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REGULAR SEASON LEAGUE RULES AND INFORMATION 2016
Fantasytime Sports Regular Season Leagues are made up of 12,14,or 16 teams.  You will draft your team live online in our draft room.  If you wish, you may submit a pre-ranked list and we will do the rest for you. You will then participate in a 13 week regular season league where you will compete head to head with the others in your league. The two division winners and the next top 6 teams will meet in the playoffs and go for the Fantasytime Sports title. The following information describes the league fee, prizes, scoring, draft options, and complete rules
LEAGUE FEE $25.00
The league fee for the Regular Season League is $25 per team. 
This is a flat fee and there are no other charges for trades or transactions.  The league fee is due at the time of signups.  Teams must be paid in full prior to the draft.  Any question, please ask the Commissioner.
LEAGUE PRIZES
For a 16 Team League
The Fantasytime Bowl Runner-up
will win $75.00
The Fantasytime Bowl Champion
will win $175.00
The Fantasytime 3rd Place Team
Free Entry 2016 Regular Season league
The Highest Points scored in a week (1 - 13) $25.00
For a 14 Team League

The Fantasytime Bowl Runner-up will win $50.00 (1/league)
The Fantasytime Bowl Champion will win $150.00 (1/league)
The Highest Points scored in a week (1 - 13) $25.00 (1/league)
For a 12 Team League
The Fantasytime Bowl Runner-up will win $40.00
The Fantasytime Bowl Champion will win $115.00
The Highest Points scored in a week $25.00
For a 12 Team League

2016 FOOTBALL LEAGUE SCORING
 ALL POSITIONS 
Play Type Description Method of Scoring Points awarded
KICK RETURN TD (YARDS) (0-9) 6pts
KICK RETURN TD (YARDS) (10-39) 9pts
KICK RETURN TD (YARDS) (40-109) 12pts
PUNT RETURN TD (YARDS) (0-9) 6pts
PUNT RETURN TD (YARDS) (10-39) 9pts
PUNT RETURN TD (YARDS) (40-109) 12pts
INTERCEPTIONS THROWN -1pt
FUMBLES LOST - 1pt
 DEFENSE SPECIAL TEAMS 
POINTS ALLOWED (0-0) 10pts
POINTS ALLOWED (1-5) 7pts
POINTS ALLOWED (6-9) 5pts
POINTS ALLOWED (10-14) 3pt
POINTS ALLOWED (15-19) 1pts
POINTS ALLOWED (20+) 0pts
FUMBLES RECOVERED 1pt
SACKS 1pt
SAFETY 4pts
YARDS ALLOWED (0-100) 10pts
YARDS ALLOWED (101-175) 7pts
YARDS ALLOWED (176-225) 5pts
YARDS ALLOWED (226-275) 3pts
YARDS ALLOWED (276-325) 1pt
YARDS ALLOWED (326+) 0pts
INT. RETURN TD (YARDS) (0-9) 6pts
INT. RETURN TD (YARDS) (10-39) 9pts
INT. RETURN TD (YARDS) (40-109) 12pts
FUMBLE RETURN TD (YARDS) (0-9) 6pts
FUMBLE RETURN TD (YARDS) (10-39) 9pts
FUMBLE RETURN TD (YARDS) (40-109) 12pts
INTERCEPTIONS CAUGHT 1pt
 PLACE KICKER 
PAT KICK MADE 1pt
FIELD GOAL MADE (YARDS) (21-39) 3pts
FIELD GOAL MISSED (YARDS) (21-39) -3pts
FIELD GOAL MADE (YARDS) (40-44) 5pts
FIELD GOAL MISSED (YARDS) (40-44) -2pts
FIELD GOAL MADE (YARDS) (45-49) 7pts
FIELD GOAL MISSED (YARDS) (45-49) -1pt
FIELD GOAL MADE (YARDS) (50-54) 10pts
FIELD GOAL MISSED (YARDS) (50-54) 0pts
FIELD GOAL MADE (YARDS) (55-59) 12pts
FIELD GOAL MISSED (YARDS) (55-59) 0pts
FIELD GOAL MADE (YARDS) (60-109) 15pts
FIELD GOAL MISSED (YARDS) (60-109) 0pts
RUSHING TD (YARDS) (0-9) 9pts
RUSHING TD (YARDS) (10-39) 12pts
RUSHING TD (YARDS) (40-109) 18pts
PASSING TD (YARDS) (0-9) 9pts
PASSING TD (YARDS) (10-39) 12pts
PASSING TD (YARDS) (40-109) 18pts
RECEIVING TD (YARDS) (0-9) 9pts
RECEIVING TD (YARDS) (10-39) 12pts
RECEIVING TD (YARDS) (40-109) 18pts
TWO POINT RUN 4pts
TWO POINT PASS 4pts
TWO POINT RECEIVING 4pts
 RUNNING BACKS 
RUSHING TD (YARDS) (0-9) 6pts
RUSHING TD (YARDS) (10-39) 9pts
RUSHING TD (YARDS) (40-109) 12pts
PASSING TD (YARDS) (0-9) 9pts
PASSING TD (YARDS) (10-39) 12pts
PASSING TD (YARDS) (40-109) 18pts
RECEIVING TD (YARDS) (0-9) 9pts
RECEIVING TD (YARDS) (10-39) 12pts
RECEIVING TD (YARDS) (40-109) 18pts
TWO POINT RUN 2pts
TWO POINT PASS 4pts
TWO POINT RECEIVING 4pts
RUSHING YARDS GAINED (YARDS) (0 - 49) 0pts
RUSHING YARDS GAINED (YARDS) (50 - 74) 2pts
RUSHING YARDS GAINED (YARDS) (75 - 99) 3pts
RUSHING YARDS GAINED (YARDS) (100 - 109) 5pts
RUSHING YARDS GAINED (100+YARDS) (+EVERY 10) 1pt
PASSING YARDS GAINED (YARDS) (0 - 49) 0pts
PASSING YARDS GAINED (YARDS) (50 - 59) 5pts
PASSING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pt
RECEIVING YARDS GAINED (YARDS) (0 - 24) 0pts
RECEIVING YARDS GAINED (YARDS) (25 - 49) 2pt
RECEIVING YARDS GAINED (YARDS) (50 - 59) 3pts
RECEIVING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pt
Completions .2pt
Carries .3pts
Receptions 1pt
 WIDE RECIEVERS 
RUSHING TD (YARDS) (0-9) 9pts
RUSHING TD (YARDS) (10-39) 12pts
RUSHING TD (YARDS) (40-109) 18pts
PASSING TD (YARDS) (0-9) 9pts
PASSING TD (YARDS) (10-39) 12pts
PASSING TD (YARDS) (40-109) 18pts
RECEIVING TD (YARDS) (0-9) 6pts
RECEIVING TD (YARDS) (10-39) 9pts
RECEIVING TD (YARDS) (40-109) 12pts
TWO POINT RUN 4pts
TWO POINT PASS 4pts
TWO POINT RECEIVING 2pts
RECEIVING YARDS GAINED (YARDS) (0 - 49) 0pts
RECEIVING YARDS GAINED (YARDS) (50 - 74) 2pts
RECEIVING YARDS GAINED (YARDS) (75 - 99) 3pts
RECEIVING YARDS GAINED (YARDS) (100 - 109) 5pts
RECEIVING YARDS GAINED (100+ YARDS) (+EVERY 10) 1pt
PASSING YARDS GAINED (YARDS) (0 - 49) 0pts
PASSING YARDS GAINED (YARDS) (50 - 59) 5pts
PASSING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pt
RUSHING YARDS GAINED (YARDS) (0 - 24) 0pts
RUSHING YARDS GAINED (YARDS) (25 - 49) 2pts
RUSHING YARDS GAINED (YARDS) (50 - 59) 3pts
RUSHING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pt
Completions .2pt
Carries .3pts
Receptions 1pt
 TIGHT ENDS 
RUSHING TD (YARDS) (0-9) 9pts
RUSHING TD (YARDS) (10-39) 12pts
RUSHING TD (YARDS) (40-109) 18pts
PASSING TD (YARDS) (0-9) 9pts
PASSING TD (YARDS) (10-39) 12pts
PASSING TD (YARDS) (40-109) 18pts
RECEIVING TD (YARDS) (0-9) 6pts
RECEIVING TD (YARDS) (10-39) 9pts
RECEIVING TD (YARDS) (40-109) 12pts
TWO POINT RUN 4pts
TWO POINT PASS 4pts
TWO POINT RECEIVING 2pts
RECEIVING YARDS GAINED (YARDS) (0 - 24) 0pts
RECEIVING YARDS GAINED (YARDS) (25 - 49) 2pts
RECEIVING YARDS GAINED (YARDS) (50 - 59) 3pts
RECEIVING YARDS GAINED (50+YARDS) (+EVERY 10) 1pt
PASSING YARDS GAINED (YARDS) (0 - 49) 0pts
PASSING YARDS GAINED (YARDS) (50 - 59) 5pts
PASSING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pt
RUSHING YARDS GAINED (YARDS) (0 - 24) 0pts
RUSHING YARDS GAINED (YARDS) (25 - 49) 2pts
RUSHING YARDS GAINED (YARDS) (50 - 59) 3pts
RUSHING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pt
Completions .2pt
Carries .3pts
Receptions 1pt
 QUARTER BACKS 
RUSHING TD (YARDS) (0-9) 9pts
RUSHING TD (YARDS) (10-39) 12pts
RUSHING TD (YARDS) (40-109) 18pts
PASSING TD (YARDS) (0-9) 6pts
PASSING TD (YARDS) (10-39) 9pts
PASSING TD (YARDS) (40-109) 12pts
RECEIVING TD (YARDS) (0-9) 9pts
RECEIVING TD (YARDS) (10-39) 12pts
RECEIVING TD (YARDS) (40-109) 18pts
TWO POINT RUN 4pts
TWO POINT PASS 2pts
TWO POINT RECEIVING 4pts
RUSHING YARDS GAINED (YARDS) (0 - 24) 0pts
RUSHING YARDS GAINED (YARDS) (25 - 49) 2pts
RUSHING YARDS GAINED (YARDS) (50 - 59) 3pts
RUSHING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pts
PASSING YARDS GAINED (0 - 199) 0pts
PASSING YARDS GAINED (200 - 249) 2pts
PASSING YARDS GAINED (250 - 259) 3pts
PASSING YARDS GAINED (250+ YARDS) (+EVERY 10) 1pt
RECEIVING YARDS GAINED (YARDS) (0 - 24) 0pts
RECEIVING YARDS GAINED (YARDS) (25 - 49) 2pts
RECEIVING YARDS GAINED (YARDS) (50 - 59) 3pts
RECEIVING YARDS GAINED (50+ YARDS) (+EVERY 10) 1pts
Completions .2pt
Carries .3pt
Receptions 1pt
TIMES SACKED -1pt

To prevent confusion, any lateral TD that  is scored  will count as a run  to the player scoring the TD.  The Yards for the TD player starts from the spot they get the ball.  If it is pass, the QB receives full credit for the pass and TD as well.  The player that received the ball or ran the ball prior to the lateral will get credit up until the point of the lateral.

DEADLINES
Deadlines outlined in the following rules are all listed in
Eastern Standard Time (EST).
All deadlines are strictly enforced.
TEAM NAMES
When you enter a team, you must submit a team name. Team names cannot be duplicated. Once you create a name, that name is yours for life. When making your team name, be creative and remember that the names will reflect you. You may only use the same team name once in each of our sports leagues. If you have 2 or more teams in one of our sports leagues, please make different names for each of them. You are encouraged to use the same team names year after year and maybe you might find yourself in the Fantasytime Sports HALL of FAME. For multiple entries, you may use a Roman Numeral after your name. This is recommended for the Fantasytime Playoff. We have no affiliation to the NFL and official NFL team names will not be allowed. Try to avoid team names that may be offensive to other owners. We reserve the right to reject obscene names.
TEAM ROSTER
Team rosters will be made up of 16 positions at all times. Each team roster will be required to have the following:
2 Quarterback
4 Running Backs
4 Wide Receivers
2 Tight End
2 Place Kicker
2 Defense Special Team
 
This is what you will need to draft and have on your active roster at all times.
 
STARTING ROSTERS

Your starting roster will be made up of 8 positions and may include one Alternate player (AP). If you are submitting an alternate player, you must identify the player that he is the alternate for.  Your weekly starting roster to be turned in must include:

1 Quarterback
2 Running Backs
2 Wide Receivers
1 Tight End
1 Kicker
1 Defensive Team
1 Alternate Player (optional)

This is the only starting rosters that will be permitted.

1 AP (optional)  Teams are allowed to name one alternate player for a position player.  Each week you will need to post your alternate when you submit your lineup.  You will enter your alternate player and identify the player you are alternating for in the Quotable: section below the lineup submission. When you submit your lineup you will need to fill this in prior to selecting the submit button.
Please review the alternate definition below for the correct usage.
 

Starting Roster Deadlines NO EXCEPTIONS
Starting rosters can be submitted Tuesday through Sunday at 1:00 PM EST each week.  All starting rosters will lock at 1:00 PM EST and no further changes can be made to your lineup.

Starting rosters for a Thursday Night game must be submitted prior to game time and cannot be changed once the game begins. Other roster players can still be changed on a starting roster until the weekly deadline on Sunday. Owners can now change lineups until 1:00 PM on Sunday morning please keep reading.  This excludes any player that was on the Thursday Night NFL team and those players are now locked until Tuesday. Players assigned for the Thursday Night game cannot be changed. Any roster not updated by the due date and time will result in the previous week's roster. This includes any player that plays Thursday. The Integrity Rule applies for all games and weeks. The Integrity Rule is listed below.

SATURDAY GAMES
If you have any players in a Saturday game, your lineup must be submitted prior to the start of the game.  Changes then can only be made on players not playing in the Saturday games up until the Starting Roster deadline.

To submit your lineup, you will go to your teams homepage by clicking on your teams helmet. You will then click on Lineups located in the top left hand corner were you will then be required to enter your teams ID to enter your lineup page.  You will then click on the players you wish to start that week. To remove a player from your starting roster, simply click on that player and he will be removed.  Remember you must include your alternate in the Quotable section if you wish to us an alternate for that week making sure you identify the player you are alternating for.  All lineups can be looked at by going to the leagues homepage on the program and selecting Match-ups.

Lineup Tip: You should update your lineup each Tuesday just to make sure you get your changes submitted for the following week.  You never know what might happen and you can always update it again.  Better to be safe then sorry.

If you do not submit a lineup, one will be submitted for you by the commissioner. You can put your lineup in starting each week after 3:00 AM Tuesday. There is no reason why you do not put a lineup in. E-mail the commissioner if you will be away. Once the deadline passes the lineup is closed. If a team does not post their lineup by the weekly deadline, the commissioner will submit on for them. This lineup will be official and will count. Please submit your lineups weekly early as you can update them again up until the weekly deadline. 

*** teams may change their lineup until 1:00  PM Sunday mornings. The rule above will still be the same. If a owner does not submit a lineup by 11 PM on Saturday night, the commissioner will put one in for them. The commissioner will not submit any alternate.

This guarantees a lineup is in for each team. Owners now can update their lineups until they lock Sunday at 1:00 PM, so even if the commissioner posted one for you, you still have a chance to make your own update

ALTERNATE PLAYER
The Alternate Player (AP) is used to backup one of your starting players. When you submit your starting roster, you may add one alternate player from your bench. This alternate can only sub for one identified player. Make sure to identify which player he will be the alternate for. If you do not identify the player and position, the alternate will not count. The alternate can only be an alternate for the position that they are and not for another position. (example: a quarterback cannot sub for a wide receiver.) The alternate score will only be in effect if the positional player does not play. If your selected starting player is in the game for one snap of the ball, his points will count as the official score. The alternate player score would not count in this case. This rule was created to help the teams who have a questionable player prior to game time lineup deadlines.If a team submits two alternates, the first one listed will be used only and the other one not recognized.

To submit an alternate player, you will fill in the alternate players information below your lineup submission in the Quotable: section.  This is a sample of how you need to input your alternate in the comments section under lineups:

Alt. E. Smith RB for Identified Player J. Stewart RB

You can view a teams lineup by clicking on Matchups on your league programs homepage.  You will see the teams lineup and under the owners name any alternates submitted will show up next to Quotable:

Alternates can only be submitted each week during the lineup submission period. Same deadlines apply for alternates and starting lineups.

 

INTEGRITY RULE
Our leagues are all about fun and fair play. The Integrity Rule has been created to keep it that way. The issue is bye weeks and season ending injuries. Bye weeks are part of the game, so be careful when drafting your team. Injuries are also a part of the game, but they are uncontrollable. The point here is that there is nothing worse than coming down the stretch and a team that has fallen out of the playoffs race does not update their lineup. This is not in the best interest of the game and will not be tolerated. The following rule will help to aid the teams that forget to submit a lineup on time, are away on vacation and cannot get a lineup in, or to help out a team owner that has lost interest in their team.
INTEGRITY RULE
If a team does not submit, or submits a lineup containing a player (s) on a bye week, the Fantasytime Sports Commissioner will replace that player (s) with an active player in their place.  The commissioner will try to review all lineups prior to game time to make the proper changes if necessary using his best judgment for player substitution.  If the players are not updated between 11 PM Saturday night and game time Sunday, the player that will be replacing the bye week player will be the highest scoring player at that qualifying position on that teams bench based on the history not including the scoring of that week. This will be done by the commissioner before the results are posted on Tuesday.  If you know you are playing a team that has players on a bye week, beware that they will be changed per this rule. The same will be done for a player that has experienced a season ending injury or is listed on the injured reserve list prior to the starting roster deadline on Saturday. Only a player listed on injured reserve will be substituted for, not injured players that are questionable. Injuries are part of the game and use of the alternate player allows a owner to cover a player that may be questionable going into a game. The integrity rule will keep the leagues more competitive and guard against teams from have incomplete rosters. Some teams may not have a player available at a position due to injury and or the bye week. In this case the spot cannot be changed by the league and the 0 score will count.

Teams must put there best foot foot forward and teams that put inactive players in their lineups will be warned by the commissioner.  As long as the players are active players there will not be any questions.  Have respect for your fellow owners and play to win each week  Although this rule does not prevent a player from playing there backups, it is always in the best interest of the owners to try to score the highest score each week to qualify for the grand prizes round.  It only takes one week to qualify and to get a chance at wining the bonus prize.

If a team does not post their lineup by the weekly deadline, the commissioner will submit on for them. This lineup will be official and will count. Please submit your lineups weekly early as you can update them again up until the weekly deadline.

Integrity Rule Summary:
Bye week and or Injured reserve starters will not be allowed in any starting roster unless they are the only player available for that position.  Make sure your lineups are active.  Lineups will only be changed if a team is in violation of the above rule.  Injuries after the weekly deadline will not effect this rule and players would not be changed.
TEAM ABANDONMENT
Any team that does not update their roster for a period of three weeks during the regular season or has not had contacted the league in this time period will be considered abandon. If a team has been ruled as abandoned, the league commissioner will run the team for the remainder of the season. All efforts will be made by the league before announcing a team as abandoned. The franchise will then be sold at years end.
TRANSACTIONS
Dropping one player on your roster for another player not on a roster. A player cannot be picked up in the same week that he was dropped. Each team will have unlimited transactions per week but must always maintain the roster requirments.. Weekly transactions can be made from Tuesday at 3:00 AM EST until 11:00 PM EST Saturday.
TRANSACTION PERIOD
The transaction period will begin the Tuesday prior to the start of the 2016 season.  Weekly transactions can be made from Tuesday at 3:00 AM EST until 11:00 PM EST Saturday. Transactions are not allowed after week 13. * If a teams QB or Kicker is injured in week 13 or in the playoffs, that team may be allowed to add that teams backup if they are not on another teams roster. No other exceptions allowed and this move will only be allowed if the player is listed as out to injury not to a suspension or benching. If that player is on a roster, no substitute could be made.

Weekly transactions can be made from Tuesday at 3:00 AM EST until 11:00 PM EST Saturday.

Tuesday until Wednesday before 9:00 PM EST is the waiver period were it is worst to first. After waivers have been posted until Saturday at 11:00 PM EST is first come first serve. No transactions will be allowed after this time each week.

All transaction requests are submitted through the program.
To submit your transaction, you will go to your teams homepage by clicking on your teams helmet or name. You will then click on Add/Waive located in the top left hand corner were you will then be required to enter your teams ID to enter your add/drops page.  You will then click on the free agent lists by position to make your selections.  Just click on the player and then select add.

PICK-UP RULE
After the Draft prior to the regular season, transactions will be allowed the week prior to the season. Waivers will be used.  If you have drafted wisely, you should not have to make any moves until after the season has started. The regular season transactions will run every week from Tuesday at 3:00 AM EST until Wednesday before 9:00 PM EST. Any players wanted by two or more teams during this time frame will go to the team first in the waiver order. Once a team has selected a player, that team will become the lower seeded team in the waiver list. If you do not make a transaction in a week, your rank in the order can only get better. This means that the first ranked team will have the first opportunity to pick up a player. If they add a player, they will now drop to the 12th selection in the waiver order and everyone will move up one spot. If you add one player you will move to the bottom of the list in order of giving everyone else the opportunity to add a player. This will be the rule for all 12/14 teams each week during the transaction period. After waivers until Saturday until and11:00 PM EST pick ups will be first come first serve. If you add a player on Saturday it must be done prior to 11:00 PM EST.
WAIVERS
A player must clear waivers before he can be picked up by another team. A player cannot be picked up in the same week that he was dropped. Waivers last from Tuesday at 3:00 AM EST time until Wednesday at 9:00 PM EST. All players picked up in the waiver period will be posted that night. Players will be first come first serve after waivers until Saturday at 11:00 PM EST. This will allow all teams the availability to sign a new player if they were not able to during waivers.  Players dropped cannot be added in the same week as they must clear and go through waivers.
TRADING
Trading one player on your roster for another player on an active roster. Teams can trade players weekly, Tuesday at 9:00 AM EST through Thursday at 9:00 PM EST. 
TRADING PERIOD Weekly Tuesday 9 AM - Thursday 9 PM
Trades can be made through the Thursday 9:00 PM, prior to week 10.

Weekly trading can be made from Tuesday at 9:00 AM EST until Thursday at 9:00 PM EST.
To submit a trade,
all trade requests must be E-mailed to the Commissioner. You must include your name, your team name, player (s) being traded, team name that you are trading with, and the player (s) being acquired. Trade confirmation must be sent in by all parties involved in the trade to have the commissioner submit it to the league for a vote. Rosters must be complete at all times and minimum positions requirements must be maintained. If confirmation is not received from all parties in the trade prior to the weekly deadline, it would have have to be resubmitted the following week if the teams still agreed.* This is effective as of 10/30/15
*TRADE Involving Thursday night players

If a trade is submitted with any player(s) scheduled to play in a Thursday night game, both teams will need to indicate if they will be starting them or not. This is the owners responsibility and not the league. This is to ensure that if the trade is approved after the start of the game that you know they are starting or not and if the trade is disapproved that the players would be starting or not.  Since the weekly trade deadline extends through game time Thursday, this needs to be included in the trades sent in by you the owner.  If the player in the trade is not identified to start or not, he will not be included in a starting lineup.
TRADE APPROVAL
Trades will be submitted by the commission to the entire league for approval by e-mail. After a trade has been submitted to the commissioner, the trade will be sent to the entire league for a vote. Once a vote has been sent out to the league for a vote, the owners need to reply within 48 hours. In the case not enough votes are received, the commissioner will cast enough votes to approve or disapprove a trade.  If a trade seems fair to you you should reply with a Yes Vote.  If a trade seems to be to one-sided for one team, the owners should Vote No on the trade. All E-mail votes should be sent to the Commissioner. If six teams reject the proposal, the trade will be vetoed. If six teams vote to approve the trade will be passed. The commissioner will hold the right to cast up to two votes per trade. If there are not enough votes cast, the commissioner will cast enough to approve or disapprove the trade.  The commissioner will not overturn any decision made by the league if there are at least 6 votes submitted as approved or disapproved. The commissioner may also include comments on the trade to the league prior to them voting on the deal.  It is the responsibility of the commissioner to inform but not restrict trading. Each trade will be handled quickly. After the trade has been approved or disapproved, the Commissioner will E-mail the league with the results. If the trade is passed, the players are now available for your starting roster. During the regular season, any trades that are passed will be posted on the leagues bulletin board under trades for 2016.

Trades can be made through the Thursday 9:00 PM, prior to week 10.

Trade voting will be decided within 3 days from when a trade is sent out for a vote by the commissioner of Fantasytime Sports. If after 3 days the votes are not all received to approve or disapprove a trade, the league commissioner will cast the remaining votes to approve or disapprove the trade. Trades do not have to be replied to all, only the commissioner of Fantasytime Sports. Any trades that are disapproved by the league will be sent out with a comment by the commissioner on how the trade might be changed to be resubmitted for a new vote.  If a trade is turned down after the Thursday deadline, the teams would need to rework the deal and resubmit it the following week. If it is the final week of trading, the commissioner will allow the owner to submit a new proposal as long as it is prior to the lineup deadline on Saturday night.

INJURED RESERVE (IR):
In order to place a player on the IR, he must be listed as doubtful or worse. You will only be allowed to have a maximum of two players on the IR. Any IR player can be reactivated at any time. This does include the playoffs. A player that is on your IR list and plays for one snap of the ball must be reactivated the following week. If you reactivate a player from IR, you will need to drop another player from your roster. Make sure that you meet all the requirements for your roster. If the IR player is not reactivated, he will become a free agent. All IR moves will be posted on the leagues homepage in the transaction reports. A player can be put on IR from Tuesday at 9:00 AM EST until11:00 PM EST on Saturday. The same rules apply for IR moves that apply for transactions. Players will be picked up in the same way as the Free Agents. Please check out Transactions and Waiver Period for the pick up rules. IR moves can be made in the same time frame as transactions. The final day to put a player on IR is Saturday of week 13 at 11:00 PM EST. A player on IR can be reactivated anytime. This does include the playoffs. *See transaction period for special case for QB or K in week 13 or playoffs.
DRAFT AND DRAFT SELECTIONS
The drafts will be held live in our draft room.  The date and times will be posted as the leagues are formed. The initial draft order will be determined by dice rolls at Irony.com. Each team will have the dice rolled for them by the commissioner. The highest roll will win the first pick in the draft. The draft order will be from the highest total dice roll to lowest to complete the draft order. The draft will be in serpentine order. (1 -12, then 12 - 1) The draft will be 16 rounds long. Each team will draft 16 positions to fill all their roster spots.

The time limit for the draft picks are as follows:
Rounds 1 - 16, 2 minutes
Preparation is the key to a good draft. Time limits will be observed.

All teams must be paid in full prior to the Live Initial Draft.
DRAFT PROCEDURES AND OPTIONS
After the initial draft selection has taken place, each team will receive the draft order. All teams should fill out a list of pre-ranked players. This must be done so you are prepared to draft your team. Time limits for the draft will be enforced. Your list should include the following:
24 QB'S
48  RB'S
48  WR'S
24  TE'S
24  KICKERS
24  DEFENSIVE TEAMS

Draft choices for the initial draft cannot be traded. Players can be traded after the draft has been completed when the season starts with transactions.

Rosters will be locked after the initial draft until one week prior to the start of the season.

DRAFT OPTIONS FOR YOU
(1) DRAFT YOUR TEAM
Prepare your draft list and draft your own team in the live draft.
(2) SUBMIT YOUR DESIRED DRAFT ORDER
If you wish, you may submit a draft list for the commission to draft a team for you. Since you will know what pick you have in all the rounds, you will need to identify what position you want each round. EXAMPLE: Round 1 RB, Round 2 QB, Round 3 RB, and so on. Make sure to have picked at least 1 QB, 2 RB, 2 WR's, 1 TE 1 K, 1 Def, and 9 of any of the positions to meet the requirements of the roster.  All lists must be E-mailed or mailed to the Commissioner prior to the live draft.
(3) THE LEAGUE CAN DRAFT FOR YOU
If you do not want to participate in the live draft, you may have the league draft the team for you. This option is similar to the option above, but we do all the work for you. This is for the owners that want to have fun with a team but do not have the time to prepare for a draft.
STANDINGS AND UPDATES
Standings will not be official until Tuesday each week.  League updates are posted real time but are not official.  It is important to remember that the live scoring is not official as the games are going on as sometimes updates are not always correct as official scoring may change as the games are evaluated by the official NFL scorers
LEAGUE AND DIVISIONS
LEAGUE NAME :  All leagues will be given their own name. The league names will remain the same each year. Rivalries will be created and friends will be made.

LEAGUES :  Each league will be made up of 12 or 14 teams.

DIVISIONS :  Each league will have 1 Division made up of all teams in the league.

SCHEDULE
Each team will play a 13 week game schedule each season. Each team will play each team at least once. Due to the 13 week schedule, in a 12 team league you will play an additional game against some teams during the regular season. The schedules will be posted after the draft order has been selected.
PLAYOFFS
The playoffs will consist of 8 teams. The top team in each division will receive the #1 and #2 seeds in the playoffs with best record of the of the two receiving the #1 seed. The next 6 best records in the league will make the playoffs and be seeded 3 - 8 respectively. The top seeds will always play the lowest seed in the playoffs.
The playoff brackets will look like this
Round 1 week 14:
(#1 vs. #8), (#4 vs.#5) (#2 vs. #7)(#3 vs. #6)
Round 2 Week 15
Winning Top seed would play the lowest seed.
Round 3 Week 16
2 Winning teams would play in FANTASYTIME BOWL where the winner will be crowned the Fantasytime Bowl Champion.
For 16 Team leagues, the two losers of 15 play for 3rd place
GAME TIE-BREAKERS
A tie (excluding the FANTASYTIME BOWL) will be decided by the following: The total bench points including the alternate if he is not the starter. If the tie is still not broken, then it will be the highest starting QB's score. If not then, it will continue with the starting RB's, WR's, TE, K, Def, and then the same with the bench. If this does not settle it, a coin flip. Home team has heads.
Summary in order: Total Bench, Starting QB, RB's, WR'S, TE, K, DEF, the same with the bench, coin flip.
DIVISION STANDINGS-TIE BREAKERS
This is for the seeding for the top spot in each division.
A tie in Division standings will be decided by the following:
1. Overall Record
2. Division Record
3. Head to Head Record (if more then 2 teams are tied, one team must have swept all the games played within the teams tied. If not, then this is not used)
4. Total Points
5. Division Points
6. Coin Flip
STANDINGS TIE-BREAKERS
This is for the seeding in the playoffs spots (3 - 8) as the division tie-breaker is different and is listed above.
A tie in standings will be decided by the following:
1. Overall Record
2. Head to Head Record (if more then 2 teams are tied, one team must have swept all the games played within the teams tied. If not, then this is not used)
3. Total Points
4. Division Record
5. Division Points
6. Coin Flip
FANTASYTIME BOWL TIE-BREAKERS
The FANTASYTIME BOWL will be held in week 16. If there is a tie, the game will be played again in week 17 to decide the winner. If another tie occurs, the normal tie-breaker rules will be followed.
POSITION ELIGIBILITY
Player position eligibility will be based on what position the player is listed as at http://www.nfl.com, the official web site of the NFL. The position a player is drafted or acquired from free agency, is the position he will remain for that season. If nfl.com lists a player at multiple positions, you can determine his permanent position when you draft or claim the player through a transaction. Once a player has been assigned to a position he must remain at that position for the remainder of the year. A player maybe reevaluated by the league after the completion of a season and be moved to another position if needed. Once a player is on a roster his position will not change even if he is released.
PROTESTS
Any owner having a protest, must file the protest with the Commissioner. The protest will be determined by the league rules and the Commissioner's judgment. If the Commissioner feels the protest is unclear, he will ask the league to vote on the issue. If the protest involves scoring, three forms of proof should be provided to support your claim. All protests must be submitted before the next week's games begin. Weekly Deadlines close Saturday night at 11:00 PM EST. No protests will be excepted after the close of the following week.
SPECIAL TEAMS & DEFENSIVE TEAMS
Are one in the same. It is possible that a individual player and a defensive team could both be awarded points for the same score. Successful 1 and 2 point conversions will be considered offensive scoring, not special teams.
RULE CHANGES
Rule changes will only be made if it is in the best interest of the league. All rule changes would have to be passed by the league owners if it was in the middle of the season or a major change to the league. Our leagues are all about fun and interacting with others. We try to run our leagues on a personal and professional level and build relationships with our customers.
REFUNDS
Just in case an untimely event should occur, refunds will only be available prior to a teams initial draft. No refunds will be given after you have drafted your players. League Fees will be due prior to the initial draft each season. No refunds will be given after the draft has begun.
SPORTSMANSHIP
Fantasytime Sports is all about fair and fun play for all owners. We promote a high quality interaction with the commissioner and provide bulletin boards and chat rooms for the owners to use. At no time should owners use the boards to down grade an owner or the leagues. Trash talking is fine as it is a part of the game, but it should be limited to the players playing for the owners and not disrespect for the league and its owners. Vulgarity and predigests is not allowed and can cause banishment from the leagues. Please respect others and treat them with the respect you would want.

Fantasytime Sports
44 Kristin Drive
Derry, NH 03038

e-mail: info@fantasytimesports.com