![]() |
||||||||||||||||||||||||||||||||
Basketball Keeper CAP League
|
||||||||||||||||||||||||||||||||
|
||||
|
||||
|
||||
STARTING
ROSTERS:
Your starting roster will be
made up of 8 positions. Your weekly starting roster to be submitted will
include:
|
||||
|
||||
|
||||
Scoring Periods and
Lineups
Our league's scoring periods are Weekly Mon to Sun.
Lineups for each scoring period are due at 10:00 AM EST on the first day
of the scoring period. Lineups not
submitted will result in the league submitting one for them.
INTEGRITY RULE:
Our leagues are all about fun. The Integrity Rule has been created
to keep it that way. The issue is season ending injuries. Injuries are
also a part of the game, but they are uncontrollable. The point here is
that there is nothing worse than coming down the stretch and a team that
has fallen out of the playoffs race does not update their lineup. This is
not in the best interest of the game and will not be tolerated. The
following rule will help to aid the teams that forget or lose interest in
their team as well as keep all the leagues competitive.
INTEGRITY RULE: If a team does not submit, or submits a lineup containing a player that has experienced a season ending injury or is listed on the injured reserve list for more than 3 days, (Friday 10:00 AM) Fantasytime Sports commissioner will replace that player (s) with an active player in their place. This will be done by the league. The player that will be replacing the injured player will be the highest scoring player available at the commissioners discretion. Only a player listed on injured reserve can be substituted. Injuries are part of the game so if a player is hurt and does not play or is questionable that is the breaks. This rule will keep the leagues more competitive and guard against teams from having incomplete rosters. Transactions will not be made for a team if they do not have players available. In this case the spot cannot be changed by the league. Please see starting rosters for starting roster availability as all combinations will be considered.
ABANDONMENT:
Any
team that is not updated or active after a period of three weeks will be
considered abandoned. This includes submitting weekly lineups. If a team is
defined as abandoned, the commissioner will run the team for the remainder of the season
or until the owner returns. If it is in
the best interest of the league the team would be sold to a new owner.
FANTASYTIME DOLLARS
(FD'S):
Fantasytime Dollars (FD's) are the monetary way
you will acquire your players outside of the draft. It is the method
you will use to sign your free agents and transaction players to a salary
and set the length of their salary years. The more FD's your team
has, the more liquid your team is considered to be. You might consider
your Fantasytime Dollars as the teams cash. It is not real money,
but it is your teams liquid asset. Any player drafted in the Initial
or FA/Rookie Draft can be signed to any yearly salary length without being
charged any FD's. Each team must sign each player on their roster to
a set yearly salary while not exceeding the league salary cap of 47 years
per team. Salary Cap information is listed below. Each
team will be given 20 FD's after you have assigned your initial team to
salaries and set the lengths of the salaries. Anytime other then
acquiring a player in a draft, it will cost you 1 FD to increase a players
salary year. You may use FD's
to make transactions or to change your players salary years throughout
the season. Remember that FD's are what you will use to sign players
during free agency so don't get to carried away picking up worthless players
unless you feel this is your year to go for the title. FD's will
also be given out at he end of the season. Each team will receive
15 FD's after the Fantasytime Basketball Championship has been completed
and all rosters have been updated.
This means that 15 FD's are given to each team after the NBA Championship has been completed and rosters are locked.
Each team will also receive bonus FD's for the final standing in the league during the regular season. This is given out at after the NBA Championship as well. The bonus distribution is as follows: 0 FD for the #1 Seed, 0 FD's for the #2 seed, 1 FD's for the #3 seed, 2 FD's for the #4 seed, 3 FD's for the #5 seed, 4 FD's for the #6 seed, 5 FD's for the #7 seed,6 FD's for the #8 seed, 7 FD's for the #9 seed, 8 FD's for the #10 seed, 9 FD's for the #11 seed, 10 FD's for the #12 seed. This is done to give the weaker teams a better chance of improving their team in the future.
Each team will also receive 15 FD's after the completion of the FA/Rookie Draft to use during the season. FD's can be included in trading and in the off season. See trading for rules and correct dates.
Each Division Winner will receive 4 FD's
TEAM SALARY CAP:
The salary cap
for all Keeper Cap Basketball Leagues will be a maximum of 47 years per team.
A teams total salary years assigned to their players can be equal to,
but not greater than 47 years. Each team must sign their players
on there rosters to salaries. Each salary year will cost 1 FD for
each year. Again, assigning salaries in a draft are free of FD
charges.
Salary players should be written this way for all trades
Sample: A. Jones, G,
8,3 (Players
Name, position, Year
signed and the length of years
signed for) This player would have been signed in the year 2008 and
have a salary that will last for 3 years.
TEAM SALARY CAP YEARS:
Each team will be made up of 17 players. The first 17 players on
your roster will be drafted during the initial draft. Once the draft
has been completed, you will have a time period of two weeks to assign all
your players to salaries. If you do no submit a salary list to
the league, your players will be considered all 1 year salary players
and your first pick in the draft will be the Franchise player. If
you need help making your initial salaries, the commissioner will be glad
to assist you. Any
player drafted in the initial or FA/Rookie Draft can be signed to any
type of salary without being charged any FD's. The length of the
years must not exceed the salary cap for your team. No player on
your roster can be traded until your salaries have been submitted and
approved by the commissioner. This goes for transactions as
well. Your team will always be made up of
17 players and they will always be required to be assigned to a salary.
Listed below are the rules and terms for signing your team players to FD
salaries and the length of the salaries.
Salary years, salary lengths - is the amount of time that you own a player and the amount that it cost against your teams salary cap. When a players salary years length has run up, he will be available to be bid on during the Free Agent period. The previous owner will be able to retain a player, but they will need to match the bid that has been wagered. No team may bid more FD's than they have current on their team. If a restricted free agent player is not bid on during the free agency period, he will now be considered a unrestricted free agent. This player will now be available for the FA/Rookie draft.
Each team must have
1 Franchise player on there roster at all times. The limits to Salary
Years are as follows:
Franchise Salary Player cost 12 FD's (min 1 player max 1 player)
5 Year Salary Players cost 5 FD's (min 0 max
1 players)
4 Year Salary Players cost 4 FD's (min 0 players
max 3 players)
3 Year Salary Players cost 3 FD's (min 0 players)
2 Year Salary Players cost 2 FD's (min 0 players)
1 Year Salary Players cost 1 FD's (min 7
players during the season)
As you can see, you must always have a Franchise Player, but you can
carry up to 16 players on a 1 year salary terms. The year that the
initial salary is given is the year the salary starts to mature
from. The salary years can never be down sized unless a player is
released to free agency where he will be listed as a unrestricted free
agent.
Salary years can be increased, but not exceeding the 5 year term unless
named a franchise player. If you trade a player, the salary years
assigned will remain the same and could only be increased. The player
must last at least the term of the pre-assigned salary years unless released.
Upgrading a players salary years will cost your team 1 FD for each year
you increase the year. Since the salary years can only be extended,
the start date of the salary will never change. If you trade a player
that has a 1 year salary, and you receive a 4 year salary player in return,
you will be charged 3 FD's for the increase in salary years. It
does not matter how much time is left on the salary, but only the amount
of the salary that had been assigned.
Salary years can be adjusted. After our playoffs have been concluded, any team may adjust the salary years to their players. You may drop and or increase salaries until the end of the NBA Championship. After this time, all rosters will be frozen and locked until the Free Agency period begins. Note: after our playoffs through the end of the FA/Rookie draft is the only time that your roster may be incomplete. This will allow any teams the ability to change salary years and drop players to make room for Free Agency. At no time may a team have more players than the maximum amount of 17 players. This does not count the injured reserve players who become activated at seasons end. If you have IR players at the end of the season, they will be activated after the season ends for your team. You will have two weeks to inform the league of what player will be dropped to make room for that player. The salary cap rules are always in effect as well.
If a player is released at the end of the season, the spot for the cut player will have a value of one against the salary cap. Any players expiring count against the cap until the rosters lock and are sent to free agency as restricted free agents. In the case a Franchise player was released the spot would be valued as 12 years as each team must have a franchise player at all times.
Franchise Salary Player - Each team is required to have 1 franchise player named at all times. Each team must sign one player to a franchise salary after the initial draft. A franchise salary will cost a team 12 years towards the salary cap. If a franchise player is signed anytime other than a draft, he will cost 12 FD's. This player is yours for 12 years. He can be dropped, but you must replace him immediately on your roster. The best time to do this is at seasons end or during a draft. If you release or trade a franchise player, this player cannot play for your team again for at least 1 year. A Franchise player should be a player that you really enjoy and would want him around for a long time. It dose not necessarily need to be your best player, but at least a good player that you could use for many years.
5 Year Salary
Players - Each team will only be allowed to have a maximum of one,
5 Year salary player on their team. You are not required to have
any 5 year salary players on your team. Signing a player to a 5
year salary will cost your team 5 FD's unless he is signed during a draft
period where you are not charged any FD's.
4 Year Salary Players - Each team will only be allowed to have
a maximum of three, 4 Year salary players on their team at one time.
You are not required to have any 4 year salary players on your team.
Signing a player to a 4 year salary will cost your team 4 FD's unless
he is signed during a draft period where you are not charged any FD's.
3 Year Salary Players - There is no maximum level of 3 year
salary players, although each team must stay under the salary cap of 47
FD's. You are not required to have any 3 year salary players on
your team. Signing a player to a 3 year salary will cost your team
3 FD's unless he is signed during a draft period where you are not charged
any FD's..
2 Year Salary Players - There is no maximum level of 2 year
salary players, although each team must stay under the salary cap of 47
FD's. You are not required to have any 2 year salary players on
your team. Signing a player to a 2 year salary will cost your team
2 FD's unless he is signed during a draft period where you are not charged
any FD's.
1 Year Salary Players - Each team will only be allowed to
have a maximum of 16, 1 Year salary players on their team at one
time. You are required to have at least 7, 1 year salary players
on your team. Signing a player to a 1 year salary will cost your
team 1 FD unless he is signed during a draft period.
FREE AGENCY and BIDDING:
Free Agency is when any position player is available
and is not listed on a teams roster. Free Agents may be picked up
during the Transaction Period. See Transactions for the rules on
acquiring a Free Agent player. Players that are free agents at the
end of the season will be available to be signed to a salary during the
Free Agency Period. The team that has the highest bid on a player
during free agency will receive the player. Each player must be
signed to a salary year once the team has won the bid. Your bid
is the maximum amount of the salary years that you may sign the player
too. You may also sign the player to a higher salary year, but you
will need to use more FD's to do it. Example: A team bids 2 FD's
and wins the player. He now can be signed to a 1 or 2 salary without
any further charges. If you wish to sign him to a higher yearly
salary (3,4,5 or franchise), it will cost 1 FD for each additional year
added. If the bid is 5 FD's or more, you may sign him to a to a
1, 2, 3, 4, 5 yearly salary without any other FD's be charged. Remember
that Franchise salaries cost 12 FD's if you are signing a new player to
a franchise salary anytime other than a draft.
Players
won in free agency will be listed on your rosters as 1 year salary players
unless the league commission is advised other wise. Each won bid has
up to 2 weeks to adjust any won bids higher. After that 2 week period, a
player will remain at the 1 year salary unless a team wishes to use FD's
to do so. (Won bids that have been submitted as increased more then the 1
year will not be allowed to be decreased once posted)
RESTRICTED FREE AGENT:
A Restricted Free
Agent is a Player that has had their salary expire at the end of a season.
The player will now be available to be bid on during the Free Agency
Period. Each team may use there FD's to bid on the players
available. After a team has won a bid on a player, the previous team
owner may retain the player only if they are willing to match the bid.
A team may also bid on there own restricted free agent. This is
usually done to get the player listed on the free agent board in hopes of
acquiring them back at a lower bid.
Summer Sizzler:
The Summer Sizzler is a one week trading period where teams can make
trades. It will be held prior to the free agency period and will
last for one trading period week o three days. The official time schedule will be posted prior to
each season. Summer Sizzler is where teams can talk and make trades for
players on rosters, FD's, and Rookie Draft picks. It is a great way to get
the Basketball leagues into motion.
Trading is allowed during the summer sizzler and then during free agency up until the rookie/free agent draft based on the weekly trading rules. Trading is not allowed during the draft and will restart at the start of the season. Trading will reopen during the weekly trading period one week prior to the season.
Summer Sizzler Meetings - July 12 - July 14
Teams must be paid in full in order to make
trades.
Summer Sizzler is a period where
teams can make trades prior to free agency. This season it will be held
from July 12th at 9:00 AM ET through July 14 at 6:00 PM ET.
Summer Sizzler is where teams can talk and make trades for players on rosters, FD's, and Rookie Draft picks. It is a great way to get the
Basketball leagues into motion.
(The official time schedule will be posted prior to each season)
Trading is allowed during the Summer Sizziler meetings
then through free agency weekly Tuesday - Thursday. Trading will conclude the
last week of free agency until the start of the season. There will not be
any trades allowed form the end of free agency until the week prior to the
season.
After the Rookie/Free Agent draft has been completed, the rosters will be locked until
1 week prior to the start of the season. The exact date will be posted
after the rookie draft has been completed.
A reminder on what can be traded in Summer Sizzler and free agency:
Active roster players, FD's, Draft picks rounds 1,2, and 3 for the 2009
Rookie Draft (You cannot trade the rights to retain a player, only the
previous owner can retain a player) Draft picks cannot be traded for any
rounds after round 3. Future Draft picks can only be traded if that
team is paid in full for that future year.
FREE AGENCY PERIOD:
(Not used the initial season as you
have a draft for all new leagues)
Free Agency bidding will begin after the NBA has held their Rookie
Draft or as posted on your leagues home page. The bidding of free agents
will be held on the leagues bulletin board listed under the leagues
name. Free agency will last for approximately 4 weeks each
season. The time schedule for bidding period will be listed on your
teams homepage. Most leagues will have the following schedule:
2009 Free Agency start on July 15 at 12:01 AM EST and last until July 31 at 6:00 PM EST.
2009 Free Agency PERIOD:
1)
First bidding period:
July 15 at 12:01 AM -
July 24 at 11:59 PM
(Stale bids are 7 days)
2)
Second bidding period:
July 25 at 12:00 AM EST - July 31 at 11:59 PM
(Stale
bids are 5 days)
3)
Third and
Final Bidding Period:
August 1 at 12:00 AM - August 3 at 6:00 PM
(Stale
bids are 2 days)
No new players can be
added after this time. Any bids made after Period three ends will have a
24 hour Stale time from the last bid made.
Bids
must be minimum of 1 and in minimum increments of .5. You may
start a bid at what you feel a player should be bid at as long as it
is
equal to or greater than 1.
Sample
bid should look like this:
Position / Players name / Amount of bid / Team making the bid example:
F Joe Smith / 2 FD's / Team A
Once a bid has been submitted and posted on the board, a bid cannot be removed. A bid will only be removed by the commissioner if an owner has over bid their FD's. In this case it would be the last bid(s) posted that would be removed. Please do not over bid your FD's it will only slow down the free agency period.
Over Bid Penalty:
First offense a warning and a 3 FD deduction from the refresh FD's after the rookie draft. Any Further over bids by that team would be 3 FD's per incident.
Once you place a bid on the board, others can bid on that player until the player goes stale. Teams can bid on players as long as they have enough FD's to cover any bids posted. If a team over bids their FD's, their most resent bids will be removed from the board. Once a bid has gone stale, bids can no longer be made on that player or defense. Each team that has the restricted rights to a player will have 48 hours to retain that player unless the previous owner is away and had notified the commissioner. It is important to reply back with your intentions as teams cannot over bid their FD's. If a player is not retained during the 48 hour period, the team that has bid on the player will own his salary. The winning bid will be awarded to the team with the high bid. The player will be placed on the winning team and will be listed as a 1 year salary unless the winning bidder advises the commissioner other wise. Each team must not exceed the salary cap of 47 years. Over bidding your FD's is not allowed. Any owner over bidding their FD's will have the over bids removed from the board. After the Free Agency period has ended, the date for the FA/Rookie draft will be scheduled. See Free Agent/Rookie Draft for drafting information.
Cut players in the third Period of the Free agency cannot be re-picked up by the team that cuts them:
Any players dropped in the third period of free agency cannot be re-picked up by the team that released him until the end of the Rookie/Free agent draft. This prevents an owner form dumping an expiring soon valued player. With out this rule, an owner could re-bid and win them at low non marketable FD amount.
TRANSACTIONS:
Dropping
one player on your roster for another player not on a roster.
A player that has a multi year salary that is dropped by a team
cannot be re-picked up again for a period of 2 weeks by the same team.
This is to protect owner from drop adding players that may expire and
getting them back on a refreshed salary. If a team does so he will be
removed and put back into free agency.
TRANSACTION PERIOD:
After the completion of the draft (when the rosters
unlock for the season), through the Friday prior to week 20 at 10:00 PM EST.
All transactions are to be put
through the add wavier link on the program.
Remember that each add move will cost you 1 FD so be wise when making
moves or you may find yourself broke when you really need it.
WAIVERS:
Transaction will open the season by waivers for the first week
of adds. After the first adds are done by waivers, transactions will be
kept on and will be first come first serve. Players that are dropped by a
team will go through waivers of a 72 hour period. Everyone else will be
fist come first serve. This will allow for transactions to stay open while
we still use waivers for dropped players to free agency.
TRADING: (We are not using the trading option
on the program)
Trading one player on your roster for another player on an active roster.
Teams can trade players weekly, Tuesday at 9:00
AM EST through Thursday at 9:00 PM EST. When making a trade, make sure you have enough room under the salary cap and a yearly spot available. If you have any questions about salary eligibility, please check out Team Salary Cap in the rules. If you are trading a player for another player that has the same salary years, you will not be charged any FD's. If you are getting a player with more salary years, you will be charged the difference in FD's. If a trade is made that is uneven in players, the team receiving the additional player will be charged FD's for the extra salary for that player. The other owner would have to add another player in a transaction to keep the active roster full.
Trading is allowed during the
Summer Sizzler and then
through free agency. Trading is not allowed during the drafts.
Trading is allowed during the Summer Sizziler
then through free agency weekly Tuesday - Thursday. Trading will conclude the
last week of free agency until the start of the season. There will not be
any trades allowed form the end of free agency until the week prior to the
season.
After the Rookie/Free Agent draft has been completed, the rosters will be locked until
1 week prior to the start of the season. The exact date will be posted
after the rookie draft has been completed.
Trading of Future Draft Picks (You will only be allowed to trade a future draft pick if you are paid in full for that season. If you are not paid in full for that season, please do not submit the trade as it will not be sent out for a vote) This is strictly enforced so if you want to trade future draft picks, you should pay for your future years prior to submitting that kind of trade. This benefits us all. You can actually pay for two years in advance and be a bit more creative with your trades. ie. Team A Trades Player A to Team B with the choice of there First round pick in 2009 or 20010 to be decided prior to free agency. Again, this will be strictly enforced due to promises not kept by owners making future trades. For the quality and commitment to our leagues this will be enforced for all teams with no exceptions.
(There will be no trading or cuts allowed in the draft)
Trading a Franchise player: If a Franchise player is traded, the team trading the Franchise player will be charged an additional 2 FD's by the league. Consider this a franchise out charge.
Trading will start for one week during our Summer Sizzler. The date for the Summer Sizzler will be posted after rosters lock for the 200809 season. Trading will then lock until free agency starts in July. Trading can then be made up until the final week of free agency. Trades will not be allowed during the Rookie/Free Agent draft. Also, although trading of draft picks are allowed during the trading periods, you may only trade draft picks for rounds 1, 2, and 3 only.
TRADING PERIOD:
Weekly trading can be made from Tuesday at 9:00 AM EST until Thursday at
9:00 PM EST.
To submit a trade, all trade requests must be E-mailed to the
Commissioner. You must include your name, your team name, player (s) being traded, team name that you are trading with, and the player (s) being acquired.
You must include the salaries of all players in the the trade as well or it will be sent back to the teams making the trade to correct.
Trade confirmation must be sent in by all parties involved in the trade
to have the commissioner submit it to the league for a vote. Forwarding
a trade from another owner is not acceptable as each owner must send in
their own confirmation. Rosters must be complete at all times and
minimum positions requirements must be maintained. The salary of your
team must never exceed the salary cap of 56 years.
Trades can be made through week 12. The last week to make trades is the Thursday prior to week 13.
Rosters must be complete at all times. When making a trade, make sure you have enough room under the salary cap and a yearly spot available. If you have any questions about salary eligibility, please check out Team Salary Cap in the rules. If you are trading a player for another player that has the same salary years, you will not be charged any FD's. If you are getting a player with more salary years, you will be charged the difference in FD's. If a trade is made that is uneven in players, the team receiving the additional player will be charged FD's for the extra salary for that player. The other owner would have to add another player in a transaction to keep the active roster full.
Example: If you trade a 1 year salary player, and receive a 4 year salary player, the team getting a the 4 year salary player will have to spend 3 FD's to sign him. The team getting the 1 year salary player would receive the player only, but would now have a open 4 year salary slot and have a reduction in the teams total salary cap by 3 FD's. If a Franchise player is traded, the team trading the Franchise player will be charged an additional 2 FD's by the league. If a team does not have enough cap room, FD's, or a slot available to sign the player, the trade will be denied by the Commissioner. Draft choices for the initial draft cannot be traded. Players from the initial draft can be traded after they have all been assigned to salary years. Trades are allowed during the FA/Rookie Drafts. Trading draft choices for the FA/Rookie drafts can be made as long as the teams involved are paid in full for that trade year. This does allow for future draft picks to be traded. FD's can be included in trading only during the specified trading periods and in the off season.
TRADE APPROVAL:
Trades will be submitted by the commission to the entire league for
approval by e-mail. After a trade has been submitted to the commissioner,
the trade will be sent to the entire league for a vote. Once a vote has
been sent out to the league for a vote, the owners need to reply within 48
hours. In the case not enough votes are received, the commissioner will
cast enough votes to approve or disapprove a trade. If a trade seems fair
to you you should reply with a Yes Vote. If a trade seems to be to
one-sided for one team, the owners should Vote No on the trade. All
E-mail votes should be sent to the
Commissioner. If six teams reject the proposal, the trade will
be vetoed. If six teams vote to approve the trade will be passed. The
commissioner will hold the right to cast up to two votes per trade. If
there are not enough votes cast, the commissioner will cast enough to
approve or disapprove the trade. The commissioner will not overturn any
decision made by the league if there are at least 6 votes submitted as
approved or disapproved. The commissioner may also include comments on
the trade to the league prior to them voting on the deal. It is the
responsibility of the commissioner to inform but not restrict trading.
Each trade will be handled quickly. After the trade has been approved or
disapproved, the Commissioner will E-mail the league with the results. If
the trade is passed, the players are now available for your starting
roster. During the regular season, any trades that are passed will be
posted on the leagues Fantasytime Sports bulletin board under trades. During free agency they
will be sent to all by e-mail for confirmation. Trading draft choices
during the season for the FA/Rookie drafts can be made as long as the
teams involved are paid in full for that trade year. This does allow for
future draft picks to be traded.
Trade voting will be decided within 3 days from when a trade is sent out for a vote by the commissioner of Fantasytime Sports. If after 3 days the votes are not all received to approve or disapprove a trade, the league commissioner will cast the remaining votes to approve or disapprove the trade. Trades should not be replied to all, only the commissioner of Fantasytime Sports. Any trades that are disapproved by the league will be sent out with a comment by the commissioner on how the trade might be changed to be resubmitted for a new vote. If a trade is turned down after the Thursday deadline, the teams would need to rework the deal and resubmit it the following week. If it is the final week of trading, the commissioner will allow the owner to submit a new proposal as long as it is prior to Saturday night 9 PM EST
If you vote No, you need to include your reason. This will help the commissioner to suggest new trading options if the trade is rejected. Also it will point out if the No vote cancels out another no vote. This means if a team votes No thinking Team A got a steal rather then another owner that felt Team B got a steal and voted No.
INJURED RESERVE (IR):
Injured
Reserve will not be used in the Basketball Keeper Leagues.
DRAFT and DRAFT SELECTION:
The drafts will be held live in our draft room. The date and times will be posted as the leagues are formed. The initial draft order will be determined by dice rolls at Irony.com. Each team will
have the dice rolled for them by the commissioner. The highest roll will win the first pick in the draft. The draft order will be from the highest total dice roll to lowest to complete the draft order. The draft will be in serpentine order. (1 -12, then 12 - 1) The draft will be 17 rounds long. Each team will draft 17 positions to fill all their roster spots.
Cut Players in the Rookie/Free Agency
Draft:
(There will be no trading or cuts allowed in the draft)
DRAFT PROCEDURES & OPTIONS:
After the initial draft selection has taken place,
each team will receive the draft order. All teams should fill out a list of pre-ranked players. This must be done so you
are prepared to draft your team. Time limits for the draft will
be enforced.
Your list must include the following:
30 Centers
96 Forwards (SF.PF)
96 Guards (SG/PG)
Draft choices
for the initial draft cannot be traded. Players can be traded after
the draft has been completed if your salary years have been assigned.
Trading of Future draft picks may be traded as long as those teams
involved are paid in full for that season.
IF
YOU CAN NOT MAKE THE LIVE DRAFT:
If
you will not be able to make the live draft, you will need to do the
following:
Submit your desired draft order. Since you will know what pick you
have in all the rounds, you will need to identify what position you want
each round.
EXAMPLE: Round 1 CTR, Round 2 SF, Round 3 SG, and so on. Make sure
to have at least the minimum amounts of players for your positions on your
roster.
A
balanced roster would include 3 centers, 6 guards, and, 6 forwards and 2
others
All lists for this option must be E-mailed or mailed to the Commissioner
prior to the live draft
THE
LEAGUE CAN DRAFT FOR YOU: FA/ROOKIE DRAFT PROCEDURES:
STANDINGS
AND UPDATES:
LEAGUE & DIVISIONS:
LEAGUE
& DIVISIONS:
Leagues: Each
league will be made up of 12 teams.
Divisions:
Each league will have two divisions made up of 6 teams. The Division
will be decided by the draft order. Teams that pick 1, 3, 5, 7, 9,
and 11 in the first round will be in one division, and the
teams that pick 2, 4, 6, 8, 10, and 12 in the first round will be in the
other division.
SCHEDULE:
PLAYOFFS:
The 2 Division winners
will get a bye in round 1. Week 21 Seeds
##9, #10, #11, and #12 The team with the highest roll will get the #1
pick, the team with the second highest roll with get the #2 pick, the
team with the third highest score will get the #3 pick, and the fourth
highest roll will get the #4 pick in the following years rookie draft.
GAME
TIE-BREAKERS: STANDING TIE-BREAKERS:
Fantasytime Championship TIE-BREAKERS: POSITION
ELIGIBILITY: Position
eligibility can change year to year depending on a players status. We
are using NBA.com not NBA Team pages. PROTESTS: If you are
joining a league with friends, please let us know when you are enrolling
in a league. Please make a reference to this in the comments section
on the entry page.
If you do
not want to participate in the live draft, you may have the league draft
the team for you. This option is similar to the option above, but we
do all the work for you. This is great for teams that wish just to
participate and do not have the time to do the initial research. If you
chose this option, just inform the commissioner.
This draft will be worst to first in every round. The draft
order will be based on the prior years regular season standings with the
playoff results. This will be
a live draft and will be scheduled by the league after the Free Agency
period is over. This draft may also be done by e-mail if the
league prefers. The draft will last as long as teams need to fill the
spots on their roster. The players being drafted will be the Rookies
going into the NBA and any players that are not on a active roster in
the league. Players that are drafted in this draft can be signed
to any yearly salary for free without spending any of your Fantasytime
Dollars. All teams must not exceed the salary cap of 47 years.
This insures that all the teams will be able to complete their rosters
if they have run out of FD's during the free agency bidding. Trades
can be made for draft positions only after the Free Agency period as begun
for the new season. Future draft choices can be traded only if the
teams involved are paid in full for the future season.
Will now be posted on our leagues program. The league updates
will be made the day after games are played each day.
Will be posted weekly on the leagues program
Galaxy, Milky Way and Universe Leagues
Each team
will play a 20 week regular season schedule. The schedules will be
posted after the draft order has been selected and will be determined by
the leagues program.
The prize playoffs will consist of the
top 6 seeded teams. The top team in each division will receive the #1
and #2 seeds in the playoffs with best record of the two receiving the #1
seed.
The teams with the 4 next best records would play in the playoff Prize
round. Only 6 teams will make the playoffs for a chance at the prizes.
Also the results of the 6 tops teams will received the 12 - 7 spots in the
free agent rookie draft. The results of the playoffs will
determine the draft order for the Rookie Draft. The losers in round
one will get the #7 and #8 seed. The higher season ranked team will get the
higher draft pick in each round. The same will be for round two and in the
Finals, the champion will receive the 12 draft pick.
#1 seed bye and #2 seed bye
#3 vs #6 and #4 vs #5
losers will get the #7 & #8 Draft spots
Week 22
#1 vs (#4 vs #5 winner) losers
will ge the #9 & #10 Draft spots
#2 vs (#3 vs #6 winner)
Week 23 and 24
Championship game
Runner up will get the #11 & champion the #12 pick
The remaining 6 teams draft order will be
determined as follows:
Seeds #7 & #8
The teams seeded (#7 and #8)
play in week 21 and the loser gets the #6 seed and the winner gets the #5
seed in the following years rookie draft.
The teams seeded (#9, #10, #11, and #12) will have the dice rolled for
them by the commissioner to select their draft order. Each seed
will get the following amounts of rolls:
#9 1 Roll
#10 2 Rolls
#11 4 Rolls
#12 8 Rolls
The
total bench points. This should take care of 99% of ties. If there
is still a tie, the franchise player score from each team would be used to
break the tie. If that player is on IR the player that replaced him would
be the players score used. If the tie is still not broken, then it
will be a Dice Roll Off.
Division Standings TIE-BREAKERS:
This is for the seeding for the top spot in each division only.
A tie in Division standings for the division title will be decided by
the following:
1. Overall Record
2. Division Record
3. Head to Head Record *
*(Most hold the advantage against all if 3 or more teams are tied, based
on series total)
4. Total Points.
5. Division Points.
6. Coin Flip.
This is for the seeding in the playoffs spots 3 through 6
A tie in standings will be decided by the following:
1. Overall Record
2. Total Points
3. Head to Head Record *
*(Most hold the advantage against all if 3 or more teams
are tied, based on series total)
4. Division Record
5. Division Points.
6. Head to Head Points
7. Coin Flip.
The Fantasytime Championship will be held in week 23. If there is a tie, the normal
game tie-breaker rules will be followed.
Position
Eligibility will be as follows: It will be what the NBA.com
site references players at. (We are not a part of the NBA and are
not affiliated with them in any way. This text link is used as they are a
the best reference for basketball information.) We will only be using this site this
year to define a players position. When you draft a player you must
indicate what position he is and he will remain at that position for the
season. This also includes any players added by a transaction during the
season. Once a player is added, that position will remain for the
season even if that player is dropped at a later date.
Once Free agency starts, a team can start naming players
positions on their roster as well as players they win in free agency to a
position. If they do this and NBA.com confirms the position, those players
will remain at that position for the entire season. They will not be
allowed to be changed for that season once the position is confirmed.
Teams will have until one week prior to the season to name all of there
players position. Once named and confirmed qualified they will remain at
that position for that season no matter if they are cut or traded. (This
rule update will protect those teams who acquire a player in the off
season for a position they qualify for and prevent them from changing).
Example: Ricky Davis list as a Forward on NBA.com and could change to
Guard prior to the season. In this case he could only play Guard. This
rule will allow owners to lock in there position if they want or wait and
risk a change before they do so. The key is. once you lock in your players
position, they are locked for the year. (All players on a roster must
have confirmed positions one week prior to the start of the season. If a
owner does not make them the commissioner will. Any players that are free
agents at the start of the season can be determined when added. Again
players confirmed and players on a roster at the start of the season will remain at that
position for the season no matter if traded, or cut to free agency. Each
season players will need to qualify for positions so each year players can
start to be confirmed when free agency starts).
Any
owner having a protest, must file the protest with the Commissioner.
The protest will be determined by the league rules and the Commissioner's
judgment. If the Commissioner feels the protest is unclear, he will
ask the league to vote on the issue. If the protest involves
scoring, three forms of proof should be provided to support your claim.
All protests must be submitted within 5 days of the event being protested.
REFUNDS:
Just
in case an untimely event should occur, refunds will only be available
prior to a teams draft. No refunds will be given after your team has
drafted its players.
RULE CHANGES:
Rule changes will
only be made if it is in the best interest of the league. All rule
changes would have to be passed by the league owners if it was in the
middle of the season or a major change to the league. Our leagues
are all about fun and interacting with others. We try to run our
leagues on a personal and professional level and build relationships with
our customers.
If you are joining a league with friends, please let us know when you are enrolling in a league. Please make a reference to this in the comments section on the entry page so we can make sure you get in the same league with each other.
Sportsmanship:
Fantasytime Sports is all about fair and fun
play for all owners. We promote a high quality interaction with the
commissioner and provide bulletin boards and chat rooms for the owners to
use. At no time should owners use the boards to down grade an owner
or the leagues. Trash talking is fine as it is a part of the game,
but it should be limited to the players playing for the owners and not
disrespect for the league and its owners. Vulgarity and predigests
is not allowed and can cause banishment from the leagues. Please respect
others and treat them with the respect you would want.
If you are joining a league with friends, please let us know when you are enrolling in a league. Please make a reference to this in the comments section on the entry page.