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The FTS Playoff Challenge is an
unlimited entry league. You will select your initial roster from the
players available in the NFL Playoffs. Your team will consist of 1 QB,
2 RB's, 3 WR's, 1 TE, 1 PK, and 1 Defense. Each team will be
allowed to make up to 5 add drops total over the first 2 weeks as there is
no transactions allowed the week prior to the NFL Super Bowl. The
following information describes the league fee, prizes, scoring, roster, and
complete rules |
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LEAGUE
FEE: $10.00 per Team Purchase 5 teams and receive a 6th team free. The league fee for the Fantasytime Sports Playoff Challenge is $10 per team. If you purchase 5 teams, you will receive a 6th team free. The league fee is a flat fee and there are no other charges for transactions. The league fee is due prior to the the start of the playoffs, or 7 days from the date of your registration. SIGNUP HERE |
| FTS
Playoff Challenge Champion: Will receive * Cash Prize of $250.00, * 3 month Subscription to RotoWire, * One team entry into a 2005 Regular Season Football League. $40 value and must be used for the 2004 Season, *Fantasytime Sports Hat, *1 sports cooler chair, * 3 Packs of 1989 Pro Set Football Cards, *Entrance into the Fantasytime Sports Hall of Fame. |
| FTS
Playoff Challenge 2nd Place: * Cash Prize $100.00, *Jerry Rice Litho football,*1 sports cooler chair, * 3 Packs of 1989 Pro Set Football Cards, *Fantasytime Sports Hat, * |
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FTS Playoff Challenge 3RD place team: * Cash prize $50.00, *Phil Simms Litho football, *1 sports cooler chair, *Fantasytime Sports Hat * |
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FTS Playoff Challenge 4th place team: * Cash prize $25.00, *First choice of one of the items. (G, H, I, J, K, L, or M) |
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FTS Playoff Challenge 5th place team: * Cash prize $25.00, *Second choice of one of the items. (G, H, I, J, K, L, or M) |
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FTS Playoff Challenge 6th place team: * NFL Team logo Winter Gloves **only teams available are in the pictures on the prize page. |
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FTS Playoff Challenge 7th place team: *3 packs of 1990 NFL Pro Set football cards & 2 packs of 1990 NFL Score football cards |
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FTS Playoff Challenge 8th place team: * Player Cube of Jerry Rice |
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FTS Playoff Challenge 9th place team: * Player Cube Toy Aikman |
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FTS Playoff Challenge 10th place team: * 3 Packs of 1989 Pro Set Football Cards. |
| Highest score in week 1 (Wild Card Games) *First choice of one of the Autographed items. (A, B, C, D, E, or F) & *Fantasytime Sports Hat |
| Highest score in week 2 *Second choice of one of the Autographed items. (A, B, C, D, E, or F) & *Fantasytime Sports Hat |
| Highest score in week 3 *Third choice of one of the Autographed items. (A, B, C, D, E, or F) & *Fantasytime Sports Hat |
| Highest score in week 4 (Super Bowl) * 3 month Subscription to RotoWire |
2004 FOOTBALL LEAGUE SCORING |
| Play Type Description | Method of Scoring | Points awarded |
| KICK RETURN TD | (YARDS) (0-9) | 6pts |
| KICK RETURN TD | (YARDS) (10-39) | 9pts |
| KICK RETURN TD | (YARDS) (40-109) | 12pts |
| PUNT RETURN TD | (YARDS) (0-9) | 6pts |
| PUNT RETURN TD | (YARDS) (10-39) | 9pts |
| PUNT RETURN TD | (YARDS) (40-109) | 12pts |
| INT. RETURN TD | (YARDS) (0-9) | 6pts |
| INT. RETURN TD | (YARDS) (10-39) | 9pts |
| INT. RETURN TD | (YARDS) (40-109) | 12pts |
| FUMBLE RETURN TD | (YARDS) (0-9) | 6pts |
| FUMBLE RETURN TD | (YARDS) (10-39) | 9pts |
| FUMBLE RETURN TD | (YARDS) (40-09) | 12pts |
| SAFETY | 4pts | |
| INTERCEPTIONS THROWN | -1pt | |
| INTERCEPTIONS CAUGHT | 1pt | |
| FUMBLES LOST | - 1pt | |
| FUMBLES RECOVERED | 1pt | |
| SACKS | 1pt |
| POINTS ALLOWED | (0-0) | 10pts |
| POINTS ALLOWED | (1-3) | 7pts |
| POINTS ALLOWED | (4-6) | 4pts |
| POINTS ALLOWED | (7-10) | 1pt |
| POINTS ALLOWED | (11+) | 0pt |
| RUSHING TD | (YARDS) (0-9) | 12pts |
| RUSHING TD | (YARDS) (10-39) | 18pts |
| RUSHING TD | (YARDS) (40-109) | 24pts |
| PASSING TD | (YARDS) (0-9) | 12pts |
| PASSING TD | (YARDS) (10-39) | 18pts |
| PASSING TD | (YARDS) (40-109) | 24pts |
| RECEIVING TD | (YARDS) (0-9) | 12pts |
| RECEIVING TD | (YARDS) (10-39) | 18pts |
| RECEIVING TD | (YARDS) (40-109) | 24pts |
| TWO POINT RUN | 4pts | |
| TWO POINT PASS | 4pts | |
| TWO POINT RECEIVING | 4pts | |
| FIELD GOAL | (YARDS) (10-39) | 3pts |
| FIELD GOAL | (YARDS) (40-49) | 5pts |
| FIELD GOAL | (YARDS) (50-109) | 10pts |
| PAT KICK MADE | 1pt |
| RUSHING TD | (YARDS) (0-9) | 6pts |
| RUSHING TD | (YARDS) (10-39) | 9pts |
| RUSHING TD | (YARDS) (40-109) | 12pts |
| PASSING TD | (YARDS) (0-9) | 12pts |
| PASSING TD | (YARDS) (10-39) | 18pts |
| PASSING TD | (YARDS) (40-109) | 24pts |
| RECEIVING TD | (YARDS) (0-9) | 12pts |
| RECEIVING TD | (YARDS) (10-39) | 18pts |
| RECEIVING TD | (YARDS) (40-109) | 24pts |
| TWO POINT RUN | 2pts | |
| TWO POINT PASS | 4pts | |
| TWO POINT RECEIVING | 4pts | |
| RUSHING YARDS GAINED | (YARDS) (50 - 74) | 2pts |
| RUSHING YARDS GAINED | (YARDS) (75 - 99) | 3pts |
| RUSHING YARDS GAINED | (YARDS) (100 - 109) | 5pts |
| RUSHING YARDS GAINED | (100+ YARDS) (+EVERY 10) | 1pt |
| PASSING YARDS GAINED | (YARDS) (50 - 59) | 5pts |
| PASSING YARDS GAINED | (50+ YARDS) (+EVERY 10) | 1pt |
| RECEIVING YARDS GAINED | (YARDS) (50 - 59) | 5pts |
| RECEIVING YARDS GAINED | (50+ YARDS) (+EVERY 10) | 1pt |
| RUSHING TD | (YARDS) (0-9) | 12pts |
| RUSHING TD | (YARDS) (10-39) | 18pts |
| RUSHING TD | (YARDS) (40-109) | 24pts |
| PASSING TD | (YARDS) (0-9) | 12pts |
| PASSING TD | (YARDS) (10-39) | 18pts |
| PASSING TD | (YARDS) (40-109) | 24pts |
| RECEIVING TD | (YARDS) (0-9) | 6pts |
| RECEIVING TD | (YARDS) (10-39) | 9pts |
| RECEIVING TD | (YARDS) (40-109) | 12pts |
| TWO POINT RUN | 4pts | |
| TWO POINT PASS | 4pts | |
| TWO POINT RECEIVING | 2pts | |
| RECEIVING YARDS GAINED | (YARDS) (50 - 74) | 2pts |
| RECEIVING YARDS GAINED | (YARDS) (75 - 99) | 3pts |
| RECEIVING YARDS GAINED | (YARDS) (100 - 109) | 5pts |
| RECEIVING YARDS GAINED | (100+ YARDS) (+EVERY 10) | 1pt |
| PASSING YARDS GAINED | (YARDS) (50 - 59) | 5pts |
| PASSING YARDS GAINED | (50+ YARDS) (+EVERY 10) | 1pt |
| RUSHING YARDS GAINED | (YARDS) (50 - 59) | 5pts |
| RUSHING YARDS GAINED | (50+ YARDS) (+EVERY 10) | 1pt |
| RUSHING TD | (YARDS) (0-9) | 12pts |
| RUSHING TD | (YARDS) (10-39) | 18pts |
| RUSHING TD | (YARDS) (40-109) | 24pts |
| PASSING TD | (YARDS) (0-9) | 12pts |
| PASSING TD | (YARDS) (10-39) | 18pts |
| PASSING TD | (YARDS) (40-109) | 24pts |
| RECEIVING TD | (YARDS) (0-9) | 6pts |
| RECEIVING TD | (YARDS) (10-39) | 9pts |
| RECEIVING TD | (YARDS) (40-109) | 12pts |
| TWO POINT RUN | 4pts | |
| TWO POINT PASS | 4pts | |
| TWO POINT RECEIVING | 2pts | |
| RECEIVING YARDS GAINED | (YARDS) (25 - 49) | 2pts |
| RECEIVING YARDS GAINED | (YARDS) (50 - 59) | 3pts |
| RECEIVING YARDS GAINED | (50+ YARDS) (+EVERY 10) | 1pt |
| PASSING YARDS GAINED | (YARDS) (50 - 59) | 5pts |
| PASSING YARDS GAINED | (50+ YARDS) (+EVERY 10) | 1pt |
| RUSHING YARDS GAINED | (YARDS) (50 - 59) | 5pts |
| RUSHING YARDS GAINED | (50+ YARDS) (+EVERY 10) | 1pt |
| RUSHING TD | (YARDS) (0-9) | 12pts |
| RUSHING TD | (YARDS) (10-39) | 18pts |
| RUSHING TD | (YARDS) (40-109) | 24pts |
| PASSING TD | (YARDS) (0-9) | 6pts |
| PASSING TD | (YARDS) (10-39) | 9pts |
| PASSING TD | (YARDS) (40-109) | 12pts |
| RECEIVING TD | (YARDS) (0-9) | 12pts |
| RECEIVING TD | (YARDS) (10-39) | 18pts |
| RECEIVING TD | (YARDS) (40-109) | 24pts |
| TWO POINT RUN | 4pts | |
| TWO POINT PASS | 2pts | |
| TWO POINT RECEIVING | 4pts | |
| RUSHING YARDS GAINED | (YARDS) (50 - 59) | 5pts |
| RUSHING YARDS GAINED | (50+ YARDS) (+EVERY 10) | 1pts |
| PASSING YARDS GAINED | (250 - 259) | 5pts |
| PASSING YARDS GAINED | (250+ YARDS) (+EVERY 10) | 1pt |
| RECEIVING YARDS GAINED | (YARDS) (50 - 59) | 5pts |
| RECEIVING YARDS GAINED | (50+ YARDS) (+EVERY 10) | 1pts |
| TIMES SACKED | -1pt |
To prevent confusion, any lateral TD that is scored will count as a run to the player scoring the TD. The Yards for the TD player starts from the spot they get the ball. If it is pass, the QB receives full credit for the pass and TD as well. The player that received the ball or ran the ball prior to the lateral will get credit up until the point of the lateral. |
| When you enter a team, you must submit a team name. Team names cannot be duplicated. Once you create a name, that name is yours for this game. When making your team name, be creative and remember that the names will reflect you. You may only use the same team name once in each of our sports leagues. If you have 2 or more teams, you may use a Roman Numeral after your name. This is recommended for the Fantasytime Playoff. We have no affiliation to the NFL and official NFL team names will not be allowed. Try to avoid team names that may be offensive to other owners. We reserve the right to reject obscene names. |
| 1 Quarterback |
| 2 Running Backs |
| 3 Wide Receivers |
| 1 Tight End |
| 1 Place Kicker |
| 1 Defense • Special Team |
| This is what your team will have on if from the start of the game. Remember you can only add / drop 5 positions during the game and no moves are permitted the 2 weeks prior to the NFL Super Bowl. |
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Your starting roster is one and the same as your roster. It does not matter if they are playing or not as the game is based on the total score of each team. With only 5 moves allowed per team, you must manage what and when to have your players active. |
| 1 Quarterback |
| 2 Running Backs |
| 3 Wide Receivers |
| 1 Tight End |
| 1 Kicker |
| 1 Defensive Team |
This is the only starting rosters that will be permitted. |
| Starting rosters can be submitted Monday through Friday Night at 11 PM
EST each week. All starting rosters will lock at 11 PM EST and no
further changes can be made to your lineup. You are only allowed to
make up to 5 add drops during the game so once you use them your done making
adds.
To submit your lineup, you will go to your teams homepage by clicking
on your teams helmet. You will then click on Lineups located in the top left
hand corner were you will then be required to enter your teams ID to enter
your lineup page. You will then click on the players you wish to start
that week. All
lineups can be looked at by going to the leagues homepage on the program and
selecting Matchups. |
| Dropping one player on your roster for another player not on your roster. Each team will have a maximum of 5 transactions per for the entire game. Transacitons are not allowed the final week or also known as the 2 weeks prior to the Super Bowl. Weekly transactions can be made from Monday at 9:00 AM EST until 11:00 PM EST Friday each week. No more the five add drops can be made. If you make more they will be reversed and you may be locked out of the game if you do this on purpose. |
| The transaction period will begin after week 1 of the playoffs.
Transactions can be done from Monday at 9:00 AM EST through the Friday at 11
PM each week up until week 3 at
11:00 PM EST on that Friday. All transaction requests are submitted through the program.. To submit your transaction, you will go to your teams homepage by clicking on your teams helmet. You will then click on Add/Waive located in the top left hand corner were you will then be required to enter your teams ID to enter your add/drops page. You will then click on the free agent lists by position to make your selections. Just click on the player and then select add. |
| LEAGUE NAME : FTS Playoff
Challenge LEAGUES : One League as all teams are competing head to head trying to score the highest score of the NFL Playoffs. This is a unlimited entry league. |
| Not used in the FTS Playoff Challenge as it is a total point game |
| When submitting you initial lineup you will need to give your total score prediction for that team. This prediction should be what you think will be the final score of this team. This may have to be used for any ties in the FTS Playoff Challenge. Example 420 Points Total. If you do not submit one the commissioner will issue one after week one. |
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Fantasytime Sports Playoff Challenge Champion: (Ties will be broken in this order starting with A and if not broken then B and so on) A) Total point scored in the final round B) Total points scored it the 3rd round C) Total points Scored in the 2nd Round D) Total points Scored in the 1st round E) Closest one to the total score prediction Fantasytime Sports Playoff Challenge Runner-up: (Ties will be broken in this order starting with A and if not broken then B and so on) A) Total point scored in the final round B) Total points scored it the 3rd round C) Total points Scored in the 2nd Round D) Total points Scored in the 1st round E) Closest one to the total score prediction. Fantasytime Sports Playoff Challenge 3RD place team: A) Total point scored in the final round B) Total points scored it the 3rd round C) Total points Scored in the 2nd Round D) Total points Scored in the 1st round E) Closest one to the total score prediction. Fantasytime Sports Playoff Challenge 4TH place team A) Total point scored in the final round B) Total points scored it the 3rd round C) Total points Scored in the 2nd Round D) Total points Scored in the 1st round E) Closest one to the total score prediction. Fantasytime Sports Playoff Challenge 5TH place team A) Total point scored in the final round B) Total points scored it the 3rd round C) Total points Scored in the 2nd Round D) Total points Scored in the 1st round E) Closest one to the total score prediction. Highest score in week 1 A) Closest one to the total score prediction B) Total points scored it the 3rd round C) Total points Scored in the 2nd Round Highest score in week 2 A) Highest score total in week 1 B) Closest one to the total score prediction Highest score in week 3 A) Highest score total in week 2 B) Highest score total in week 1 C) Closest one to the total score prediction Highest score in week 4 A) Highest score total in week 3 B) Highest score total in week 2 C) Highest score total in week 1 D) Closest one to the total score prediction Any ties not settled by the above rules will have a dice roll off on a dice server. example: Irony.com. The highest roll will win. |
| Player position eligibility will be based on what position the player is listed as at http://www.nfl.com, the official web site of the NFL. |
| Any owner having a protest, must file the protest with the Commissioner. The protest will be determined by the league rules and the Commissioner's judgment. If the Commissioner feels the protest is unclear, he will ask the league to vote on the issue. If the protest involves scoring, three forms of proof should be provided to support your claim. All protests must be submitted before the next week's games begin. Weekly Deadlines close Saturday night at 11:00 PM EST. No protests will be excepted after the close of the following week. |
| Are one in the same. It is possible that a individual player and a defensive team could both be awarded points for the same score. Successful 1 and 2 point conversions will be considered offensive scoring, not special teams. |
| Just in case an untimely event should occur, refunds will only be available prior to a teams initial draft. No refunds will be given after you have drafted your players. For every year after, the League Fees will be due prior to the free agency period. No refunds will be given after the free agency period has begun. |
| Fantasytime Sports is all about fair and fun play for all owners. We promote a high quality interaction with the commissioner and provide bulletin boards and chat rooms for the owners to use. At no time should owners use the boards to down grade an owner or the leagues. Trash talking is fine as it is a part of the game, but it should be limited to the players playing for the owners and not disrespect for the league and its owners. Vulgarity and predigests is not allowed and can cause banishment from the leagues. Please respect others and treat them with the respect you would want. |
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Fantasytime Sports |