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FTS Playoff Challenge LEAGUE RULES AND INFORMATION

The FTS Playoff Challenge is an unlimited entry league.  You will select your initial roster from the players available in the NFL Playoffs.  Your team will consist of 1 QB, 2 RB's, 3 WR's, 1 TE, 1 PK, and 1 Defense.   Each team will be allowed to make up to 5 add drops total over the first 2 weeks as there is no transactions allowed the week prior to the NFL Super Bowl.  The following information describes the league fee, prizes, scoring, roster, and complete rules
 

LEAGUE FEE $10.00 per Entry, Buy 5 get a 6th team  Free
LEAGUE FEE:   $10.00 per Team
Purchase 5 teams
and receive a 6th team free.
The league fee for the Fantasytime Sports Playoff Challenge is $10 per team.  If you purchase 5 teams, you will receive a 6th team free.  The league fee is a flat fee and there are no other charges for transactions.  The league fee is due prior to the the start of the playoffs, or 7 days from the date of your registration.  SIGNUP HERE
LEAGUE PRIZES
FTS Playoff Challenge Champion:
Will receive  * Cash Prize of $250.00, *  3 month Subscription to RotoWire,
* One team entry into a 2005  Regular Season Football League.  
$40 value and must be used for the 2004 Season, *Fantasytime Sports Hat, *1 sports cooler chair, * 3 Packs of 1989 Pro Set Football Cards, *Entrance into the Fantasytime Sports Hall of Fame.
FTS Playoff Challenge 2nd Place:
* Cash Prize $100.00, *Jerry Rice Litho football,
*1 sports cooler chair, * 3 Packs of 1989 Pro Set Football Cards, *Fantasytime Sports Hat, *
FTS Playoff Challenge 3RD place team:
* Cash prize  $50.00,
*Phil Simms Litho football,
*1 sports cooler chair, *Fantasytime Sports Hat *
FTS Playoff Challenge 4th place team:
* Cash prize  $25.00,
*First choice of one of the items. (G, H, I, J, K, L, or M)
FTS Playoff Challenge 5th place team:
* Cash prize  $25.00,
*Second choice of one of the items. (G, H, I, J, K, L, or M)
FTS Playoff Challenge 6th place team:
* NFL Team logo Winter Gloves **only teams available are in the pictures on the prize page.
FTS Playoff Challenge 7th place team:
*3 packs of 1990 NFL Pro Set football cards & 2 packs of 1990 NFL Score football cards
FTS Playoff Challenge 8th place team:
* Player Cube of Jerry Rice
FTS Playoff Challenge 9th place team:
* Player Cube Toy Aikman
FTS Playoff Challenge 10th place team:
* 3 Packs of 1989 Pro Set Football Cards.
Highest score in week 1 (Wild Card Games)
*First choice of one of the Autographed items. (A, B, C, D, E, or F) &
*Fantasytime Sports Hat
Highest score in week 2
*Second choice of one of the Autographed items. (A, B, C, D, E, or F) &
*Fantasytime Sports Hat
Highest score in week 3
*Third choice of one of the Autographed items. (A, B, C, D, E, or F) &
*Fantasytime Sports Hat
Highest score in week 4 (Super Bowl)
*  3 month Subscription to RotoWire

2004 FOOTBALL LEAGUE SCORING

 ALL POSITIONS 
Play Type Description Method of Scoring Points awarded
KICK RETURN TD (YARDS) (0-9) 6pts
KICK RETURN TD (YARDS) (10-39) 9pts
KICK RETURN TD (YARDS) (40-109) 12pts
PUNT RETURN TD (YARDS) (0-9) 6pts
PUNT RETURN TD (YARDS) (10-39) 9pts
PUNT RETURN TD (YARDS) (40-109) 12pts
INT. RETURN TD (YARDS) (0-9) 6pts
INT. RETURN TD (YARDS) (10-39) 9pts
INT. RETURN TD (YARDS) (40-109) 12pts
FUMBLE RETURN TD (YARDS) (0-9) 6pts
FUMBLE RETURN TD (YARDS) (10-39) 9pts
FUMBLE RETURN TD (YARDS) (40-09) 12pts
SAFETY 4pts
INTERCEPTIONS THROWN -1pt
INTERCEPTIONS CAUGHT 1pt
FUMBLES LOST - 1pt
FUMBLES RECOVERED 1pt
SACKS 1pt
 DEFENSE SPECIAL TEAMS 
POINTS ALLOWED (0-0) 10pts
POINTS ALLOWED (1-3) 7pts
POINTS ALLOWED (4-6) 4pts
POINTS ALLOWED (7-10) 1pt
POINTS ALLOWED (11+) 0pt
 PLACE KICKER 
RUSHING TD (YARDS) (0-9) 12pts
RUSHING TD (YARDS) (10-39) 18pts
RUSHING TD (YARDS) (40-109) 24pts
PASSING TD (YARDS) (0-9) 12pts
PASSING TD (YARDS) (10-39) 18pts
PASSING TD (YARDS) (40-109) 24pts
RECEIVING TD (YARDS) (0-9) 12pts
RECEIVING TD (YARDS) (10-39) 18pts
RECEIVING TD (YARDS) (40-109) 24pts
TWO POINT RUN 4pts
TWO POINT PASS 4pts
TWO POINT RECEIVING 4pts
FIELD GOAL (YARDS) (10-39) 3pts
FIELD GOAL (YARDS) (40-49) 5pts
FIELD GOAL (YARDS) (50-109) 10pts
PAT KICK MADE 1pt
 RUNNING BACKS 
RUSHING TD (YARDS) (0-9) 6pts
RUSHING TD (YARDS) (10-39) 9pts
RUSHING TD (YARDS) (40-109) 12pts
PASSING TD (YARDS) (0-9) 12pts
PASSING TD (YARDS) (10-39) 18pts
PASSING TD (YARDS) (40-109) 24pts
RECEIVING TD (YARDS) (0-9) 12pts
RECEIVING TD (YARDS) (10-39) 18pts
RECEIVING TD (YARDS) (40-109) 24pts
TWO POINT RUN 2pts
TWO POINT PASS 4pts
TWO POINT RECEIVING 4pts
RUSHING YARDS GAINED (YARDS) (50 - 74) 2pts
RUSHING YARDS GAINED (YARDS) (75 - 99) 3pts
RUSHING YARDS GAINED (YARDS) (100 - 109) 5pts
RUSHING YARDS GAINED (100+ YARDS) (+EVERY 10) 1pt
PASSING YARDS GAINED (YARDS) (50 - 59) 5pts
PASSING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pt
RECEIVING YARDS GAINED (YARDS) (50 - 59) 5pts
RECEIVING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pt
 WIDE RECIEVERS 
RUSHING TD (YARDS) (0-9) 12pts
RUSHING TD (YARDS) (10-39) 18pts
RUSHING TD (YARDS) (40-109) 24pts
PASSING TD (YARDS) (0-9) 12pts
PASSING TD (YARDS) (10-39) 18pts
PASSING TD (YARDS) (40-109) 24pts
RECEIVING TD (YARDS) (0-9) 6pts
RECEIVING TD (YARDS) (10-39) 9pts
RECEIVING TD (YARDS) (40-109) 12pts
TWO POINT RUN 4pts
TWO POINT PASS 4pts
TWO POINT RECEIVING 2pts
RECEIVING YARDS GAINED (YARDS) (50 - 74) 2pts
RECEIVING YARDS GAINED (YARDS) (75 - 99) 3pts
RECEIVING YARDS GAINED (YARDS) (100 - 109) 5pts
RECEIVING YARDS GAINED (100+ YARDS) (+EVERY 10) 1pt
PASSING YARDS GAINED (YARDS) (50 - 59) 5pts
PASSING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pt
RUSHING YARDS GAINED (YARDS) (50 - 59) 5pts
RUSHING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pt
 TIGHT ENDS 
RUSHING TD (YARDS) (0-9) 12pts
RUSHING TD (YARDS) (10-39) 18pts
RUSHING TD (YARDS) (40-109) 24pts
PASSING TD (YARDS) (0-9) 12pts
PASSING TD (YARDS) (10-39) 18pts
PASSING TD (YARDS) (40-109) 24pts
RECEIVING TD (YARDS) (0-9) 6pts
RECEIVING TD (YARDS) (10-39) 9pts
RECEIVING TD (YARDS) (40-109) 12pts
TWO POINT RUN 4pts
TWO POINT PASS 4pts
TWO POINT RECEIVING 2pts
RECEIVING YARDS GAINED (YARDS) (25 - 49) 2pts
RECEIVING YARDS GAINED (YARDS) (50 - 59) 3pts
RECEIVING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pt
PASSING YARDS GAINED (YARDS) (50 - 59) 5pts
PASSING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pt
RUSHING YARDS GAINED (YARDS) (50 - 59) 5pts
RUSHING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pt
 QUARTER BACKS 
RUSHING TD (YARDS) (0-9) 12pts
RUSHING TD (YARDS) (10-39) 18pts
RUSHING TD (YARDS) (40-109) 24pts
PASSING TD (YARDS) (0-9) 6pts
PASSING TD (YARDS) (10-39) 9pts
PASSING TD (YARDS) (40-109) 12pts
RECEIVING TD (YARDS) (0-9) 12pts
RECEIVING TD (YARDS) (10-39) 18pts
RECEIVING TD (YARDS) (40-109) 24pts
TWO POINT RUN 4pts
TWO POINT PASS 2pts
TWO POINT RECEIVING 4pts
RUSHING YARDS GAINED (YARDS) (50 - 59) 5pts
RUSHING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pts
PASSING YARDS GAINED (250 - 259) 5pts
PASSING YARDS GAINED (250+ YARDS) (+EVERY 10) 1pt
RECEIVING YARDS GAINED (YARDS) (50 - 59) 5pts
RECEIVING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pts
TIMES SACKED -1pt

To prevent confusion, any lateral TD that  is scored  will count as a run  to the player scoring the TD.  The Yards for the TD player starts from the spot they get the ball.  If it is pass, the QB receives full credit for the pass and TD as well.  The player that received the ball or ran the ball prior to the lateral will get credit up until the point of the lateral.

DEADLINES
Deadlines outlined in the following rules are all listed in
Eastern Standard Time (EST).
All deadlines are strictly enforced.
TEAM NAMES
When you enter a team, you must submit a team name. Team names cannot be duplicated. Once you create a name, that name is yours for this game. When making your team name, be creative and remember that the names will reflect you. You may only use the same team name once in each of our sports leagues. If you have 2 or more teams, you may use a Roman Numeral after your name. This is recommended for the Fantasytime Playoff. We have no affiliation to the NFL and official NFL team names will not be allowed. Try to avoid team names that may be offensive to other owners. We reserve the right to reject obscene names.
TEAM ROSTER
Team rosters will be made up of 9 positions at all times. Each team roster will be required to have the following:
1 Quarterback
2 Running Backs
3 Wide Receivers
1 Tight End
1 Place Kicker
1 Defense Special Team
 
This is what your team will have on if from the start of the game. Remember you can only add / drop 5 positions during the game and no moves are permitted the 2 weeks prior to the NFL Super Bowl.
 
STARTING ROSTERS

Your starting roster is one and the same as your roster.  It does not matter if they are playing or not as the game is based on the total score of each team. With only 5 moves allowed per team, you must manage what and when to have your players active.

1 Quarterback
2 Running Backs
3 Wide Receivers
1 Tight End
1 Kicker
1 Defensive Team

This is the only starting rosters that will be permitted.

Starting Roster Deadlines NO EXCEPTIONS
Starting rosters can be submitted Monday through Friday Night at 11 PM EST each week.  All starting rosters will lock at 11 PM EST and no further changes can be made to your lineup.  You are only allowed to make up to 5 add drops during the game so once you use them your done making adds.

To submit your lineup, you will go to your teams homepage by clicking on your teams helmet. You will then click on Lineups located in the top left hand corner were you will then be required to enter your teams ID to enter your lineup page.  You will then click on the players you wish to start that week.  All lineups can be looked at by going to the leagues homepage on the program and selecting Matchups.

Lineup Tip: You should select your initial roster with the players you feel will get the most points over the playoffs.  Potential games played.  A team that plays in the week one have a chance to play for weeks if they go to the Super Bowl.  On the other hand if you load up on week 1 players and they lose your going to be in trouble as you can only make 5 add drops.  Pick carefully and you will see that players that average 3 games and score the big points will be the winner.
 

TRANSACTIONS
Dropping one player on your roster for another player not on your roster. Each team will have a maximum of 5 transactions per for the entire game.  Transacitons are not allowed the final week or also known as the 2 weeks prior to the Super Bowl.   Weekly transactions can be made from Monday at 9:00 AM EST until 11:00 PM EST Friday each week. No more the five add drops can be made. If you make more they will be reversed and you may be locked out of the game if you do this on purpose.
TRANSACTION PERIOD
The transaction period will begin after week 1 of the playoffs.  Transactions can be done from Monday at 9:00 AM EST through the Friday at 11 PM each week up until week 3 at 11:00 PM EST on that Friday.

All transaction requests are submitted through the program..
To submit your transaction, you will go to your teams homepage by clicking on your teams helmet. You will then click on Add/Waive located in the top left hand corner were you will then be required to enter your teams ID to enter your add/drops page.  You will then click on the free agent lists by position to make your selections.  Just click on the player and then select add.
LEAGUE AND DIVISIONS
LEAGUE NAME :  FTS Playoff Challenge

LEAGUES :  One League as all teams are competing head to head trying to score the highest score of the NFL Playoffs.  This is a unlimited entry league.

GAME TIE-BREAKERS
Not used in the FTS Playoff Challenge as it is a total point game
Total Score Prediction
When submitting you initial lineup you will need to give your total score prediction for that team.  This prediction should be what you think will be the final score of this team.  This may have to be used for any ties in the FTS Playoff Challenge.  Example 420 Points Total. If you do not submit one the commissioner will issue one after week one.
STANDINGS TIE-BREAKERS
Fantasytime Sports Playoff Challenge Champion:
(Ties will be broken in this order starting with A and if not broken then B and so on)
A) Total point scored in the final round
B) Total points scored it the 3rd round
C) Total points Scored in the 2nd Round
D) Total points Scored in the 1st round
E) Closest one to the total score prediction

Fantasytime Sports Playoff Challenge Runner-up:
(Ties will be broken in this order starting with A and if not broken then B and so on)

A) Total point scored in the final round
B) Total points scored it the 3rd round
C) Total points Scored in the 2nd Round
D) Total points Scored in the 1st round
E) Closest one to the total score prediction.

Fantasytime Sports Playoff Challenge 3RD place team:
A) Total point scored in the final round
B) Total points scored it the 3rd round
C) Total points Scored in the 2nd Round
D) Total points Scored in the 1st round
E) Closest one to the total score prediction.

Fantasytime Sports Playoff Challenge 4TH place team
A) Total point scored in the final round
B) Total points scored it the 3rd round
C) Total points Scored in the 2nd Round
D) Total points Scored in the 1st round
E) Closest one to the total score prediction.

Fantasytime Sports Playoff Challenge
5TH place team
A) Total point scored in the final round
B) Total points scored it the 3rd round
C) Total points Scored in the 2nd Round
D) Total points Scored in the 1st round
E) Closest one to the total score prediction.

Highest score in week 1
A) Closest one to the total score prediction
B) Total points scored it the 3rd round
C) Total points Scored in the 2nd Round

Highest score in week 2
A) Highest score total in week 1
B) Closest one to the total score prediction

Highest score in week 3
A) Highest score total in week 2
B) Highest score total in week 1
C) Closest one to the total score prediction

Highest score in week 4
A) Highest score total in week 3
B) Highest score total in week 2
C) Highest score total in week 1
D) Closest one to the total score prediction
 

Any ties not settled by the above rules will have a dice roll off on a dice server.  example:  Irony.com.  The highest roll will win.

POSITION ELIGIBILITY
Player position eligibility will be based on what position the player is listed as at http://www.nfl.com, the official web site of the NFL.
PROTESTS
Any owner having a protest, must file the protest with the Commissioner. The protest will be determined by the league rules and the Commissioner's judgment. If the Commissioner feels the protest is unclear, he will ask the league to vote on the issue. If the protest involves scoring, three forms of proof should be provided to support your claim. All protests must be submitted before the next week's games begin. Weekly Deadlines close Saturday night at 11:00 PM EST. No protests will be excepted after the close of the following week.
SPECIAL TEAMS & DEFENSIVE TEAMS
Are one in the same. It is possible that a individual player and a defensive team could both be awarded points for the same score. Successful 1 and 2 point conversions will be considered offensive scoring, not special teams.
REFUNDS
Just in case an untimely event should occur, refunds will only be available prior to a teams initial draft. No refunds will be given after you have drafted your players. For every year after, the League Fees will be due prior to the free agency period. No refunds will be given after the free agency period has begun.
SPORTSMANSHIP
Fantasytime Sports is all about fair and fun play for all owners. We promote a high quality interaction with the commissioner and provide bulletin boards and chat rooms for the owners to use. At no time should owners use the boards to down grade an owner or the leagues. Trash talking is fine as it is a part of the game, but it should be limited to the players playing for the owners and not disrespect for the league and its owners. Vulgarity and predigests is not allowed and can cause banishment from the leagues. Please respect others and treat them with the respect you would want.

Fantasytime Sports
P.O. Box 1468
Derry, NH 03038
603-216-2365
e-mail: info@fantasytimesports.com