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Fantasy Car Racing League
Rules for 2009

     2009 Car Racing League Rules

36 weeks of action, 3 race legs of fun

Welcome to the Fantasytime Sports 2009 car racing league.  This game will have three racing legs that will be based on the entire NASCAR racing season.  During our final race leg all the teams will race for the Dash to the Cash.

Each team entry will select 5 drivers for their initial roster based on driver values. Teams will select new drivers at the start of each leg as the values will be adjusted at the start of each leg. Add drops for drivers can be made weekly as you try to match your skills against the other racing fanatics.  Values for the drivers could change weekly based on their racing performance.  Each team will accumulate points based on the points gained by the real life drivers, see scoring below.  At the end of each leg, the slate will be swept clean and a new leg will start. Each team will then need to submit a new starting roster based on the new values. After the first 2 legs have been completed, all teams will compete for the Dash for the Cash in leg 3. The top 12 teams with accumulative points from legs 1 and 2 will receive bonus points as they enter the final leg. The Dash for Cash bonus points added to leg 3 are as follows

Seeds ( 1 = 140 pts,  2 = 120 pts, 3 = 100 pts, 4 = 90 pts 5 = 80 pts,
6 = 70 pts,  7 = 60 pts, 8 = 50 pts, 9 = 40 pts, 10 = 30 pts,
11 = 20 pts, 12 = 10 pts  13 and more = 0)

Winners in Leg 1 and 2 will receive a 50 pt bonus and will be added to the bonus points for the standings if they are in the top 12.  Don't worry if you do not finish in the top 12 as all teams have a chance to win the Dash for the Cash. Check out the official rules below for drafting your initial roster, weekly transactions, driver values, prizes, and more.  Don't miss out on the fun and join the race league today.

LEAGUE FEE:   $15.00 per team, Buy 2 race teams for $20.00
Weekly Transactions are Free
The league fee for the 2009 car racing League is $15.00 per team. If you want to double your fun you may purchase 2 teams for $20.00.
This is a flat fee and there are no other charges for weekly driver transactions.  The race league will last the entire 36 weeks of racing and will be made up of 3 race legs along with the Dash for Cash for all teams during the final leg. 

Pace Cars will be listed for teams not sold and may be purchased during the season for new owners. Do not miss the 36 weeks of racing fun.

PRIZES:
Racing League prizes 

Dash for cash break down of bonus points to start Leg 3:

Seeds :

( 1 = 140 pts,  2 = 120 pts, 3 = 100 pts, 4 = 90 pts 5 = 80 pts,
6 = 70 pts,  7 = 60 pts, 8 = 50 pts, 9 = 40 pts, 10 = 30 pts,
11 = 20 pts, 12 = 10 pts  13 and more = 0)

Leg 1 winner 50 pts
Leg 2 winner 50 pts

Overall leg 3 winner with bonus points will be the Car Racing Champion.

Official Scoring

TEAM ENTRY:
Each team must have 5 drivers on there team at all times.  All teams will have a team cap of 100 points in value.  When submitting your initial entry for each leg of a race.  Values for the drivers may change weekly based on their performance.  The value that you purchase a driver at is the value that will count against the team cap and is considered your locked value. Your Rosters is your LINEUP.

DRIVER VALUES:
Values will be determined by the following guidelines:

The racing commissioner will upgrade drivers based on their weekly finish. The commissioner may increase or decrease a driver if he feels the cap for that driver has gone to high or to low. No driver will be increased or decreased by more then 2 points.  A basic structure that will be used in most cases is as follows:

1 - 5   finish,   +2
6 - 16 finish,   +1
17 - 29 finish,  no change in value
30 - 38 finish   -1
39 - 43 finish   -2
If a driver is not listed, his value will be considered 10

If a driver does not race or does not qualify, his value will not change. If you own a driver and he does not qualify or race you will receive the score of 0. Drivers values may remain the same in weeks they do well or bad based on the history of the driver.

New values will be posted weekly prior to Tuesday morning.  Roster changes may be made starting each Tuesday through the start of the qualifying day for each race week. New values will also be posted prior to the start of each new leg.  The League is made up of 3 race legs.

WEEKLY LINEUPS:
All weekly lineups are due each week prior to 10:00 AM on the day they qualify.  All team lineups will be locked and frozen at this time. No more adjustments can be made until the following week. If there is race qualifying on Thursday or Wednesday, lineups will be due prior to 10:00 AM on that day.  If a team does not have or does not submit a lineup change, the team will remain the same each week until the leg has ended.
Week one teams may be entered until the day prior to the Daytona 500. This is allowed for week one only.

Please include your team name with all submissions if you are sending in an e-mail.

DEADLINES:
Deadlines outlined in the rules are all  listed in
Eastern Standard Time (EST).

You will submit all roster changes on our program by going to your teams homepage.
All starting rosters changes must be submitted prior to 10:00 AM EST on Friday or the day of qualifying.

TEAM NAME:
When you enter a team, you must submit a team name.  Team names cannot be duplicated.  Once you create a name, that name is yours for life.  When making your team name, be creative and remember that the names will reflect you.   You are encouraged to use the same team names year after year and maybe you might find yourself in the Fantasytime Sports HALL of FAME.  For multiple entries, you may use a Roman Numeral after your name.  We have no affiliation to NASCAR.  Try to avoid team names that may be offensive to other owners.  We reserve the right to reject obscene names.

ABANDONMENT:
Any team that is not updated after a leg will have a team lineup submitted for them.  Lineups will be posted at random so they are not the same with others. Please get your new lineups in for new legs or you will go with the one given to you to start that leg.

TRANSACTIONS:
You must remain under 100 FD cap with your locked driver value.  The locked value is considered your cap and you may never exceed 100 in locked value.  All starting rosters changes must be submitted prior to 10:00 AM on qualify day.  Transactions determine your lineup submission.  If you are keeping the same team week in and week out, then you would not have any transactions.  Keep an eye on your drivers value as you may be able to drop and add the same driver to increase your cap if he goes down.

STANDING TIE-BREAKERS:
A tie will be broken using the following order.  
1. Highest scoring week in the leg tied.
2. Highest team value in the leg tied. 
3. highest score score in a week during that leg.
4. Dice Roll


If it is a tie for the year ending standings, the total of all three legs will be used.  Tie breaker 1 will be used first to break the tie.  If it does not break the tie, tie-breaker 2 would be used, and then 3 if necessary.  If the teams are still tied after this point, all the teams tied will split the position.

Dash For Cash Tie Breaker:
1.
Highest scoring week in the Dash for cash leg.
2. The overall total score for the 3 legs.
3. Split the position

PROTESTS:
Any owner having a protest, must file the protest with the Commissioner. The protest will be determined by the league rules and the Commissioner's judgment.  If the Commissioner feels the protest is unclear, he will ask the league to vote on the issue.  If the protest involves scoring, three forms of proof should be provided to support your claim.  All protests must be submitted within 5 days of the event.

REFUNDS:
Just in case an untimely event should occur, refunds will only be available prior to a teams initial roster.  No refunds will be given after your initial team has been submitted and the first race started.

SIGNUP HERE! for the 2009 season

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Derry, NH 03038
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e-mail: info@fantasytimesports.com