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Fantasy Car Racing League
Rules for 2008

     2008 Car Racing League Rules

36 weeks of action broken down into 4 legs

Welcome to the Fantasytime Sports 2008 car racing league.  This game will have four racing legs that will be based on the entire NASCAR racing season.  During our final race leg we will have the top 12 teams race it out for the Dash for Cash while still competing against the rest of the group for the 4th leg crown.

Each team entry will select 5 drivers for their initial roster each leg based on the value set for each driver. All drivers can be traded weekly as you try to match your skills against the other racing fanatics.  Values for the drivers could change weekly based on their racing performance.  Each team will accumulate points based on the points gained by the real life drivers, see scoring below.  At the end of each leg, the slate will be swept clean and a new leg will start. Each team will then need to submit a new starting roster based on the new values. After the first 3 legs have been completed, the top 12 teams with accumulative points will make the Dash for Cash bonus round. Leg winners qualify even if they are not in the top 12 and receive 35 bonus points.  These 12 drivers will be given 10 points for each position they rank.  10 Points for the 12th place team all the way to 120 Points for the 1st Ranked team. Don't worry if you do not qualify as all teams are equal for the fourth leg prize. Check out the official rules below for drafting your initial roster, weekly transactions, driver values, prizes, and more.  Don't miss out on the fun and join the race league today.

LEAGUE FEE:   $15.00 per team, Buy 2 race teams for $25.00, Buy 3 teams for $35.00
Weekly Transactions are Free
The league fee for the 2008 car racing League is $15.00 per team. If you want to double your fun you may purchase 2 teams for $25.00.
This is a flat fee and there are no other charges for weekly driver transactions.  The race league will last the entire 36 weeks of racing and will have 4 race legs along with the Dash for Cash for the top 12 teams during the final leg. 

Pace Cars will be listed for teams not sold and may be purchased during the season for new owners. Do not miss the 36 weeks of racing fun.

PRIZES:
Racing League prizes 

Dash for cash break down of bonus points to start Leg 4:

12.  10 pts
11.  20 pts
10.  30 pts
9.    40 pts
8.     50 pts
7.    60 pts
6.    70 pts
5.    80 pts
4.    90 pts
3.   100 pts
2.   110 pts
1.   120 pts

Leg 1 winner 35 pts
Leg 2 winner 35 pts
leg 3 winner 35 pts

Overal leg 4 winner choice of autographed items.

Official Scoring

TEAM ENTRY:
Each team must have 5 drivers on there team at all times.  All teams will have a team cap of 100 points in value.  When submitting your initial entry for each leg of a race.  Values for the drivers may change weekly based on their performance.  The value that you purchase a driver at is the value that will count against the team cap and is considered your locked value. Your Rosters is your LINEUP.

DRIVER VALUES:
Values will be determined by the following guidelines:

The racing commissioner will upgrade drivers based on their weekly finish. The commissioner may increase or decrease a driver if he feels the cap for that driver has gone to high or to low. No driver will be increase or decreased by more then 2 points.  A basic structure that will be use in most cases is as follows:

1 - 5   finish,   +2
6 - 16 finish,   +1
17 - 29 finish,  no change in value
30 - 38 finish   -1
39 - 43 finish   -2
If a driver is not listed, his value will be considered 10

If a driver does not race or does not qualify, his value will not change. If you own a driver and he does not qualify or race you will receive the score of 0.

New values will be posted weekly prior to Tuesday morning.  Roster changes may be made starting each Tuesday through the start of the qualifying day for each race week. New values will also be posted prior to the start of each new leg.  The League is made up of 4 race legs.

WEEKLY LINEUPS:
All weekly lineups are due each week prior to 10:00 AM on the day they qualify.  All team lineups will be locked and frozen at this time. No more adjustments can be made until the following week. If there is race qualifying on Thursday or Wednesday, lineups will be due prior to 10:00 AM on that day.  If a team does not have or does not submit a lineup change, the team will remain the same each week until the leg has ended.
Week one teams may be entered until the day prior to the Daytona 500. This is allowed for week one only.

Please include your team name with all submissions if you are sending in an e-mail.

DEADLINES:
Deadlines outlined in the rules are all  listed in
Eastern Standard Time (EST).

You will submit all roster changes on our program by going to your teams homepage.
All starting rosters changes must be submitted prior to 10:00 AM EST on Friday or the day of qualifying.

TEAM NAME:
When you enter a team, you must submit a team name.  Team names cannot be duplicated.  Once you create a name, that name is yours for life.  When making your team name, be creative and remember that the names will reflect you.   You are encouraged to use the same team names year after year and maybe you might find yourself in the Fantasytime Sports HALL of FAME.  For multiple entries, you may use a Roman Numeral after your name.  We have no affiliation to NASCAR.  Try to avoid team names that may be offensive to other owners.  We reserve the right to reject obscene names.

ABANDONMENT:
Any team that is not updated after a leg will have a team lineup submitted for them.  Lineups will be posted at random so they are not the same with others. Please get your new lineups in for new legs or you will go with the one given to you to start that leg.

TRANSACTIONS:
You must remain under 100 FD cap with your locked driver value.  The locked value is considered your cap and you may never exceed 100 in locked value.  All starting rosters changes must be submitted prior to 10:00 AM on qualify day.  Transactions determine your lineup submission.  If you are keeping the same team week in and week out, then you would not have any transactions.  Keep an eye on your drivers value as you may be able to drop and add the same driver to increase your cap if he goes down.

STANDING TIE-BREAKERS:
A tie will be broken using the following order.  
1. Highest scoring week in the leg tied.
2. Highest team value in the leg tied. 
3. Most Pole Position won in the leg tied
4. Dice Roll


If it is a tie for the year ending standings, the total of all four legs will be used.  Tie breaker 1 will be used first to break the tie.  If it does not break the tie, tie-breaker 2 would be used, and then 3 if necessary.  If the teams are still tied after this point, all the teams tied will split the position.

Dash For Cash Tie Breaker:
1.
Highest scoring week in the Dash for cash leg.
2. The most poles won in leg 1.
3.
Highest team value over the first 3 legs. 
4. The most poles won in Final leg.

PROTESTS:
Any owner having a protest, must file the protest with the Commissioner. The protest will be determined by the league rules and the Commissioner's judgment.  If the Commissioner feels the protest is unclear, he will ask the league to vote on the issue.  If the protest involves scoring, three forms of proof should be provided to support your claim.  All protests must be submitted within 5 days of the event.

REFUNDS:
Just in case an untimely event should occur, refunds will only be available prior to a teams initial roster.  No refunds will be given after your initial team has been submitted and the first race started.

SIGNUP HERE! for the 2007 season

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Derry, NH 03038
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