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KEEPER CAP RULES AND INFORMATION 2017
Fantasytime Football Keeper Cap Leagues are for the diehard fantasy football owners. It is the most exciting way to enjoy fantasy football all year long. As a Keeper Cap League owner, you will draft, trade, set salaries, and manage your own team year round just like in the pros. Each team entry will pay a one time registration fee of $25. The league fee will be $50 per team every year. There are no other charges for trades or transactions ever.
Your team will be placed in a 12 team league where you will draft your initial team live online. This team will now be yours as long as you remain an owner. After the initial draft, you will sign all your players to salaries.  Your salaries represent the years your players are signed and for how long.. A salary cap of 47 years will be set. Your total yearly salary must never exceed the leagues salary cap. The rules are listed below. Each league is made up of 12 teams. You will participate each year in the same league. Your team will compete in a 13 week regular season schedule where you will go head to head with the others in your league. The top 2 teams in division will be seeded 1 and 2 respectively in the playoffs. The remaining top 6 teams with the best records will round out the playoff field. The winner of the playoffs will be crowned the Fantasytime Bowl Champion.
Remember this is a Keeper Cap league, so the fun never ends. The next season will begin after the NFL holds its rookie draft in April. This is when Free Agency will begin. Each team will have a chance to bid on players that are listed as free agents. You will be spending your Fantasytime Dollars (FD's) to sign them to new salaries. The bidding will be conducted on a Bulletin board in your league area. All bids must be in multiples of point five. (example .5, 1, 1.5 ...) Only free agent signings and trades will be conducted during this time period. See free agency for more details. After the free agency period has ended, the league will hold a Free Agent/Rookie Draft to complete your team roster. The following information bellow describes the league fee, prizes, scoring, draft options, salary cap, and complete rules.
All team entries must register their team name with the league at a cost of $25. This is a one time fee. The first year you participate in the Keeper Cap Leagues your total cost will be $75. This also applies to anyone that purchases an existing franchise. After your first season has been completed, your league fee for the following seasons will be $50 per year. Here is the annual break down of the league fees.

ONETIME FRANCHISE REGISTRATION FEE $25.00
This is a one time charge for all new teams. Each team entry will be charged the registration fee. It insures us that you are committed to your franchise team and that you are in this league for the long run. If you are purchasing an existing team, you will also be required to pay this one time registration fee.

LEAGUE FEE $50.00
The annual league fee for the Keeper Cap League is $50 per team. This is a flat fee and there are no other charges for trades or transactions. The league fee is due prior to the live draft or the winter meetings prior to the free agency period. After you have registered your team, this will be the only fee that you will pay each year. It is a very inexpensive way to have fun each season.
Total cost for year 1 $75
Total cost for year 2 $50
Total cost for year 3 $50
Total cost for year 4 $50
* The League fee will remain at $50 each year and will only be changed if the cost of the league rises tremendously. A one year notice of an increase would be given if a rise in cost was necessary. *

LEAGUE FEE DUE DATE For Returning League Owners

League fees are due prior to May 20 for the 2017 season.
Any returning teams not paid in full by June 21 will be issued a $10 late fee. Fees not then received by this date will have their teams locked out until fees are received. Teams locked out are subject to being sold.
Teams are not allowed to trade without being paid in full

LEAGUE PRIZES
The Fantasytime Bowl Runner-up will win $90.00*
The Fantasytime Bowl Champion will win $195.00*
Each Division Winner 3 FD's to be given out after rosters lock
For Sale Teams  *  (team who's leagues fee paid in full prior to 5/20/16 will be excluded and full league prize will be awarded, all others will follow the rules below without exception)
There will be a deduction from the overall prizes in a league of $30 per for sale team. If the team is sold prior to the end of the season, the deduction will not be made and re added to the prize fund. A maximum of 2 For Sale teams per league will be deducted from the winners pool.  It is the leagues value to continue our leagues each year as a keeper leagues and at the last resort we will redraft a league to get new owners.
($30 would be $20 less the champ and $10 the runner up  $60 would be 40 less the champ and $20 less the runner up).

THE GRAND PRIZES
 No longer offered as of 2010
 

2017 FOOTBALL LEAGUE SCORING  *** 2017 updated
 ALL POSITIONS 
Play Type Description Method of Scoring Points awarded
KICK RETURN TD (YARDS) (0-9) 6pts
KICK RETURN TD (YARDS) (10-39) 9pts
KICK RETURN TD (YARDS) (40-109) 12pts
PUNT RETURN TD (YARDS) (0-9) 6pts
PUNT RETURN TD (YARDS) (10-39) 9pts
PUNT RETURN TD (YARDS) (40-109) 12pts
INTERCEPTIONS THROWN -1pt
FUMBLES LOST - 1pt
 DEFENSE SPECIAL TEAMS 
POINTS ALLOWED (0-0) 10pts
POINTS ALLOWED (1-5) 7pts
POINTS ALLOWED (6-9) 5pts
POINTS ALLOWED (10-14) 3pt
POINTS ALLOWED (15-19) 1pts
POINTS ALLOWED (20+) 0pts
FUMBLES RECOVERED 1pt
SACKS 1pt
SAFETY 4pts
YARDS ALLOWED (0-100) 10pts
YARDS ALLOWED (101-175) 7pts
YARDS ALLOWED (176-225) 5pts
YARDS ALLOWED (226-275) 3pts
YARDS ALLOWED (276-325) 1pt
YARDS ALLOWED (326+) 0pts
INT. RETURN TD (YARDS) (0-9) 6pts
INT. RETURN TD (YARDS) (10-39) 9pts
INT. RETURN TD (YARDS) (40-109) 12pts
FUMBLE RETURN TD (YARDS) (0-9) 6pts
FUMBLE RETURN TD (YARDS) (10-39) 9pts
FUMBLE RETURN TD (YARDS) (40-109) 12pts
INTERCEPTIONS CAUGHT 1pt
 PLACE KICKER 
PAT KICK MADE 1pt
PAT KICK MISSED *2018 -1pt
FIELD GOAL MADE (YARDS) (21-39) 3pts
FIELD GOAL MISSED (YARDS) (21-39) -3pts
FIELD GOAL MADE (YARDS) (40-44) 5pts
FIELD GOAL MISSED (YARDS) (40-44) -2pts
FIELD GOAL MADE (YARDS) (45-49) 7pts
FIELD GOAL MISSED (YARDS) (45-49) -1pt
FIELD GOAL MADE (YARDS) (50-54) 10pts
FIELD GOAL MISSED (YARDS) (50-54) 0pts
FIELD GOAL MADE (YARDS) (55-59) 12pts
FIELD GOAL MISSED (YARDS) (55-59) 0pts
FIELD GOAL MADE (YARDS) (60-109) 15pts
FIELD GOAL MISSED (YARDS) (60-109) 0pts
RUSHING TD (YARDS) (0-9) 9pts
RUSHING TD (YARDS) (10-39) 12pts
RUSHING TD (YARDS) (40-109) 18pts
PASSING TD (YARDS) (0-9) 9pts
PASSING TD (YARDS) (10-39) 12pts
PASSING TD (YARDS) (40-109) 18pts
RECEIVING TD (YARDS) (0-9) 9pts
RECEIVING TD (YARDS) (10-39) 12pts
RECEIVING TD (YARDS) (40-109) 18pts
TWO POINT RUN 4pts
TWO POINT PASS 4pts
TWO POINT RECEIVING 4pts
 RUNNING BACKS 
RUSHING TD (YARDS) (0-9) 6pts
RUSHING TD (YARDS) (10-39) 9pts
RUSHING TD (YARDS) (40-109) 12pts
PASSING TD (YARDS) (0-9) 9pts
PASSING TD (YARDS) (10-39) 12pts
PASSING TD (YARDS) (40-109) 18pts
RECEIVING TD (YARDS) (0-9) 9pts
RECEIVING TD (YARDS) (10-39) 12pts
RECEIVING TD (YARDS) (40-109) 18pts
TWO POINT RUN 2pts
TWO POINT PASS 4pts
TWO POINT RECEIVING 4pts
RUSHING YARDS GAINED (YARDS) (0 - 49) 0pts
RUSHING YARDS GAINED (YARDS) (50 - 74) 2pts
RUSHING YARDS GAINED (YARDS) (75 - 99) 3pts
RUSHING YARDS GAINED (YARDS) (100 - 109) 5pts
RUSHING YARDS GAINED (100+YARDS) (+EVERY 10) 1pt
PASSING YARDS GAINED (YARDS) (0 - 49) 0pts
PASSING YARDS GAINED (YARDS) (50 - 59) 5pts
PASSING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pt
RECEIVING YARDS GAINED (YARDS) (0 - 24) 0pts
RECEIVING YARDS GAINED (YARDS) (25 - 49) 2pt
RECEIVING YARDS GAINED (YARDS) (50 - 59) 3pts
RECEIVING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pt
Completions .2pt
Carries .3pts
Receptions 1pt
 WIDE RECIEVERS 
RUSHING TD (YARDS) (0-9) 9pts
RUSHING TD (YARDS) (10-39) 12pts
RUSHING TD (YARDS) (40-109) 18pts
PASSING TD (YARDS) (0-9) 9pts
PASSING TD (YARDS) (10-39) 12pts
PASSING TD (YARDS) (40-109) 18pts
RECEIVING TD (YARDS) (0-9) 6pts
RECEIVING TD (YARDS) (10-39) 9pts
RECEIVING TD (YARDS) (40-109) 12pts
TWO POINT RUN 4pts
TWO POINT PASS 4pts
TWO POINT RECEIVING 2pts
RECEIVING YARDS GAINED (YARDS) (0 - 49) 0pts
RECEIVING YARDS GAINED (YARDS) (50 - 74) 2pts
RECEIVING YARDS GAINED (YARDS) (75 - 99) 3pts
RECEIVING YARDS GAINED (YARDS) (100 - 109) 5pts
RECEIVING YARDS GAINED (100+ YARDS) (+EVERY 10) 1pt
PASSING YARDS GAINED (YARDS) (0 - 49) 0pts
PASSING YARDS GAINED (YARDS) (50 - 59) 5pts
PASSING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pt
RUSHING YARDS GAINED (YARDS) (0 - 24) 0pts
RUSHING YARDS GAINED (YARDS) (25 - 49) 2pts
RUSHING YARDS GAINED (YARDS) (50 - 59) 3pts
RUSHING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pt
Completions .2pt
Carries .3pts
Receptions 1pt
 TIGHT ENDS 
RUSHING TD (YARDS) (0-9) 9pts
RUSHING TD (YARDS) (10-39) 12pts
RUSHING TD (YARDS) (40-109) 18pts
PASSING TD (YARDS) (0-9) 9pts
PASSING TD (YARDS) (10-39) 12pts
PASSING TD (YARDS) (40-109) 18pts
RECEIVING TD (YARDS) (0-9) 6pts
RECEIVING TD (YARDS) (10-39) 9pts
RECEIVING TD (YARDS) (40-109) 12pts
TWO POINT RUN 4pts
TWO POINT PASS 4pts
TWO POINT RECEIVING 2pts
RECEIVING YARDS GAINED (YARDS) (0 - 24) 0pts
RECEIVING YARDS GAINED (YARDS) (25 - 49) 2pts
RECEIVING YARDS GAINED (YARDS) (50 - 59) 3pts
RECEIVING YARDS GAINED (50+YARDS) (+EVERY 10) 1pt
PASSING YARDS GAINED (YARDS) (0 - 49) 0pts
PASSING YARDS GAINED (YARDS) (50 - 59) 5pts
PASSING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pt
RUSHING YARDS GAINED (YARDS) (0 - 24) 0pts
RUSHING YARDS GAINED (YARDS) (25 - 49) 2pts
RUSHING YARDS GAINED (YARDS) (50 - 59) 3pts
RUSHING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pt
Completions .2pt
Carries .3pts
Receptions 1pt
 QUARTER BACKS 
RUSHING TD (YARDS) (0-9) 9pts
RUSHING TD (YARDS) (10-39) 12pts
RUSHING TD (YARDS) (40-109) 18pts
PASSING TD (YARDS) (0-9) 6pts
PASSING TD (YARDS) (10-39) 9pts
PASSING TD (YARDS) (40-109) 12pts
RECEIVING TD (YARDS) (0-9) 9pts
RECEIVING TD (YARDS) (10-39) 12pts
RECEIVING TD (YARDS) (40-109) 18pts
TWO POINT RUN 4pts
TWO POINT PASS 2pts
TWO POINT RECEIVING 4pts
RUSHING YARDS GAINED (YARDS) (0 - 24) 0pts
RUSHING YARDS GAINED (YARDS) (25 - 49) 2pts
RUSHING YARDS GAINED (YARDS) (50 - 59) 3pts
RUSHING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pts
PASSING YARDS GAINED (0 - 199) 0pts
PASSING YARDS GAINED (200 - 249) 2pts
PASSING YARDS GAINED (250 - 259) 3pts
PASSING YARDS GAINED (250+ YARDS) (+EVERY 10) 1pt
RECEIVING YARDS GAINED (YARDS) (0 - 24) 0pts
RECEIVING YARDS GAINED (YARDS) (25 - 49) 2pts
RECEIVING YARDS GAINED (YARDS) (50 - 59) 3pts
RECEIVING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pts
Completions .2pt
Carries .3pt
Receptions 1pt
TIMES SACKED -1pt

To prevent confusion, any lateral TD that  is scored  will count as a run  to the player scoring the TD.  The Yards for the TD player starts from the spot they get the ball.  If it is pass, the QB receives full credit for the pass and TD as well.  The player that received the ball or ran the ball prior to the lateral will get credit up until the point of the lateral.

DEADLINES
Deadlines outlined in the following rules are all listed in
Eastern Standard Time (EST).
All deadlines are strictly enforced.

TEAM NAMES
When you enter a team, you must submit a team name. Team names cannot be duplicated. Once you create a name, that name is yours for life. When making your team name, be creative and remember that the names will reflect you. You may only use the same team name once in each of our sports leagues. If you have 2 or more teams in one of our sports leagues, please make different names for each of them. You are encouraged to use the same team names year after year and maybe you might find yourself in the Fantasytime Sports HALL of FAME. For multiple entries, you may use a Roman Numeral after your name. This is recommended for the Fantasytime Playoff. We have no affiliation to the NFL and official NFL team names will not be allowed. Try to avoid team names that may be offensive to other owners. We reserve the right to reject obscene names.

TEAM ROSTER
Team rosters will be made up of 17 positions at all times. Each team roster will be required to have the following:
1 Quarterback
2 Running Backs
2 Wide Receivers
1 Tight End
1 Place Kicker
1 Defense Special Team
9 Positions of your choice          * starting rosters need 3WR or 2 TE's

STARTING ROSTERS
Your starting roster will be made up of 9 positions and may include one Alternate player (AP). Your weekly starting roster choices are as follows:

(A) The Standard Starting Roster:
1 QB, 2 RB, 3 WR, 1 TE, 1 K, 1 DEF TEAM,/ 1 AP (optional)
(B) The Single Back Starting Roster:
1 QB, 1 RB, 4 WR, 1 TE, 1 K, 1 DEF TEAM, /1 AP (optional)
(C) The Double Trio Starting Roster:
1 QB, 2 RB, 2 WR, 2 TE, 1 K, 1 DEF TEAM, /1 AP (optional)
(D) The Triple Double Starting Roster:
1 QB, 1 RB, 3 WR, 2 TE, 1 K, 1 DEF TEAM, /1 AP (optional)

These are the only starting rosters that will be permitted.

1 AP (optional)  Teams are allowed to name one alternate player for a position player.  Each week you will need to post your alternate when you submit your lineup.  You will enter your alternate player and identify the player you are alternating for in the Quotable: section below the lineup submission. When you submit your lineup you will need to fill this in prior to selecting the submit button.
Please review the alternate definition below for the correct usage.
 

Starting Roster Deadlines NO EXCEPTIONS
Starting rosters can be submitted Tuesday through Sunday at 1:00 PM EST each week.  All starting rosters will lock at 1:00 PM EST and no further changes can be made to your lineup.

Starting rosters for a Thursday Night or any other game other than the games starting Sunday must be submitted prior to game time and cannot be changed once the game begins. Other roster players can still be changed on a starting roster until the weekly deadline on Sunday. Owners can now change lineups until 1:00 PM on Sunday morning please keep reading.  This excludes any player that was on the Thursday Night NFL team or game played prior to Sunday and those players are now locked until Tuesday. Players assigned for the Thursday Night or game played prior to Sundays games cannot be changed. Any roster not updated by the due date and time will result in the previous week's roster. This includes any player that plays Thursday. The Integrity Rule applies for all games and weeks. The Integrity Rule is listed below.

SATURDAY GAMES
If you have any players in a Saturday game, your lineup must be submitted prior to the start of the game.  Changes then can only be made on players not playing in the Saturday games up until the Starting Roster deadline.

To submit your lineup, you will go to your teams homepage by clicking on your teams helmet or team name. You will then click on Lineups located in the top left hand corner were you will then be required to enter your teams ID to enter your lineup page.  You will then click on the players you wish to start that week. To remove a player from your starting roster, simply click on that player and he will be removed.  Remember you must include your alternate in the Quotable section if you wish to us an alternate for that week making sure you identify the player you are alternating for.  All lineups can be looked at by going to the leagues homepage on the program and selecting Match-ups.

Lineup Tip: You should update your lineup each Tuesday just to make sure you get your changes submitted for the following week.  You never know what might happen and you can always update it again.  Better to be safe then sorry.

If you do not submit a lineup, one will be submitted for you by the commissioner. You can put your lineup in starting each week after 3:00 AM Tuesday. There is no reason why you do not put a lineup in. E-mail the commissioner if you will be away. Once the deadline passes the lineup is closed. If a team does not post their lineup by the weekly deadline, the commissioner will submit on for them. This lineup will be official and will count. Please submit your lineups weekly early as you can update them again up until the weekly deadline.

*** teams may change their lineup until 1:00  PM Sunday mornings. The rule above will still be the same. If a owner does not submit a lineup by 11 PM on Saturday night, the commissioner will put one in for them. The commissioner will not submit any alternate.

This guarantees a lineup is in for each team. Owners now can update their lineups until they lock Sunday at 1:00 PM, so even if the commissioner posted one for you, you still have a chance to make your own update

Our leagues are designed to be competitive each week.

ALTERNATE PLAYER
The Alternate Player (AP) is used to backup one of your starting players. When you submit your starting roster, you may add one alternate player from your bench. This alternate can only sub for one identified player. Make sure to identify which player he will be the alternate for. If you do not identify the player and position, the alternate will not count. The alternate can only be an alternate for the position that they are and not for another position. (example: a quarterback cannot sub for a wide receiver.) The alternate score will only be in effect if the positional player does not play. If your selected starting player is in the game for one snap of the ball, his points will count as the official score. The alternate player score would not count in this case. This rule was created to help the teams who have a questionable player prior to game time lineup deadlines.

To submit an alternate player, you will fill in the alternate players information below your lineup submission in the Quotable: section.  This is a sample of how you need to input your alternate in the comments section under lineups:

Alt. E. Smith RB for Identified Player J. Stewart RB

You can view a teams lineup by clicking on Matchups on your league programs homepage.  You will see the teams lineup and under the owners name any alternates submitted will show up next to Quotable:

Alternates can only be submitted each week during the lineup submission period. Same deadlines apply for alternates and starting lineups.

INTEGRITY RULE
Our leagues are all about fun and fair play. The Integrity Rule has been created to keep it that way. The issue is bye weeks and season ending injuries. Bye weeks are part of the game, so be careful when drafting your team. Injuries are also a part of the game, but they are uncontrollable. The point here is that there is nothing worse than coming down the stretch and a team that has fallen out of the playoffs race does not update their lineup. This is not in the best interest of the game and will not be tolerated. The following rule will help to aid the teams that forget to submit a lineup on time, are away on vacation and cannot get a lineup in, or to help out a team owner that has lost interest in their team.
INTEGRITY RULE
If a team does not submit, or submits a lineup containing a player (s) on a bye week, the Fantasytime Sports Commissioner will replace that player (s) with an active player in their place. There are four lineup selections so qualifying positions can be used. The commissioner will try to review all lineups prior to game time to make the proper changes if necessary using his best judgment for player substitution.  If the players are not updated between 11 PM Saturday night and game time Sunday, the player that will be replacing the bye week player will be the highest scoring player at that qualifying position on that teams bench based on the history not including the scoring of that week. This will be done by the commissioner before the results are posted on Tuesday.  If you know you are playing a team that has players on a bye week, beware that they will be changed per this rule. The same will be done for a player that has experienced a season ending injury or is listed on the injured reserve list prior to the starting roster deadline on Saturday. Only a player listed on injured reserve will be substituted for, not injured players that are questionable. Injuries are part of the game and use of the alternate player allows a owner to cover a player that may be questionable going into a game. The integrity rule will keep the leagues more competitive and guard against teams from have incomplete rosters. Some teams may not have a player available at a position due to injury and or the bye week. In this case the spot cannot be changed by the league and the 0 score will count.

Teams must put there best foot forward. Teams that put inactive players in their lineups will be warned by the commissioner.  As long as the players are active players there will not be any questions.  Have respect for your fellow owners and play to win each week  Although this rule does not prevent a player from playing there backups, it is always in the best interest of the owners to try to score the highest score each week to qualify for the grand prizes round.  It only takes one week to qualify and to get a chance at wining the bonus prize.

If a team does not post their lineup by the weekly deadline, the commissioner will submit on for them. This lineup will be official and will count. Please submit your lineups weekly early as you can update them again up until the weekly deadline.

(Teams can submit their lineups up until 1:00 PM on Sunday's. After 11 PM on Saturday night if a lineup is not submitted the commissioner will input for that team)

Lineups for week one will be submitted for all teams in week one by the league if one has not been posted 24 hours prior to the start of the first game.  Owners will still have the chance to submit lineups prior to the weekly deadline, but this will ensure all lineups have at least gotten in.

Integrity Rule Summary:
Bye week and or Injured reserve starters will not be allowed in any starting roster unless they are the only player available for that position.  There are four different lineup selections, so make sure your lineups are active.  Lineups will only be changed if a team is in violation of the above rule.  Injuries after the weekly deadline will not effect this rule and players would not be changed. If a team does not submit a weekly lineup prior to the next weeks game, the commissioner will post and official one for that team. This lineup will be deemed official.

TEAM ABANDONMENT
Any team that does not update their roster for a period of three weeks during the regular season or has not had contacted the league in this time period will be considered abandon. If a team has been ruled as abandoned, the league commissioner will run the team for the remainder of the season. All efforts will be made by the league before announcing a team as abandoned. The franchise will then be sold at years end.

FANTASYTIME DOLLARS (FD's)
Fantasytime Dollars (FD's) are the monetary way you will acquire your players outside of the draft. It is the method you will use to sign your free agents and transaction players to a salary and to set the length of there salary years. The more FD's your team has, the more liquid your team is considered to be. You might consider your Fantasytime Dollars as the teams cash. It is not real money, but it is your teams liquid asset. Any player drafted in the Initial or Free Agent/Rookie Draft can be signed to any yearly salary length without being charged any FD's. Each team must assign each player on their roster to a yearly salary while not exceeding the league salary cap of 47 years per team. Salary Cap information is listed below. Each team will be given 20 FD's after you have signed your initial team to salaries and set the lengths of the salaries. You may use FD's to make transactions or to change your players salary years throughout the season. Remember that FD's are what you will use to sign players during free agency so don't get to carried away picking up worthless players unless you feel this is your year to go for the title. FD's are also given out at he end of the season.

 FDs are give out after ROSTERS LOCK for the current year. All salary upgrades are made prior to more FDs being issued. If you have 0 "No" FDs will be given. If a team is abandon, the league can grant the abandon team up to 8 years of salaries to keep the team viable.

Each Division winner will receive 3 FD's prior to free agency

Each team will receive 10 FD's after the Fantasytime Bowl has been completed and all rosters have been updated and locked. This means that 10 FD's are given to each team after the NFL Super Bowl has been played.

Each team will also receive FD's for losses that they had during the regular season. This is given out at after the Super Bowl as well. The distribution is as follows: 0 FD's for 0 losses, 5 FD's for 1 - 3 losses, 10 FD's for 4 - 6 Losses, 15 FD's for 7 - 9 losses, and 20 FD's for 10 or more losses. This is done to give the weaker teams a better chance of improving their team in the future and keep the league competitive year in and year out.

Each team will receive 15 FD's after the completion of the Free Agent/Rookie Draft to use during the season. FD's can be included in trading during the specified trading periods and in the off season. See trading for correct dates.

TEAM SALARY CAP
The salary cap for all Keeper Cap Leagues will be a maximum of 47 years per team. A teams total salary years assigned to their players can be equal to, but not greater than 47. Each team must sign their players on their rosters to salaries. Each salary year will cost 1 FD.
Each team will be made up of 17 active roster players. The first 17 players on your roster will be drafted during the initial draft. Once the draft has been completed, you will have a time period of one weeks to assign all your players to salaries. If you do not submit a salary list to the league, your players will be given salaries by the commissioner and your first pick in the draft will be the Franchise player. If you need help making your initial salaries, the commissioner will be glad to assist you. Any player drafted in the initial or Free Agent/Rookie Draft can be assigned to any type of salary without being charged any FD's. The length of the years must not exceed the salary cap for your team. No player on your roster can be traded until your salaries have been submitted and approved by the commissioner. Your team will always be made up of 17 players and they will always be required to be signed to a salary. Listed below are the rules and terms for signing your team players to salaries and the length of the salaries. Players won in free agency can be named to the years up to the total of the FD's bid.  1 Week deadline to reply from the end of free agency.

SALARY YEARS SALARY LENGTHS
Salary years are the amount of time that you own a player for and the amount that it cost against your teams salary cap. When a players salary years length has run out, he will be available to be bid on during the Free Agent period. The previous owner will be able to retain a player (restricted free agent), but they will need to match the bid that has been wagered. No team may bid more FD's than they have current on their team. If a restricted free agent player is not bid on during the free agency period, he will now be considered a unrestricted free agent. This player will now be available for the Free Agent/Rookie Draft.

Each team must have 1 Franchise player on its roster at all times. The limits and values to the Salary Years are as follows:
Franchise Salary Player, cost 12 against the cap
(min 1 player max 1 player)
5 Year Salary Player, cost 5 against the cap
(min 0 max 1 players)
4 Year Salary Players, cost 4 against the cap
(min 0 players max 3 players)
3 Year Salary Players, cost 3 against the cap
(min 0 players)
2 Year Salary Players, cost 2 against the cap
(min 0 players)
1 Year Salary Players,  cost 1 against the cap
(min 7 players during the season)

As you can see, you must always have a Franchise Player and a minimum of 7, 1 year salary players.

The year that the initial salary is given is the year the salary starts to mature from. The signing year never changes unless the salary expires or is released to free agency. The salary years can be increased but never decreased unless released to free agency where the player will be listed as a unrestricted free agent.

Salary Examples: how to read your players salary:
QB John Doe (7,1) Means signed in the year 2017 for 1 year
expires at the end of the 2017 season
RB John Doe (6,3) Means signed in the year 2016 for 3 years
expires at the end of the 2018 season
K John Doe (5,5) Means signed in the year 2015 for 5 years
expires at the end of the 2019 season

The first number is the year signed to a salary and never changes unless released to free agency. The Second number is the amount of years a player is signed for and can only be increases if a team has the FD's, Cap, and roster qualifications.

Trading players: If you trade a player (s), the salary signing year does not change and the salary years assigned will remain the same and could only be increased. FD's will be charged for any increase to a team getting increased salaries by player. If you have questions on the cost of a trade, please ask the commissioner.

3 Trade Examples effecting FD's and the Salary cap
(1) Team A trades Player A (7,1) to Team B for Player B (7,1) No FD's are charged as the salaries are equal. Salary caps would not change as salaries are not changed
(2) Team A trades Player A (7,1), Player B (5,3) to team B for Player C (7,1) and Player D (7,1) Team B is charged 2 FD's for the salary increase. The salary cap for Team A will go down by 2 years and Team B salary cap will increase by 2 years.
(3) Team A trades Player A (7,1), Player B (6,3), and Player C (7,2) to team B for Player C (7,1) and Player D (7,1) and Player E (4,4) Team A is charged 1 FD for the salary increase and Team B is charged 1 FD for the salary increase. The salary cap for each team would not be change as the salaries would still be the same amount although salary years have changed.

When a player is assigned to a salary, the player must last at least the term of the pre-assigned salary years unless released. Upgrading a players salary years will cost your team 1 FD for each year you increase the year. Since the salary years can only be extended, the start date of the salary will never change. If you trade a player that has a 1 year salary, and you receive a 4 year salary player in return, you will be charged 3 FD's for the increase in salary years. It does not matter how much time is left on the salary, but only the amount of the salary that had been assigned. Example: (4,4) is a 4 year salary signed in 2014. (5,4) is a 4 year salary signed in 2015.

Salary years can be adjusted anytime up until at the end of the season. From the start of the Free Agency period through the NFL Super Bowl salaries can be adjust upwards as long as you have cap room and meet roster limits. After week 17 has concluded, any team may adjust their salary years to their players as well as drop players on there rosters before rosters lock. Rosters lock when the NFL Super Bowl is played until the following seasons free agency period. NOTE: after week 17 through the end of the Free Agent/Rookie Draft is the only time that your roster may be incomplete. This will allow any team the ability to change salary years and drop players to make room for Free Agency.

At no time may a team have more players than the maximum amount of 17 players. This does not count the injured reserve players who become activated at seasons end. If you have IR players at the end of the season, they will be activated after week 17. You will have two weeks to inform the league of what player will be dropped to make room for that player. The salary cap rules are always in effective as well. At least 7 players must go to free agency each season from each team. This means that each team may only have up to 10 players on their roster in the off season.

Franchise Salary Player - Each team is required to have 1 franchise player named at all times. Each team must sign one player to a franchise salary after the initial draft. A franchise salary will cost a team 12 years towards the salary cap. If a franchise player is signed anytime other than a draft, he will cost 12 FD's. This player is yours for life. He can be dropped, but you must replace him immediately on your roster. The best time to do this is at seasons end or during a draft. If you release or trade a franchise player, this player cannot play for your team again for a period of 1 year. (you cannot trade or drop a franchise player and pick him up in that same season) This will guard against a team from dropping and reacquiring that player in free agency in the same season. A Franchise player should be a player that you really enjoy and would want around for a long time. It dose not necessarily need to be your best player, but at least a good player that you could use for many years.

5 Year Salary Player - Each team will only be allowed to have a maximum of one, 5 Year salary player on their team. You are not required to have any 5 year salary players on your team. Signing a player to a 5 year salary will cost your team 5 FD's unless he is signed during a draft period where you are not charged any FD's.

4 Year Salary Players - Each team will only be allowed to have a maximum of three, 4 Year salary players on their team at one time. You are not required to have any 4 year salary players on your team. Signing a player to a 4 year salary will cost your team 4 FD's unless he is signed during a draft period where you are not charged any FD's.

3 Year Salary Players - There is no maximum level of 3 year salary players, although each team must stay under the salary cap of 47 years. You are not required to have any 3 year salary players on your team. Signing a player to a 3 year salary will cost your team 3 FD's unless he is signed during a draft period where you are not charged any FD's..

2 Year Salary Players -  There is no maximum level of 2 year salary players, although each team must stay under the salary cap of 47 years. You are not required to have any 2 year salary players on your team. Signing a player to a 2 year salary will cost your team 2 FD's unless he is signed during a draft period where you are not charged any FD's.

1 Year Salary Players - Each team will only be allowed to have a maximum of 16, 1 Year salary players on their team at one time. You are required to have at least 7, 1 year salary players on your team. Signing a player to a 1 year salary will cost your team 1 FD unless he is signed during a draft period.

FREE AGENCY AND BIDDING
Free Agency is when any Position Player or Defensive Team is available and is not listed on a teams roster. Free Agents may be picked up during the Transaction Period. See Transactions for the rules on acquiring a Free Agent player. Players that are free agents at the end of the season will be available to be signed to a salary during the Free Agency Period or drafted in the Free Agent/Rookie Draft. The team that has the highest bid on a player during free agency will receive the player. Each player must be signed to a salary year once the team has won the bid. Your bid is the maximum amount of the salary years that you may sign the player too. You may also sign the player to a higher salary year, but you will need to use more FD's to do it. Example: A team bids 2 FD's and wins the player. He now can be signed to a 1 or 2 salary without any further charges. If you wish to sign him to a higher yearly salary (3,4,5 or franchise), it will cost 1 FD for each additional year added. If the bid is 5 FD's or more, you may sign him to a to a 1, 2, 3, 4, 5 yearly salary without any other FD's be charged. Remember that Franchise salaries cost 12 FD's if you are signing a new player to a franchise salary anytime other than a draft. Players won in free agency will be listed on your rosters as 1 year salary players unless the league commission is advised other wise. Each team will have until 2 weeks at Noon ET after the end of your free agency to upgrade any won salaries. If a player is traded the salary they were traded will become locked as the team receiving that player did not win them in free agency. After that time, a player will remain at the 1 year salary unless a team wishes to use FD's to do so. (Won bids that have been submitted as increased more then the 1 year will not be allowed to be decreased once posted) Once a player is increased he cannot be decreased so if you upgrade a player and it is posted it cannot be lowered until he expires or is cut.  This is by rule.

RESTRICTED FREE AGENT
A Restricted Free Agent is a Player or a Defensive Team that has had their salary expire at the end of a season. (Cut players at yearend are Unrestricted Free Agents) The player will now be available to be bid on during the Free Agency Period. Each team may use there FD's to bid on the players available. After a team has won a bid on a player, the previous team owner may retain the player only if they are willing to match the bid. A team may also bid on there own restricted free agent. This is usually done to get the player listed on the free agent board in hopes of acquiring them back at a lower bid.
WINTER MEETINGS
Winter meetings is a period where teams can talk trades prior to free agency. This season it will be held from the dates set each season. Trading will begin weekly during the trading period starting in free agency. Weekly trading rules apply with the last Thursday in period three as the last day for trades in free agency. Trading will reopen at the start of the season.

Trading will not be allowed during the winter meetings but will be allowed in Free Agency weekly Tuesday - Thursday. Trading will conclude the last week of free agency until the start of the season. There will not be any trades allowed form the end of free agency until the week prior to the season.

After the Rookie/Free Agent draft has been completed, the rosters will be locked until 1 week prior to the start of the season. The exact date will be posted after the rookie draft has been completed.

A reminder on what can be traded in free agency:
Active roster players, FD's, Draft picks rounds 1, 2, and 3 for the up coming seasons Rookie Draft (You cannot trade the rights to retain a player, only the previous owner can retain a player) Draft picks cannot be traded for any rounds after round 3.  Future Draft picks can only be traded if that team is paid in full for that future year. Teams not paid in full for the season will not be allowed to make trades until received.

FREE AGENCY PERIOD
(Not used the initial season as you have a draft for all new leagues)
Free Agency bidding will begin on the Monday after the NFL has held their Rookie Draft. The bidding of free agents will be held on the leagues bulletin board listed under the leagues name. Free agency will start on the Monday after the NFL Rookie draft and will last for approximately five weeks each season. The time schedule for bidding period will be listed on your teams homepage. Most leagues will have the following schedule:
2017 Free Agency PERIODS: 1, 2, & 3
(1) First bidding period:
May 21 at 12:01 AM - May 29 at 11:59 PM
(Stale bids are 5 days)  
(2) Second bidding period:
May 30 at 12:00 AM - June  4 at 11:59 PM
(Stale bids are 3 days)
(3) Third and Final Bidding Period:
June 5 at 12:00 AM - June 8 at 6:00 PM
(Stale bids are 2 days)
Any bids made after Period three ends will have a 24 hour Stale time from the last bid made.
Bids must be minimum of 1 and in minimum increments of .5. You may start a bid at what you feel a player should be bid at as long as it is equal to or greater then 1.

Sample bid should look like this:
Position / Players name or Defense name / Amount of bid / Team making the bid
EXAMPLE: QB Joe Smith / 2 FD's / Team A

Once a bid has been submitted and posted on the board, a bid cannot be removed. A bid will only be removed by the commissioner if an owner has over bid their FD's. In this case, it would be the last bid(s) posted that would be removed. Please do not over bid your FD's. see over bid penalty

** If a bid is posted with the same or less then bid amount that was previously posted, the bid will be increase by .5 FD's by the commissioner and the bid will count.  Our bids are all based on time  and a upped bid that changes the clock counts.

Commissioners Tip:  If the player is a restricted free agent, make sure to bid what they are worth to you as the previous will have the right to retain the player when they go stale.  If the player is unrestricted, bid low and try to win the bid for the lowest amount of FD's.  As the years go on, the more talent will be available so do not waste FD's in the early years.


OVER BID PENALTY
First offense a warning will be issued if a owner has made an over bid a 3 FD deduction from the refresh FD's after the rookie draft. Any Further over bids by that team would be 3 FD's per incident.

Once you place a bid on the board, others can bid on that player until the player goes stale. Teams can bid on players as long as they have enough FD's to cover any bids posted. If a team over bids their FD's, their most resent bids will be removed from the board. Once a bid has gone stale, bids can no longer be made on that player or defense. Each team that has the restricted rights to a player will have 48 hours to retain that player unless the previous owner is away and had notified the commissioner. It is important to reply back with your intentions as teams cannot over bid their FD's. If a player is not retained during the 48 hour period, the team that has bid on the player will own his salary. The winning bid will be awarded to the team with the high bid. The player will be placed on the winning team and will be listed as a 1 year salary unless the winning bidder advises the commissioner other wise. Each team must not exceed the salary cap of 45 years or the cap limit determined for your league. Over bidding your FD's is not allowed. Any owner over bidding their FD's will have the over bids removed from the board. After the Free Agency period has ended, the date for the FA/Rookie draft will be scheduled. See Free Agent/Rookie Draft for drafting information.

Cut players in the third Period of the Free agency cannot be re-picked up by the team that cuts them
Any players dropped in the third period of free agency cannot be re-picked up by the team that released him until the end of the Rookie/Free agent draft. This prevents an owner form dumping an expiring soon valued player. With out this rule, an owner could re-bid and win them at low non marketable FD amount.

TRANSACTIONS
Dropping one player on your roster for another player not on a roster. Each team will have unlimited transactions per week. Weekly transactions can be made from Tuesday at 3:00 AM EST until 11:00 PM EST Saturday. Any transaction player that is added to a roster will be considered a 1 year salary player unless informed otherwise. Your team will be charged 1 FD for the 1 salary year. If you do not have enough FD's, your transaction will not be processed or will be switched back if it had been entered. Also make sure that you maintain the minimum requirements for your roster or the transaction will be denied.

A player that has a multi year salary that is dropped by a team cannot be re-picked up the follow week by the same team.

Because of waivers, it would have been possible to drop a player whom had an expiring salary at years end and re-picked him up the following week allowing the owner a chance to start fresh with that player.

TRANSACTION PERIOD
The transaction period will begin one week prior to the start of the season for the 2017 season. Times and dates will be posted by the commissioner for each league. Waivers in this kind of league does not change unless you make a waiver add and will continue year after year.  Once waivers run, transactions will be first come first serve until add drops are closed for that week. 

Season transactions can be done from Tuesday through the Saturday of week 13 at 11:00 PM EST during the season.  Transaction close the Saturday prior to weeks 13 games. * If a player is injured in week 13 or in the playoffs, that team wishing to replace him may request an add drop or IR move for that teams backup or another player at the same position on that injured players pro team.  The add drop or IR move cost the same as the season transactions.  Any Player may be dropped to make this add.  If the player is already on another team roster, no add will be allowed.  Any player added this way will be released from the roster after the playoffs and will be an unrestricted free agent.  All request need to be submitting to the commissioner prior to Saturday night at 11 PM ET. No other exceptions allowed and this move will only be allowed if the player is listed as "out to injury" not to a suspension or benching. Questionable or worse is the only allowed reason do to injury only.  If the game is played prior to Saturday at 11 PM, the request needs to be made prior to the start of that game.

IF the player was hurt prior to week 13, moves should have already been made so this rules would not effect the rosters status. If a player was out in Week 12, you had the final week to make a transaction move so the after week rule will not apply.

Weekly transactions can be done from 3:00 AM EST on Tuesday until11:00 PM EST on Saturday.

Tuesday at 3:00 AM EST until Wednesday before 9:00 PM EST is the waiver period where it is worst to first. After waivers have been posted until Saturday at 11:00 PM EST is first come first serve. No transactions will be allowed after this time each week.

All transaction requests are submitted through the program except for after week 13 where you need to contact the commissioner.
To submit your transaction, you will go to your teams homepage in the program by clicking on your teams name or helmet. You will then click on Add/Waive located in the top left hand corner were you will then be required to enter your teams ID to enter your add/drops page.  You will then click on the free agent lists by position to make your selections.  Just click on the player and then select add.


PICK-UP RULE
After the Initial Draft or the FA/Rookie Draft and prior to the regular season, transactions will be allowed the week prior to the season. Waivers will be used. When adding players in free agency, these players must be signed to salary year using your FD's. If you have drafted wisely, you should not have to make any moves until after the season has started. The regular season transactions will run every week from Tuesday at 3:00 AM EST until Wednesday before 9:00 PM EST. Any players wanted by two or more teams during this time frame will go to the team first in the waiver order. Once a team has selected a player, that team will become the lower seeded team in the waiver list. If you do not make a transaction in a week, your rank in the order can only get better. This means that the first ranked team will have the first opportunity to pick up a player. If they add a player, they will now drop to the 12th selection in the waiver order and everyone will move up one spot. If you add one player you will move to the bottom of the list in order of giving everyone else the opportunity to add a player. This will be the rule for all 12 teams each week during the transaction period. After waivers run until Saturday until and 11:00 PM EST pick ups will be first come first serve. Players in a Thursday night game or any games played prior to the add drop deadline lock at game time and are not allowed to be added until the following week starting with weekly waivers. Waiver order will carry forward year to year.

WAIVERS
A player must clear waivers before he can be picked up by another team. A player cannot be picked up in the same week that he was dropped. Waivers last from Tuesday at 3:00 AM EST time until Wednesday at 9:00 PM EST. All players picked up in the waiver period will be posted that night. Players will be first come first serve after waivers until Saturday at 11:00 PM EST. This will allow all teams the availability to sign a new player if they were not able to during waivers. If a team submits an add for a player dropped and it is processed in that week, the player will be returned to free agency and their waiver order may be effected moving them to the end of the list if the move effected the waiver order.  Do not try to add a player that was dropped in the same week!

TRADING
Trading one player on your roster for another player on an active roster. Teams can trade players weekly, Tuesday at 9:00 AM EST through Thursday at 9:00 PM EST.  When making a trade, make sure you have enough room under the salary cap and a yearly spot available. If you have any questions about salary eligibility, please check out Team Salary Cap in the rules. If you are trading a player for another player that has the same salary years, you will not be charged any FD's. If you are getting a player with more salary years, you will be charged the difference in FD's. If a trade is made that is uneven in players, the team receiving the additional player will be charged FD's for the extra salary for that player. The other owner would have to add another player in a transaction to keep the active roster full.

Trading is allowed in free agency. Trading is not allowed during the drafts.

Trading is allowed during free agency weekly Tuesday - Thursday. Trading will conclude the last week of free agency until the start of the season. There will not be any trades allowed form the end of free agency until the week prior to the season.

After the Rookie/Free Agent draft has been completed, the rosters will be locked until 1 week prior to the start of the season. The exact date will be posted after the rookie draft has been completed.

Trading will open for the season on Tuesday prior to the week of Week 1 games.  This will give each league a full week of an option to do trades.   Trades will not be allowed during the actual week of the week 1 games. Trades then will reopen Tuesday after week one's games by season rules.  This will allow for trading prior to the regular season games, and allow teams to prepare week one lineups.

Trading of Future Draft Picks (You will only be allowed to trade a future draft pick if you are paid in full for that season.  If you are not paid in full for that season, please do not submit the trade as it will not be sent out for a vote) This is strictly enforced so if you want to trade future draft picks, you should pay for your future years prior to submitting that kind of trade. This benefits us all. You can actually pay for two years in advance and be a bit more creative with your trades.  i.e.  Team A Trades Player A to Team B with the choice of there First round pick in 2018 or 2019 to be decided prior to free agency.  Again, this will be strictly enforced due to promises not kept by owners making future trades.  For the quality and commitment to our leagues this will be enforced for all teams with no exceptions.

(There will be no trading or cuts allowed in the draft)

Trading a Franchise player: If a Franchise player is traded, the team trading the Franchise player will be charged an additional 2 FD's by the league. Consider this a franchise out charge.

Trading will start during free agency. Trading can then be made up until the final week of free agency.  Trades will not be allowed during the Rookie/Free Agent draft.  Also, although trading of draft picks are allowed during the trading periods, you may only trade draft picks for rounds 1, 2, and 3 only.


TRADING PERIOD Weekly Tuesday 9 AM - Thursday 9 PM
Weekly trading can be made from Tuesday at 9:00 AM EST until Thursday at 9:00 PM EST.
To submit a trade,
all trade requests must be E-mailed to the Commissioner. You must include your name, your team name, player (s) being traded, team name that you are trading with, and the player (s) being acquired. You must include the salaries of all players in the the trade as well or it will be sent back to the teams making the trade to correct. Trade confirmation must be sent in by all parties involved in the trade to have the commissioner submit it to the league for a vote. Rosters must be complete at all times and minimum positions requirements must be maintained. The salary of your team must never exceed the salary cap per the rules for your league.  Trades can be made through the Thursday 9:00 PM, prior to week 10.

* TRADE Involving Thursday night players
If a trade is submitted with any player(s) scheduled to play in a Thursday night game, both teams will need to indicate if they will be starting them or not. This is the owners responsibility and not the league. This is to ensure that if the trade is approved after the start of the game that you know they are starting or not and if the trade is disapproved that the players would be starting or not.  Since the weekly trade deadline extends through game time Thursday, this needs to be included in the trades sent in by you the owner.  If the player in the trade is not identified to start or not, he will not be included in a starting lineup.

TRADE APPROVAL
Trades will be submitted by the commission to the entire league for approval by e-mail. After a trade has been submitted to the commissioner for salary and FD approval, the trade will be sent to the entire league for a vote. Once a vote has been sent out to the league for a vote, the owners need to reply within 48 hours. In the case not enough votes are received, the commissioner will cast enough votes to approve or disapprove a trade.  If a trade seems fair to you you should reply with a Yes Vote.  If a trade seems to be to one-sided for one team, the owners should Vote No on the trade. All E-mail votes should be sent to the Commissioner. If six teams reject the proposal, the trade will be vetoed. If six teams vote to approve the trade will be passed. The commissioner will hold the right to cast up to two votes per trade. If there are not enough votes cast, the commissioner will cast enough to approve or disapprove the trade.  The commissioner will not overturn any decision made by the league if there are at least 6 votes submitted as approved or disapproved. The commissioner may also include comments on the trade to the league prior to them voting on the deal.  It is the responsibility of the commissioner to inform but not restrict trading. Each trade will be handled quickly. After the trade has been approved or disapproved, the Commissioner will E-mail the league with the results. If the trade is passed, the players are now available for your starting roster. During the regular season, any trades that are passed will be posted on the leagues homepage under Transactions. During free agency they will be sent to all by e-mail for confirmation. Trading draft choices during the season for the FA/Rookie drafts can be made as long as the teams involved are paid in full for that trade year. This does allow for future draft picks to be traded.

Trade voting will be decided within 3 days from when a trade is sent out for a vote by the commissioner of Fantasytime Sports. If after 3 days the votes are not all received to approve or disapprove a trade, the league commissioner will cast the remaining votes to approve or disapprove the trade. Trades do not have to be replied to all, only the commissioner of Fantasytime Sports. Any trades that are disapproved by the league will be sent out with a comment by the commissioner on how the trade might be changed to be resubmitted for a new vote.  If a trade is turned down after the Thursday deadline, the teams would need to rework the deal and resubmit it the following week. If it is the final week of trading, the commissioner will allow the owner to submit a new proposal as long as it is prior to the lineup deadline on Saturday night.

League Approval after the vote:
Sometimes it is hard to recognize roster salaries until posted. Trades will not be official until posted to your team.  After a trade is approved by a vote, the commissioner will reply to the league as approved.  The trade is still not official until posted as salary cap issues would still need to be reviewed. If there are no roster infractions concerning salary cap or roster positions, the trade will be posted.  Any conflict will delay the posting until the infraction is resolved. If it is not resolved the trade would not be approved by the league. To prevent this from happening, makes sure your salary cap is available and  you have the roster spots to accommodate the trade.


INJURED RESERVE (IR):
When placing an active player on injured reserve, your team will be charged FD's. Your team will be charged 2 FD's to put a player on IR, and 1 FD to add another player to your active roster making them a 1 year salary player. In order to place a player on the IR, he must be listed as doubtful or worse.  Any disputes will be resolved by the commissioner. You will only be allowed to have a maximum of two players on the IR. Any IR player can be reactivated at any time. This does include the playoffs. There is no FD charges to active an IR player. A player that is on your IR list and plays for one snap of the ball must be reactivated the following week or released. If you reactivate a player from IR, you will need to drop another player from your roster. Make sure that you meet all the requirements for your roster. There is not FD charge to activate a player as you have already paid your FD charges to put them on IR.  If the IR player is not reactivated, he must be cut and will become a free agent. (Teams that do not make the IR activation or cut the following week will result in the commissioner making the move for them) All IR moves will be posted on the leagues transaction reports. A player can be put on IR from Tuesday at 3:00 AM EST until 11:00  PM EST on Saturday. The same rules apply for IR moves that apply for transactions. Players will be picked up in the same way as the Free Agents. Please check out Transactions and Waiver Period for the pick up rules. IR moves can be made in the same time frame as transactions. The final day to put a player on IR is Saturday of week 13 at 11:00 PM EST. A player on IR can be reactivated anytime. This does include the playoffs.  Any player that is on the IR at the end of the season will automatically be activated. The team will release a player to make room for the player or the IR player will become a free agent. The Player that is put on the IR is the salary value that will count against the cap. The player that is added for the IR player can only be signed as a one year salary until the IR player is reactivated or cut.  *See transaction period for special case injuries in week 13 or playoffs.

Tips to the IR: It cost you 2 FDs to add a player to IR and another FD to add a player in there place. Make sure this is an important move for your team as the FD's you are spending might be better spent in free agency next season.

DRAFT AND DRAFT SELECTIONS
The drafts will be held live in our draft room.  Leagues will also meet in our chat room as the draft is going on. The date and times will be posted as the leagues are formed. The initial draft order will be determined by dice rolls at Irony.com. Each team will have the dice rolled for them by the commissioner. The highest roll will win the first pick in the draft. The draft order will be from the highest total dice roll to lowest to complete the draft order. The draft will be in serpentine order. (1 -12, then 12 - 1) The draft will be 17 rounds long. Each team will draft 17 positions to fill all their roster spots.

The time limit for the draft picks are as follows:
Rounds 1 - 17, 2 minutes
Preparation is the key to a good draft. Time limits will be observed.

After the completion of the first season, a FA/Rookie draft will take place each year after Free Agency. The order of the FA/Rookie draft will be worst to first based on the previous regular season standings. Playoff stats will not count towards team rankings. Each round will be in the same order of worst to first. The last place team will have the first pick in every round. 12 - 1, then 12 -1, and so on until no teams need to draft anymore positions.

All teams must be paid in full prior to the Live Initial Draft or the winter meetings prior to the Free Agency Period.

DRAFT PROCEDURES AND OPTIONS
After the initial draft selection has taken place, each team will receive the draft order. All teams should fill out a list of pre-ranked players. This must be done so you are prepared to draft your team. Time limits for the draft will be enforced. Your list should include the following:
30 QB'S
60  RB'S
60  WR'S
32  TE'S
32  KICKERS
32  DEFENSIVE TEAMS

Draft choices for the initial draft cannot be traded. Players can be traded after the draft has been completed and the salary years assigned.

Rosters will be locked after the initial draft until one week prior to the start of the season. All salaries must be submitted prior to this time.


FAROOKIE DRAFT PROCEDURES
This draft will be worst to first in every round. The draft order will be based on the prior years final regular season standings rank for teams not making the playoffs and will receive the first picks in the draft 1 - 4. The playoff results will determine the rest of the draft order. Season ranks will be used each round for the losing teams. The team that wins the Fantasytime Bowl will have the 12 spot in the draft.  This will be a live draft and will be scheduled for each league and will be after the Free Agency period ends. The draft will last as long as teams need to fill the spots on their rosters. The players being drafted will be the rookies going into the NFL and any players that are not on a active roster in the league. Players that are drafted in this draft can be signed to any yearly salary for free without spending any of your Fantasytime Dollars (FD's). They will be listed as 1 year salary's unless the owner request an up grade. All Teams will have until 1 Week from the end of the draft to upgrade any won players with out FD charges.   After that time it would cost 1 FD per year of increase. No Exceptions.  A team must keep roster limits and once the draft is completed the rosters are locked until the start of our season.  All teams must not exceed the salary cap of 45 years. This insures that all the teams will be able to complete their rosters if they have run out of FD's during the free agency bidding.  (There will be no trading or cuts allowed in the draft)

CUT PLAYERS IN THE ROOKIE  FREE AGENCY DRAFT
(There will be no trading or cuts allowed in the draft)

IF YOU ARE UN-ABLE TO MAKE THE LIVE DRAFT

DRAFT OPTIONS FOR YOU
(1) DRAFT YOUR TEAM
Prepare your draft list and draft your own team in the live draft.
(2) SUBMIT YOUR DESIRED DRAFT ORDER
If you wish, you may submit a draft list for the commission to draft a team for you. Since you will know what pick you have in all the rounds, you will need to identify what position you want each round. EXAMPLE: Round 1 RB, Round 2 QB, Round 3 RB, and so on. Make sure to have picked at least 1 QB, 2 RB, 2 WR's, 1 TE 1 K, 1 Def, and 9 of any of the positions to meet the requirements of the roster.  All lists must be E-mailed or mailed to the Commissioner prior to the live draft.
(3) THE LEAGUE CAN DRAFT FOR YOU
If you do not want to participate in the live draft, you may have the league draft the team for you. This option is similar to the option above, but we do all the work for you. This is for the owners that want to have fun with a team but do not have the time to prepare for a draft.

STANDINGS AND UPDATES
Standings will not be official until Tuesday each week.  League updates are posted real time but are not official.  It is important to remember that the live scoring is not official as the games are going on as sometimes updates are not always correct as official scoring may change as the games are evaluated by the official NFL scorers.

LEAGUE AND DIVISIONS
LEAGUE NAME :  All leagues will be given their own name. The league names will remain the same each year. Rivalries will be created and friends will be made.

LEAGUES :  Each league will be made up of 12 teams.

DIVISIONS :  Each league will have 1 Divisions made up of 12 teams.

SCHEDULE
Each team will play a 13 week game schedule each season. Each team will each team at least once. Due to the 13 week schedule, you will play an additional game against some teams during the regular season. The schedules will be posted after the draft order has been selected.

PLAYOFFS
The playoffs will consist of 8 teams. The top team in each division will receive the #1 and #2 seeds in the playoffs with best record of the of the two receiving the #1 seed. The next 6 best records in the league will make the playoffs and be seeded 3 - 8 respectively. The top seeds will always play the lowest seed in the playoffs.
The playoff brackets will look like this
Round 1 week 14:
(#1 vs. #8), (#4 vs.#5) (#2 vs. #7)(#3 vs. #6)
Round 2 Week 15
Winning Top seed would play the lowest seed.
Round 3 Week 16
2 Winning teams would play in FANTASYTIME BOWL where the winner will be crowned the Fantasytime Bowl Champion.

GAME TIE-BREAKERS
A tie (excluding the FANTASYTIME BOWL) will be decided by the following: The total bench points including the alternate if he is not the starter. If the tie is still not broken, then it will be the highest starting QB's score. If not then, it will continue with the starting RB's, WR's, TE, K, Def, and then the same with the bench. If this does not settle it, a coin flip. Home team has heads.
Summary in order: Total Bench, Starting QB, RBS, WR'S, TE, K, DEF, the same with the bench, coin flip.

DIVISION STANDINGS-TIE BREAKERS
With leagues with one division, the standings tie-breaker will be used. If more then one division is used in a league, we will used the following:
This is for the seeding for the top spot in each division.

A tie in Division standings will be decided by the following:
1. Overall Record
2. Division Record
3. Head to Head Record (if more then 2 teams are tied, one team must have swept all the games played within the teams tied. If not, then this is not used)
4. Total Points
5. Division Points
6. Coin Flip

STANDINGS TIE-BREAKERS
This is for the seeding in the playoffs spots (3 - 8) as the division tie-breaker is different and is listed above. Top two ties use this tie-breaker.
A tie in standings will be decided by the following:
1. Overall Record
2. Head to Head Record (if more then 2 teams are tied, one team must have swept all the games played within the teams tied. If not, then this is not used)
3. Total Points
4. Division Record
5. Division Points
6. Coin Flip

FANTASYTIME BOWL TIE-BREAKERS
The FANTASYTIME BOWL will be held in week 16. If there is a tie, the game will be played again in week 17 to decide the winner. If another tie occurs, the normal tie-breaker rules will be followed.

POSITION ELIGIBILITY
Player position eligibility will be based on what position the player is listed as at http://www.nfl.com, the official web site of the NFL. The position a player is drafted or acquired from free agency, is the position he will remain for that season. If nfl.com lists a player at multiple positions, you can determine his permanent position when you draft or claim the player through a transaction. Once a player has been assigned to a position he must remain at that position for the remainder of the year. A player maybe reevaluated by the league after the completion of a season and be moved to another position if needed. Once a player is on a roster his position will not change even if he is released or traded.

PROTESTS
Any owner having a protest, must file the protest with the Commissioner. The protest will be determined by the league rules and the Commissioner's judgment. If the Commissioner feels the protest is unclear, he will ask the league to vote on the issue. If the protest involves scoring, three forms of proof should be provided to support your claim. All protests must be submitted before the next week's games begin. Weekly Deadlines close Saturday night at 11:00 PM EST. No protests will be excepted after the close of the following week.

SPECIAL TEAMS & DEFENSIVE TEAMS
Are one in the same. It is possible that a individual player and a defensive team could both be awarded points for the same score. Successful 1 and 2 point conversions will be considered offensive scoring, not special teams.

RULE CHANGES
Rule changes will only be made if it is in the best interest of the league. All rule changes would have to be passed by the league owners if it was in the middle of the season or a major change to the league. Our leagues are all about fun and interacting with others. We try to run our leagues on a personal and professional level and build relationships with our customers.

REFUNDS

Just in case an untimely event should occur in the first year, refunds will only be available prior to a teams initial draft. No refunds will be given after you have drafted your players. For every year after, the League Fees will be due prior to the free agency period. No refunds will be given after the free agency period has begun.

Team Removal and League Wide Termination

We are doing our best to keep your personnel information private.  It is forbidden to spam other owners with advertising for personnel gains or other ventures other then Fantasytime Sports. Any owner acting in this manner without the permission of Fantasytime Sports will be removed and band from our leagues.  Any owner distributing or advertising using our owners e-mail address will be band and removed from our leagues. Please be thoughtful of others and respect the hard work we have done over the years for you. 

SPORTSMANSHIP
Fantasytime Sports is all about fair and fun play for all owners. We promote a high quality interaction with the commissioner and provide bulletin boards and chat rooms for the owners to use. At no time should owners use the boards to down grade an owner or the leagues. Trash talking is fine as it is a part of the game, but it should be limited to the players playing for the owners and not disrespect for the league and its owners. Vulgarity and predigests is not allowed and can cause banishment from the leagues. Please respect others and treat them with the respect you would want.

Fantasytime Sports
44 Kristin Drive
Derry, NH 03038

e-mail: info@fantasytimesports.com