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Fantasy Basketball
Regular Season League Rules
for the 2009 -2010 Season:

(The 2009-2010 season will not be offered)
We will hold a league for a full league entry for those interested
e-mail:
info@fantasytimesports.com

Fantasytime Sports Basketball Regular Season Leagues are made up of 12 teams.  You will draft your team in a live online draft room.  If you wish, you may submit a pre-rank list and we will do the rest for you. You will participate in a 20 week regular season league where you will compete head to head with the others in your league. The following information describes the league fee, prizes, scoring, draft options, and complete rules.

LEAGUE FEE:   $45.00
Transactions are Free

The league fee for the Regular Season League is $45 per team. 
This is a flat fee and there are no other charges for trades or transactions.  The league fee is due prior to the live draft.

PRIZES:
SCORING:

DEADLINES:
Deadlines outlined in the following rules are all  listed in
Eastern Standard Time (EST).  All deadlines will be strictly enforced.

TEAM ROSTER:
Team rosters will be made up of 14 positions.
Each team's roster must include the following:
 
Roster Limits
Your rosters must adhere to the following limits:
 
Limit Min Max
Active Players 8 8
Reserve Players 6 6
Injured Players 0 2
Total Players 14 16
Active Guards 2 4
Active Forwards 2 4
Active Centers 1 2

STARTING ROSTERS:
Your starting roster will be made up of 8 positions. Your weekly starting roster to be turned in must include:
 
Center
MIN 1    MAX 2
Strong/Power  Forward
MIN 2    MAX 4
Point/Shooting Guard
MIN 2    MAX 4

Scoring Periods and Lineups
Our league's scoring periods are Weekly Mon to Sun.
Lineups for each scoring period are due at 10:00 AM EST on the first day of the scoring period. Lineups
not submitted will result in the league submitting one for them.

TEAM NAME:
When you enter a team, you must submit a team name.  Team names cannot be duplicated.  Once you create a name, that name is yours for life.  When making your team name, be creative and remember that the names will reflect you.  You may only use the same team name once in each of our sports leagues.  If you have 2 or more teams in one of our sports leagues, please make different names for each of them.  You are encouraged to use the same team names year after year and maybe you might find yourself in the Fantasytime Sports HALL of FAME.  For multiple entries, you may use a Roman Numeral after your name.  This is recommended for the Fantasytime Playoff Challenge and other multiple league games.  We have no affiliation to the NBA and official NBA team names will not be allowed.  Try to avoid team names that may be offensive to other owners.  We reserve the right to reject obscene names.

INTEGRITY RULE:
Our leagues are all about fun.  The Integrity Rule has been created to keep it that way. The issue is season ending injuries.  Injuries are also a part of the game, but they are uncontrollable. The point here is that there is nothing worse than coming down the stretch and a team that has fallen out of the playoffs race does not update their lineup. This is not in the best interest of the game and will not be tolerated. The following rule will help to aid the teams that forget or lose interest in their team as well as keep all the leagues competitive.

INTEGRITY RULE:  If a team does not submit, or submits a lineup containing a player that has experienced a season ending injury or is listed on the injured reserve list for more than 3 days, (Friday 10:00 AM) Fantasytime Sports commissioner will replace that player (s) with an active player in their place.  This will be done by the league.  The player that will be replacing the injured player will be the highest scoring player available at the commissioners discretion.  Only a player listed on injured reserve can be substituted.  Injuries are part of the game so if a player is hurt and does not play or is questionable that is the breaks.  This rule will keep the leagues more competitive and guard against teams from having incomplete rosters. Transactions will not be made for a team if they do not have players available.  In this case the spot cannot be changed by the league.  Please see starting rosters for starting roster availability as all combinations will be considered.

ABANDONMENT:
Any team that is not updated or active after a period of three weeks will be considered abandoned.  This includes submitting weekly lineups.  If a team is defined as abandoned, the commissioner will run the team for the remainder of the season or until the owner returns.

TRANSACTIONS:
Dropping one player on your roster for another player not on a roster.

TRANSACTION PERIOD:

After the completion of the draft or as noted prior to your draft, through the Friday of week 20th at 10:30 PM EST.
All transactions are to be put through the add wavier link on the program.

WAIVERS:

Transaction will open the season by waivers for the first week of adds.  After the first adds are done by waivers, transactions will be kept on and will be first come first serve.  Players that are dropped by a team will go through waivers of a 72 hour period. Everyone else will be fist come first serve. This will allow for transactions to stay open while we still use waivers for dropped players to free agency. Any players cut within 72 hours of the final yearend transaction deadline cannot be added.

TRADING: (We are not using the trading option on the program)
Trading one player on your roster for another player on an active roster. Teams can trade players weekly, Tuesday at 9:00 AM EST through Thursday at 9:00 PM EST.  There are no trades in the initial draft.

TRADING PERIOD:

There is a trade deadline of week 10.  The last day to submit a trade is the Thursday prior to week 11. No trades can be made after that time.

Weekly trading can be made from Tuesday at 9:00 AM EST until Thursday at 9:00 PM EST.
To submit a trade,
all trade requests must be E-mailed to the Commissioner. You must include your name, your team name, player (s) being traded, team name that you are trading with, and the player (s) being acquired. Trade confirmation must be sent in by all parties involved in the trade to have the commissioner submit it to the league for a vote. Any trades not confirmed by all parties during the weekly trade period will not be accepted and can be resubmitted the following week. Rosters must be complete at all times and minimum positions requirements must be maintained.

TRADE APPROVAL:

Trades will be submitted by the commission to the entire league for approval by e-mail. After a trade has been submitted to the commissioner, the trade will be sent to the entire league for a vote. Once a vote has been sent out to the league for a vote, the owners need to reply within 48 hours. In the case not enough votes are received, the commissioner will cast enough votes to approve or disapprove a trade.  If a trade seems fair to you you should reply with a Yes Vote.  If a trade seems to be to one-sided for one team, the owners should Vote No on the trade. All E-mail votes should be sent to the Commissioner. If six teams reject the proposal, the trade will be vetoed. If six teams vote to approve the trade will be passed. The commissioner will hold the right to cast up to two votes per trade. If there are not enough votes cast, the commissioner will cast enough to approve or disapprove the trade.  The commissioner will not overturn any decision made by the league if there are at least 6 votes submitted as approved or disapproved. The commissioner may also include comments on the trade to the league prior to them voting on the deal.  It is the responsibility of the commissioner to inform but not restrict trading. Each trade will be handled quickly. After the trade has been approved or disapproved, the Commissioner will E-mail the league with the results. If the trade is passed, the players are now available for your starting roster. During the regular season, any trades that are passed will be posted on the leagues Fantasytime Sports bulletin board under trades.

Trade voting will be decided within 3 days from when a trade is sent out for a vote by the commissioner of Fantasytime Sports. If after 3 days the votes are not all received to approve or disapprove a trade, the league commissioner will cast the remaining votes to approve or disapprove the trade. Trades should not be replied to all, only the commissioner of Fantasytime Sports. Any trades that are disapproved by the league will be sent out with a comment by the commissioner on how the trade might be changed to be resubmitted for a new vote.  If a trade is turned down after the Thursday deadline, the teams would need to rework the deal and resubmit it the following week. If it is the final week of trading, the commissioner will allow the owner to submit a new proposal as long as it is prior to Saturday night 9 PM EST

If you vote No, you need to include your reason. This will help the commissioner to suggest new trading options if the trade is rejected. Also it will point out if the No vote cancels out another no vote. This means if a team votes No thinking Team A got a steal rather then another owner that felt Team B got a steal and voted No.

INJURED RESERVE  (IR):
Placing an active player on injured reserve is free.  In order to place a player on the IR, he must be listed as out on the injury list. You will only be allowed to have a maximum of two players on the IR.  Any IR player can be reactivated at any time.  A player that is on your IR list and plays in any game must be reactivated the following week.  Remember, if you reactivate a player, you will need to drop another player while maintaining roster requirements.  If the IR player is not reactivated after he plays, the commissioner will notify the owner and give them a 48 hour deadline to make the drop.  Please active your players as they come off the injury list. Same rules apply for IR moves as in transactions.  Players will be picked up in the same way as the Free Agents.  Please check out Transactions for the pick up rules.  IR moves can be made as soon as the first week of the season has been completed.  The final day to put a player on IR is  Friday of week 20th at 10:30 PM EST. A player on IR can be reactivated anytime.  This does include the playoffs.

DRAFT and DRAFT SELECTION:
The drafts will be held live in our league draft room.  The date and times will be posted for each league formed.  The initial draft order will be determined by dice rolls at Irony.com.  Each team will have the dice rolled be the commissioner who will forward all rolls as they happen.  The highest roll will win the first pick in the draft.  The draft order will be from the highest total dice roll to lowest to complete the draft order.  The draft will be in serpentine order.  (1 -12, then 12 - 1)  The draft will be 14 rounds long.  Each team will draft 14 positions to fill all their roster spots. 

The time limit for the draft picks are as follows:
Rounds   1 -  14     2 Minutes as a timer will be set during the live part of the draft.

Preparation is the key to a good draft.  Time limits will be observed.

IF you do not make a selection, the time will elapse and the next team will be on the clock.

DRAFT PROCEDURES & OPTIONS:
After the draft selection has taken place, each team will receive the draft order.  All teams should fill out a list of pre-ranked players.  This must be done so you are prepared to draft your team.  Time limits for the draft will be enforced.  Your list must include the following to help you prepare:

24 Centers
48 Forwards (SF.PF)
48 Guards (SG/PG)


IF YOU CAN NOT MAKE THE LIVE DRAFT:
If you will not be able to make the live draft, you will need to do the following:

Submit your desired draft order.  Since you will know what pick you have in all the rounds, you will need to identify what position you want each round.
EXAMPLE: Round 1 Center, Round 2 SF, Round 3 SG, and so on.  Make sure to have at least the minimum amounts of players for your positions on your roster.

A balanced roster would include 2 or 3 centers, 4 or 5 guards, and 4 or 5  forwards

All lists must be E-mailed or mailed to the Commissioner prior to the live draft
you cannot make the draft and want the commissioner to do it for you?

THE LEAGUE CAN DRAFT FOR YOU: 
If you do not want to participate in the live draft, you may have the league draft the team for you.  This option is similar to the option above, but we do all the work for you.  This is great for teams that wish just to participate and do not have the time to do the initial research. If you chose this option, just inform the commissioner.

STANDINGS AND UPDATES:
Will be updated the following day. Weekly games are played from Monday through Sunday each week and our season is 20 weeks long.

LEAGUE & DIVISIONS:

Stars League

League Name:  All leagues will be given their own name.  If you are submitting a 12 team league, you can create your own name.  League names should be unique.  The league names will remain the same each year.  Owners wishing to compete in the same league year after year will have first rights to that league. Rivalries will be created and friends will be made.  

Leagues: Each league will be made up of 12 teams.

Divisions:  Each league will have two divisions made up of 6 teams. 
Jammers and the Slammers. The Division will be decided by the draft order.  Teams that pick 1, 3, 5, 7, 9, and 11 in the first round will be in one division,  and the teams that pick 2, 4, 6, 8, 10, and 12 in the first round will be in the other division. 

SCHEDULE:
Each team will play a 20 week regular season schedule.  Each team will play 1 games each week and we are going to use the default schedule provided in our program. The schedules will be posted after the draft order has been selected. (subject to change based on schedule of the NBA)

PLAYOFFS:
The playoffs will consist of 6 seeded teams.  The top team in each division will receive the #1 and #2 seeds in the playoffs with best record of the two receiving the #1 seed.

The 2 Division winners will get a bye in round 1.
The teams with the 4 next best records would play in the playoff Prize round.  Only 6 teams will make the playoffs for a chance at the prizes.

Week 21
#1 seed bye and #2 seed bye
#3 vs #6 and #4 vs #5
Week 22
#1 vs (#4 vs #5 winner)
#2 vs (#3 vs #6)
Week 23 and Week 24 (Total Points)
Championship game

 GAME TIE-BREAKERS:
The total bench points. This should take care of 99% of ties.  If there is still a tie, If the tie is still not broken, then it will the starting Centers total score, then Starting Forwards total score, then Guards, then the same order with the bench, then a Dice Roll Off of the highest score.  

DIVISION STANDING TIE-BREAKERS:
This is for the seeding for the top spot in each division.
A tie in Division standings will be decided by the following:
1. Overall Record
2. Division Record
3. Head to Head Record (if more then 2 teams are tied, one team must have swept all the games played within the teams tied. If not, then this is not used)
4. Total Points
5. Division Points
6. Coin Flip

STANDING TIE-BREAKERS:
This is for the seeding in the playoffs spots (3 - 8) as the division tie-breaker is different and is listed above.
A tie in standings will be decided by the following:
1. Overall Record
2. Head to Head Record (if more then 2 teams are tied, one team must have swept all the games played within the teams tied. If not, then this is not used)
3. Total Points
4. Division Record
5. Division Points
6. Coin Flip

POSITION ELIGIBILITY:
Position Eligibility will be as follows: It will be what the NBA.com site references players at.  (We are not a part of the NBA and are not affiliated with them in any way. This text link is used as they are a the best reference for basketball information.) We will only be using this site this year to define a players position.  When you draft a player you must indicate what position he is and he will remain at that position for the season. This also includes any players added by a transaction during the season.  Once a player is added, that position will remain for the season even if that player is dropped at a later date. You will only have 24 hours from your add in a transaction to change a players position if they are eligible.

PROTESTS:
Any owner having a protest, must file the protest with the Commissioner. The protest will be determined by the league rules and the Commissioner's judgment.  If the Commissioner feels the protest is unclear, he will ask the league to vote on the issue.  If the protest involves scoring, three forms of proof should be provided to support your claim.  All protests must be submitted within 5 days of the event.

REFUNDS:
Just in case an untimely event should occur, refunds will only be available prior to a teams draft.  No refunds will be given after your team has drafted its players.

If you are joining a league with friends, please let us know when you are enrolling in a league.  Please make a reference to this in the comments section on the entry page.

RULE CHANGES:
Rule changes will only be made if it is in the best interest of the league.  All rule changes would have to be passed by the league owners if it was in the middle of the season or a major change to the league.  Our leagues are all about fun and interacting with others.  We try to run our leagues on a personal and professional level and build relationships with our customers.

Sportsmanship:
Fantasytime Sports is all about fair and fun play for all owners.  We promote a high quality interaction with the commissioner and provide bulletin boards and chat rooms for the owners to use.  At no time should owners use the boards to down grade an owner or the leagues.  Trash talking is fine as it is a part of the game, but it should be limited to the players playing for the owners and not disrespect for the league and its owners.  Vulgarity and predigests is not allowed and can cause banishment from the leagues. Please respect others and treat them with the respect you would want.

If you are joining a league with friends, please let us know when you are enrolling in a league.  Please make a reference to this in the comments section on the entry page.

 

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