may also sign the player to a higher salary year, but you will need to use more FD's to do it.  Example: A team bids 2 FD's and wins the player.  He now can be signed to a 1 or 2 salary without any further charges.  If you wish to sign him to a higher yearly salary (3,4,5 or franchise), it will cost 1 FD for each additional year added.  If the bid is 5 FD's or more, you may sign him to a to a 1, 2, 3, 4, 5 yearly salary without any other FD's be charged.  Remember that Franchise salaries cost 12 FD's if you are signing a new player to a franchise salary anytime other than a draft.  

Players won in free agency will be listed on your rosters as 1 year salary players unless the league commission is advised other wise.  Each won bid has up to 2 weeks to adjust any won bids higher. After that 2 week period, a player will remain at the 1 year salary unless a team wishes to use FD's to do so. (Won bids that have been submitted as increased more then the 1 year will not be allowed to be decreased once posted)
 

RESTRICTED FREE AGENT:
A Restricted Free Agent is a Player that has had their salary expire at the end of a season.  The player will now be available to be bid on during the Free Agency Period.   Each team may use there FD's to bid on the players available.  After a team has won a bid on a player, the previous team owner may retain the player only if they are willing to match the bid.  A team may also bid on there own restricted free agent.  This is usually done to get the player listed on the free agent board in hopes of acquiring them back at a lower bid.

Summer Sizzler:
All teams can talk trade this week and prepare for free agency. The week prior to Free agency to get you ready.

Teams must be paid in full in order to make trades.

Trading is allowed during Free agency weekly Tuesday - Thursday. Trading will conclude the last Thursday of the week of free agency and will reopen the first week of the start of the season.

After the Rookie/Free Agent draft has been completed, the rosters will be locked until 1 week prior to the start of the season. The exact date will be posted
after the rookie draft has been completed.

A reminder on what can be traded in Summer Sizzler and free agency:
Active roster players, FD's, Draft picks rounds 1,2, and 3 for the 2015 Rookie Draft (You cannot trade the rights to retain a player, only the previous owner can retain a player) Draft picks cannot be traded for any rounds after round 3.  Future Draft picks can only be traded if that team is paid in full for that future year.

FREE AGENCY PERIOD:
(Not used the initial season as you have a draft for all new leagues)
Free Agency bidding will begin after the NBA has held their Rookie Draft or as posted on your leagues home page. The bidding of free agents will be held on the leagues bulletin board listed under the leagues name.  Free agency will last for approximately 1 - 3 weeks each season.  The time schedule for bidding period will be listed on your teams homepage. Most leagues will have the following schedule:

2015 Free Agency starts on October 16 at 6:00 PM EST and last until October 22nd at 6:00 PM EST.

2015 Free Agency Period:

1) First bidding period:  10/16 at 6:00 PM until 10/19 at 11:59 PM
Stale bid is 2 days from last bid cast on a player.          

2)
Second bidding period: 10/20 until 10/22 at 6:00 PM
Stale bid is 1 days from last bid cast on a player.   

Any bids made after Period 2 ends will have a 10 hour Stale time from the last bid made.

Bids must be minimum of 1 and in minimum increments of .5.  You may start a bid at what you feel a player should be bid at as long as it  is equal to or greater than 1.

Sample bid should look like this:
Position / Players name / Amount of bid / Team making the bid example: 
F Joe Smith / 2 FD's / Team A

Once a bid has been submitted and posted on the board, a bid cannot be removed. A bid will only be removed by the commissioner if an owner has over bid their FD's. In this case it would be the last bid(s) posted that would be removed. Please do not over bid your FD's it will only slow down the free agency period.

Over Bid Penalty:

First offense a warning and a 3 FD deduction from the refresh FD's after the rookie draft. Any Further over bids by that team would be 3 FD's per incident.

Once you place a bid on the board, others can bid on that player until the player goes stale.  Teams can bid on players as long as they have enough FD's to cover any bids posted.  If a team over bids their FD's, their most resent bids will be removed from the board.  Once a bid has gone stale, bids can no longer be made on that player or defense.  Each team that has the restricted rights to a player will have 48 hours to retain that player unless the previous owner is away and had notified the commissioner.  It is important to reply back with your intentions as teams cannot over bid their FD's.  If a player is not retained during the 48 hour period, the team that has bid on the player will own his salary. The winning bid will be awarded to the team with the high bid. The player will be placed on the winning team and will be listed as a 1 year salary unless the winning bidder advises the commissioner other wise.  Each team must not exceed the salary cap of 47 years.  Over bidding your FD's is not allowed.  Any owner over bidding their FD's will have the over bids removed from the board.  After the Free Agency period has ended, the date for the FA/Rookie draft will be scheduled.  See Free Agent/Rookie Draft for drafting information.

Cut players in the Second Period of the Free agency cannot be re-picked up by the team that cuts them:

Any players dropped in the 2nd period of free agency cannot be re-picked up by the team that released him until the end of the Rookie/Free agent draft.  This prevents an owner form dumping an expiring soon valued player.  With out this rule, an owner could re-bid and win them at low non marketable FD amount.

TRANSACTIONS:
Dropping one player on your roster for another player not on a roster.

A player that has a multi year salary that is dropped by a team cannot be re-picked up again for a period of 2 weeks by the same team.  This is to protect owner from drop adding players that may expire and getting them back on a refreshed salary. If a team does so he will be removed and put back into free agency.

TRANSACTION PERIOD:
After the completion of the draft (when the rosters unlock for the season), through the Sunday of week 20 at 10:00 PM EST. Transactions lock for the season on the Sunday prior to the Playoffs.  IR Players can be activated and all rules apply for activation. 
All transactions are to be put through the add wavier link on the program. Remember that each add move will cost you 1 FD so be wise when making moves or you may find yourself broke when you really need it. Any player cut in the final week and does not clear waivers prior to 10:00 PM EST when rosters lock, they cannot be added.

WAIVERS:
Transaction will open the season by waivers for the first week of adds.  After the first adds are done by waivers, transactions will be kept on and will be first come first serve.  Players that are dropped by a team will go through waivers of a 72 hour period. Everyone else will be first come first serve. This will allow for transactions to stay open while we still use waivers for dropped players to free agency.

*** The wavier order will carry over to the next season each year and will not change unless a waiver add drop is made.

(  Program 2015/16  The add drops are working as follows in this program
 
a dropped player goes on waivers for 3 days, teams then have 24 hours to put in a claim for that player where he will go to the highest waiver spot and that owner will go the bottom of the waiver order.

Reminder waiver order only changes if a waiver pick is made, including year to year.)

 

TRADING: (We are not using the trading option on the program)
Trading one player on your roster for another player on an active roster. Teams can trade players weekly, Monday at 9:00 PM EST through Thursday at 9:00 PM EST.  When making a trade, make sure you have enough room under the salary cap and a yearly spot available. If you have any questions about salary eligibility, please check out Team Salary Cap in the rules. If you are trading a player for another player that has the same salary years, you will not be charged any FD's. If you are getting a player with more salary years, you will be charged the difference in FD's. If a trade is made that is uneven in players, the team receiving the additional player will be charged FD's for the extra salary for that player. The other owner would have to add another player in a transaction to keep the active roster full.

After the Rookie/Free Agent draft has been completed, the rosters will be locked until 1 week prior to the start of the season. The exact date will be posted after the rookie draft has been completed.

Trading of Future Draft Picks (You will only be allowed to trade a future draft pick if you are paid in full for that season.  If you are not paid in full for that season, please do not submit the trade as it will not be sent out for a vote) This is strictly enforced so if you want to trade future draft picks, you should pay for your future years prior to submitting that kind of trade. This benefits us all. You can actually pay for two years in advance and be a bit more creative with your trades.  ie.  Team A Trades Player A to Team B with the choice of there First round pick in 2016 or 2017 to be decided prior to free agency.  Again, this will be strictly enforced due to promises not kept by owners making future trades.  For the quality and commitment to our leagues this will be enforced for all teams with no exceptions.

(There will be no trading or cuts allowed in the draft)

Trading a Franchise player: If a Franchise player is traded, the team trading the Franchise player will be charged an additional 2 FD's by the league. Consider this a franchise out charge.

Trading will start for one week during our Summer Sizzler.   Trading will then lock until free agency starts.  Trading can then be made up until the final week of free agency.  Trades will not be allowed during the Rookie/Free Agent draft.  Also, although trading of draft picks are allowed during the trading periods, you may only trade draft picks for rounds 1, 2, and 3 only.

TRADING PERIOD:

Weekly trading can be made from Monday at 9:00 PM EST until Thursday at 9:00 PM EST.
To submit a trade,
all trade requests must be E-mailed to the Commissioner. You must include your name, your team name, player (s) being traded, team name that you are trading with, and the player (s) being acquired. You must include the salaries of all players in the the trade as well or it will be sent back to the teams making the trade to correct. Trade confirmation must be sent in by all parties involved in the trade to have the commissioner submit it to the league for a vote. Forwarding a trade from another owner is not acceptable as each owner must send in their own confirmation. Rosters must be complete at all times and minimum positions requirements must be maintained. The salary of your team must never exceed the salary cap of 45 years.

Trades can be made through week 15.  The last week to make trades is the Thursday prior to week 16.

Rosters must be complete at all times. When making a trade, make sure you have enough room under the salary cap and a yearly spot available.  If you have any questions about salary eligibility,  please check out Team Salary Cap in the rules.  If you are trading a player for another player that has the same salary years, you will not be charged any FD's.  If you are getting a player with more salary years, you will be charged the difference in FD's. If a trade is made that is uneven in players, the team receiving the additional player will be charged FD's for the extra salary for that player.  The other owner would have to add another player in a transaction to keep the active roster full.

Example: If you trade a 1 year salary player, and receive a 4 year salary player, the team getting a the 4 year salary player will have to spend 3 FD's to sign him.  The team getting the 1 year salary player would receive the player only, but would now have a open 4 year salary slot and have a reduction in the teams total salary cap by 3 FD's.  If a Franchise player is traded, the team trading the Franchise player will be charged an additional 2 FD's by the league.  If a team does not have enough cap room, FD's, or a slot available to sign the player, the trade will be denied by the Commissioner.  Draft choices for the initial draft cannot be traded.  Players from the initial draft can be traded after they have all been assigned to salary years.  Trades are allowed during the FA/Rookie Drafts.  Trading draft choices for the FA/Rookie drafts can be made as long as the teams involved are paid in full for that trade year.  This does allow for future draft picks to be traded.  FD's can be included in trading only during the specified trading periods and in the off season.

TRADE APPROVAL:
Trades will be submitted by the commission to the entire league for approval by e-mail. After a trade has been submitted to the commissioner, the trade will be sent to the entire league for a vote. Once a vote has been sent out to the league for a vote, the owners need to reply within 48 hours. In the case not enough votes are received, the commissioner will cast enough votes to approve or disapprove a trade.  If a trade seems fair to you you should reply with a Yes Vote.  If a trade seems to be to one-sided for one team, the owners should Vote No on the trade. All E-mail votes should be sent to the Commissioner. If six teams reject the proposal, the trade will be vetoed. If six teams vote to approve the trade will be passed. The commissioner will hold the right to cast up to two votes per trade. If there are not enough votes cast, the commissioner will cast enough to approve or disapprove the trade.  The commissioner will not overturn any decision made by the league if there are at least 6 votes submitted as approved or disapproved. The commissioner may also include comments on the trade to the league prior to them voting on the deal.  It is the responsibility of the commissioner to inform but not restrict trading. Each trade will be handled quickly. After the trade has been approved or disapproved, the Commissioner will E-mail the league with the results. If the trade is passed, the players are now available for your starting roster. During the regular season, any trades that are passed will be posted on the leagues Fantasytime Sports bulletin board under trades. During free agency they will be sent to all by e-mail for confirmation. Trading draft choices during the season for the FA/Rookie drafts can be made as long as the teams involved are paid in full for that trade year. This does allow for future draft picks to be traded.

Trade voting will be decided within 3 days from when a trade is sent out for a vote by the commissioner of Fantasytime Sports. If after 3 days the votes are not all received to approve or disapprove a trade, the league commissioner will cast the remaining votes to approve or disapprove the trade. Trades should not be replied to all, only the commissioner of Fantasytime Sports. Any trades that are disapproved by the league will be sent out with a comment by the commissioner on how the trade might be changed to be resubmitted for a new vote.  If a trade is turned down after the Thursday deadline, the teams would need to rework the deal and resubmit it the following week. If it is the final week of trading, the commissioner will allow the owner to submit a new proposal as long as it is prior to Saturday night 9 PM EST

If you vote No, you need to include your reason. This will help the commissioner to suggest new trading options if the trade is rejected. Also it will point out if the No vote cancels out another no vote. This means if a team votes No thinking Team A got a steal rather then another owner that felt Team B got a steal and voted No.

INJURED RESERVE  (IR):

When placing an active player on injured reserve, your team will be charged FD's. Your team will be charged 2 FD's to put a player on IR, and 1 FD to add another player to your active roster making them a 1 year salary player. In order to place a player on the IR, he must be listed on the NBA Injured Out list or out for the year. You will only be allowed to have a maximum of two players on the IR. Any IR player can be reactivated at any time. This does include the playoffs. There is no FD charges to active an IR player. A player that is on your IR and plays in a game must be reactivated for the following week. If you reactivate a player from IR, you will need to drop another player from your roster. Make sure that you meet all the requirements for your roster. If the IR player is not reactivated, he will need to be cut.  The same rules apply for IR moves that apply for transactions. Players will be picked up in the same way as the Free Agents. Please check out Transactions and Waiver Period for the pick up rules. IR moves can be made in the same time frame as transactions. The final day to put a player on IR is Friday of week 20 at 10:00 PM EST. A player on IR can be reactivated anytime. This does include the playoffs.  Any player that is on the IR at the end of the season will automatically be activated. The team will release a player to make room for the player or the IR player will become a free agent. The Player that is put on the IR is the salary value that will count against the cap. The player that is added for the IR player can only be signed as a one year salary until the IR player is reactivated or cut.

Players can not be put on IR if they are on suspension, benching, or any none injury.  IR is for injured players only.

Any conflicts will be determined by the commissioner and put to the league if in question.

DRAFT and DRAFT SELECTION:

The drafts will be held live in our draft room. The date and times will be posted as the leagues are formed. The initial draft order will be determined by dice rolls. Each team will have the dice rolled for them by the commissioner. The highest roll will win the first pick in the draft. The draft order will be from the highest total dice roll to lowest to complete the draft order. The draft will be in serpentine order. (1 -12, then 12 - 1) The draft will be 16 rounds long. Each team will draft 16 positions to fill all their roster spots.
 

The time limit for the draft picks are as follows:
Rounds 1 - 16, 2 minutes
Preparation is the key to a good draft. Time limits will be observed.
 
After the completion of the first season, a FA/Rookie draft will take place each year after Free Agency. The order of the FA/Rookie draft will be based on the previous years results.

All teams must be paid in full prior to the Live Initial Draft or the Summer Sizzler prior to the Free Agency Period.

Cut Players in the Rookie/Free Agency Draft:
(There will be no trading or cuts allowed in the draft)

DRAFT PROCEDURES & OPTIONS:
After the initial draft selection has taken place, each team will receive the draft order.  All teams should fill out a list of pre-ranked players.  This must be done so you are prepared to draft your team.  Time limits for the draft will be enforced.

Your list must include the following:
30 Centers
96 Forwards (SF.PF)
96 Guards (SG/PG)


Draft choices for the initial draft cannot be traded.  Players can be traded after the draft has been completed if your salary years have been assigned. Trading of Future draft picks may be traded as long as those teams involved are paid in full for that season.

IF YOU CAN NOT MAKE THE LIVE DRAFT:
If you will not be able to make the live draft, you will need to do the following:

Submit your desired draft order.  Since you will know what pick you have in all the rounds, you will need to identify what position you want each round.
EXAMPLE: Round 1 CTR, Round 2 SF, Round 3 SG, and so on.  Make sure to have at least the minimum amounts of players for your positions on your roster.

A balanced roster would include 3 centers, 6 guards, and, 6 forwards and 2 others

All lists for this option must be E-mailed or mailed to the Commissioner prior to the live draft

THE LEAGUE CAN DRAFT FOR YOU: 
If you do not want to participate in the live draft, you may have the league draft the team for you.  This option is similar to the option above, but we do all the work for you.  This is great for teams that wish just to participate and do not have the time to do the initial research. If you chose this option, just inform the commissioner.

FA/ROOKIE DRAFT PROCEDURES:
This draft will be worst to first in every round.  The draft order will be based on the prior years regular season standings with the playoff results.  This will be a live draft and will be scheduled by the league after the Free Agency period is over.  This draft may also be done by e-mail if the league prefers.  The draft will last as long as teams need to fill the spots on their roster.  The players being drafted will be the Rookies going into the NBA and any players that are not on a active roster in the league.  Players that are drafted in this draft can be signed to any yearly salary for free without spending any of your  Fantasytime Dollars.  All teams must not exceed the salary cap of 45 years.  This insures that all the teams will be able to complete their rosters if they have run out of FD's during the free agency bidding.  Trades can be made for draft positions only after the Free Agency period as begun for the new season.  Future draft choices can be traded only if the teams involved are paid in full for the future season.

STANDINGS AND UPDATES:
Will now be posted on our leagues program.  The league updates will be made the day after games are played each day.

LEAGUE & DIVISIONS:
Will be posted weekly on the leagues program

LEAGUE & DIVISIONS:
Galaxy, Milky Way and Universe Leagues


League Name:  All leagues will be given their own name.  If you are submitting a 12 team league, you can create your own name.  League names should be unique.  The league names will remain the same each year. 

Leagues: Each league will be made up of 12 teams.

Divisions:  Each league will have one division made up of 12 teams.  The Division will be decided by the draft order. 

SCHEDULE:
Each team will play a 20 week regular season schedule.  The schedules will be posted after the draft order has been selected and will be determined by the leagues program.

PLAYOFFS:
The prize playoffs will consist of the top 6 seeded teams.  The 2 top teams in each division will receive the #1 and #2 seeds in the playoffs with best record of the two receiving the #1 seed.

The 2 Division winners will get a bye in round 1.

The teams with the 4 next best records would play in the playoff Prize round.  Only 6 teams will make the playoffs for a chance at the prizes. 

Also the results of the 6 tops teams will received the 12 - 7 spots in the free agent rookie draft.
The results of the playoffs will determine the draft order for the Rookie Draft.  The losers in round one will get the #7 and #8 seed. The higher season ranked team will get the higher draft pick in each round. The same will be for round two and in the Finals, the champion will receive the 12 draft pick.

Week 21
#1 seed bye and #2 seed bye
#3 vs #6 and #4 vs #5           losers will get the #7 & #8 Draft spots
Week 22
#1 vs (
Will play the lowest seed)  losers will get the #9 & #10 Draft spots
#2 vs (
Will play the Highest seed)
Week 23 and 24
Championship game    Runner up will get the #11 & champion the #12 pick

T
he remaining 6 teams draft order will be determined as follows:

Seeds #7 & #8

The teams seeded (#7 and #8) play in week 21 and the loser gets the #6 seed and the winner gets the #5 seed in the following years rookie draft.

Seeds #9, #10, #11, and #12

#9    Draft pick 4
#10  
Draft pick 3
#11  
Draft pick 2
#12  
Draft pick 1

GAME TIE-BREAKERS:
The total bench points. This should take care of 99% of ties.  If there is still a tie, the franchise player score from each team would be used to break the tie. If the tie is still not broken, then it will be a Dice Roll Off.  

Division Standings TIE-BREAKERS:
This is for the seeding for the top 2 spots in each division only.
One division = top two teams. A tie in Division standings for the division title will be decided by the following:
1. Overall Record
2. Division Record
3. Head to Head Record *
*(Most hold the advantage against all if 3 or more teams are tied, based on series total)

4. Total Points.
5. Division Points.
6. Coin Flip.

STANDING TIE-BREAKERS:
This is for the seeding in the playoffs spots 3 through 6
A tie in standings will be decided by the following:
1. Overall Record
2. Total Points
3. Head to Head Record *
*(Most hold the advantage against all if 3 or more teams are tied, based on series total)
4. Division Record
5. Division Points.
6. Head to Head Points
7. Coin Flip.

Fantasytime Championship TIE-BREAKERS:
The Fantasytime  Championship will be held in week 23. If there is a tie, the normal game tie-breaker rules will be followed.

POSITION ELIGIBILITY:
Position Eligibility will be as follows: It will be what the NBA.com site references players at.  (We are not a part of the NBA and are not affiliated with them in any way. This link is used as they are a the best reference for basketball information.) We will only be using this site this year to define a players position.  Teams will need to confirm players positions at the completion of the Rookie/free agent draft. You must lock in your player to a position. Once locked they are locked in for the season at the position unless dropped to free agency.
 
Special note 1: A team may lock in the players position at the end of the season as long as they qualify for that position at that time. This will ensure that if the position changes over the summer, the position is locked. When locking a player in, the player must be eligible per the NBA.com site.  Team can wait to lock their players in until the week prior to the season, but again when a player is locked in, they must be eligible at that position.
 
Special note 2:  A player added in transaction during the season from the free agent pool can be named to any position that they are eligible for.  This goes for any dropped players. 
Example: if Player A was dropped from one our league teams, they can be picked up and named to a position eligible by NBA.com at the time of the add.  (some players may be listed in the program wrong and it is up to you to reference NBA.com prior to your add.  A player listed as C in the program may only be available as a F and will be locked in as such when the add is posted to salary page).
 
Special note 3:  Any player traded to another team will retain the locked position that they were assigned to for that season. As per above, once a player is locked, they are locked for the season unless cut and dropped becoming a free agent.

 

All players on a roster must have confirmed positions one week prior to the start of the season. If a owner does not make them the commissioner will.

PROTESTS:
Any owner having a protest, must file the protest with the Commissioner. The protest will be determined by the league rules and the Commissioner's judgment.  If the Commissioner feels the protest is unclear, he will ask the league to vote on the issue.  If the protest involves scoring, three forms of proof should be provided to support your claim.  All protests must be submitted within 5 days of the event being protested.

REFUNDS:
Just in case an untimely event should occur, refunds will only be available prior to a teams draft.  No refunds will be given after your team has drafted its players.

If you are joining a league with friends, please let us know when you are enrolling in a league.  Please make a reference to this in the comments section on the entry page.

RULE CHANGES:
Rule changes will only be made if it is in the best interest of the league.  All rule changes would have to be passed by the league owners if it was in the middle of the season or a major change to the league.  Our leagues are all about fun and interacting with others.  We try to run our leagues on a personal and professional level and build relationships with our customers.

If you are joining a league with friends, please let us know when you are enrolling in a league.  Please make a reference to this in the comments section on the entry page so we can make sure you get in the same league with each other.

Sportsmanship:
Fantasytime Sports is all about fair and fun play for all owners.  We promote a high quality interaction with the commissioner and provide bulletin boards and chat rooms for the owners to use.  At no time should owners use the boards to down grade an owner or the leagues.  Trash talking is fine as it is a part of the game, but it should be limited to the players playing for the owners and not disrespect for the league and its owners.  Vulgarity and predigests is not allowed and can cause banishment from the leagues. Please respect others and treat them with the respect you would want.

If you are joining a league with friends, please let us know when you are enrolling in a league.  Please make a reference to this in the comments section on the entry page.

 

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