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Fantasy Football
Survivor Ball League Rules
for the 2000 Season Games:

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Fantasytime Sports Survivor Ball is a head to head league where only the winner moves on to the next round.  There is a maximum of 256 entries per game.  The maximum winning prize is $1500.00 in cash or $1700.00 in Players Shop credit subject to a full game of 256 paid entries.  The total paid entries will be announced prior to the first game.  Each team entry is only $10.00 and if you buy 5 team entries you will receive a sixth team free.  Each team entry must submit a roster prior to the first weeks deadline.  Each team will submit a roster of *14 players that cannot be changed after the the roster deadline.  Each team will consist of  2 Quarterbacks, 3 Running Backs, 3 Wide Receivers, 2 Tight Ends, 2 Kickers, and 2 Defense/Special Teams . You will make up your roster using the following formula:
1 QB, 1 RB, 1 WR, 1 TE, 1 K, 1 D   form the NFC teams
1 QB, 1 RB, 1 WR, 1 TE, 1 K, 1 D   form the AFC teams
1 RB, 1 WR from either the NFC or AFC teams
* Only one player per team
Example:  If you have S. Davis RB Was., then you cannot have the Washington's Defense. 

The game will go as many weeks as it takes to get one winner.  The winner will receive their choice of 60% of the paid league fees in cash or 70% of the paid entries in Player Shop credit. The choice is yours.  The second place team will receive a  Litho football.  A $30.00 Value, purchased from the Field of  Dreams in Las Vegas Nevada. See prizes below for full details.   

The following information describes the league fee, prizes, scoring, draft options, and complete rules.

LEAGUE FEE:   $10.00 per entry
Buy five team entries and the 6th team is free

The league fee for Survivor Ball is $10 per team entry. 
This is a flat fee and there are no other charges.  If you purchase 5 teams, you will receive a sixth team free.  The league fee is due prior to the deadline of the rosters or your entry will not be submitted.

PRIZES:
The Fantasytime Survivor Bowl Champion will win 60% of the paid entries in cash or 70% of the paid entries in Players Shop Credit.

The Fantasytime Survivor Bowl Runner-up will Litho Footballs win a Litho
Football. Litho footballs will be picked at random as each ball has a different player picture.  This product has been purchased from the Field of Dreams in Las Vegas, Nevada.  A sample is posted at the right and may not be available with that player.  

 

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SCORING:
ALL POSITIONS:


KICK RETURN TD         (YARDS) (0-9)                       6pts
KICK RETURN TD         (YARDS) (10-39)                   9pts
KICK RETURN TD         (YARDS) (40-109)               12pts
PUNT RETURN TD         (YARDS) (0-9)                      6pts
PUNT RETURN TD         (YARDS) (10-39)                  9pts
PUNT RETURN TD         (YARDS) (40-109)              12pts
INT. RETURN TD            (YARDS) (0-9)                      6pts
INT. RETURN TD            (YARDS) (10-39)                  9pts
INT. RETURN TD            (YARDS) (40-109)              12pts
FUMBLE RETURN TD    (YARDS) (0-9)                      6pts
FUMBLE RETURN TD    (YARDS) (10-39)                  9pts
FUMBLE RETURN TD    (YARDS) (40-09)                12pts
SAFETY                                                                          4pts

INTERCEPTIONS THROWN                                       -1pt
INTERCEPTIONS CAUGHT                                          1pt
FUMBLES LOST                                                          - 1pt
FUMBLES RECOVERED                                               1pt
SACKS                                                                            1pt

DEFENSE/SPECIAL TEAMS:

POINTS ALLOWED        (0-0)                                     10pts
POINTS ALLOWED        (1-3)                                       7pts
POINTS ALLOWED        (4-6)                                       4pts
POINTS ALLOWED        (7-10)                                     1pt
POINTS ALLOWED        (11+)                                      0pt

KICKERS:

RUSHING TD                  (YARDS) (0-9)                     12pts
RUSHING TD                  (YARDS) (10-39)                 18pts
RUSHING TD                  (YARDS) (40-109)               24pts
PASSING TD                   (YARDS) (0-9)                     12pts
PASSING TD                   (YARDS) (10-39)                 18pts
PASSING TD                   (YARDS) (40-109)               24pts
RECEIVING TD               (YARDS) (0-9)                    12pts
RECEIVING TD               (YARDS) (10-39)                18pts
RECEIVING TD               (YARDS) (40-109)              24pts
TWO POINT RUN                                                         4pts
TWO POINT PASS                                                        4pts
TWO POINT RECEIVING                                             4pts
FIELD GOAL                   (YARDS) (10-39)                   3pts
FIELD GOAL                   (YARDS) (40-49)                   5pts
FIELD GOAL                   (YARDS) (50-99)                 10pts


RUNNING BACKS:

RUSHING TD                  (YARDS) (0-9)                       6pts
RUSHING TD                  (YARDS) (10-39)                   9pts
RUSHING TD                  (YARDS) (40-109)               12pts
PASSING TD                   (YARDS) (0-9)                     12pts
PASSING TD                   (YARDS) (10-39)                 18pts
PASSING TD                   (YARDS) (40-109)               24pts
RECEIVING TD               (YARDS) (0-9)                    12pts
RECEIVING TD               (YARDS) (10-39)                18pts
RECEIVING TD               (YARDS) (40-109)              24pts
TWO POINT RUN                                                         2pts
TWO POINT PASS                                                        4pts
TWO POINT RECEIVING                                             4pts
RUSHING YARDS GAINED         (100 - 109)             10pts
RUSHING YARDS GAINED       (+EVERY 10)            1pt
PASSING YARDS GAINED          (50 - 59)                  5pts
PASSING YARDS GAINED        (+EVERY 10)            1pt
RECEIVING YARDS GAINED      (50 - 59)                  5pts
RECEIVING YARDS GAINED    (+EVERY 10)            1pt

WIDE RECEIVERS:

RUSHING TD                  (YARDS) (0-9)                     12pts
RUSHING TD                  (YARDS) (10-39)                 18pts
RUSHING TD                  (YARDS) (40-109)               24pts
PASSING TD                   (YARDS) (0-9)                     12pts
PASSING TD                   (YARDS) (10-39)                 18pts
PASSING TD                   (YARDS) (40-109)               24pts
RECEIVING TD               (YARDS) (0-9)                      6pts
RECEIVING TD               (YARDS) (10-39)                  9pts
RECEIVING TD               (YARDS) (40-109)              12pts
TWO POINT RUN                                                         4pts
TWO POINT PASS                                                        4pts
TWO POINT RECEIVING                                             2pts
RUSHING YARDS GAINED           (50 - 59)                 5pts
RUSHING YARDS GAINED        (+EVERY 10)            1pt
PASSING YARDS GAINED            (50 - 59)                 5pts
PASSING YARDS GAINED         (+EVERY 10)            1pt
RECEIVING YARDS GAINED       (100-109)              10pts
RECEIVING YARDS GAINED     (+EVERY 10)            1pt

TIGHT ENDS:

RUSHING TD                  (YARDS) (0-9)                     12pts
RUSHING TD                  (YARDS) (10-39)                 18pts
RUSHING TD                  (YARDS) (40-109)               24pts
PASSING TD                   (YARDS) (0-9)                     12pts
PASSING TD                   (YARDS) (10-39)                 18pts
PASSING TD                   (YARDS) (40-109)               24pts
RECEIVING TD               (YARDS) (0-9)                      6pts
RECEIVING TD               (YARDS) (10-39)                  9pts
RECEIVING TD               (YARDS) (40-109)              12pts
TWO POINT RUN                                                         4pts
TWO POINT PASS                                                        4pts
TWO POINT RECEIVING                                             2pts
RUSHING YARDS GAINED           (50 - 59)                 5pts
RUSHING YARDS GAINED       (+EVERY 10)            1pt
PASSING YARDS GAINED            (50 - 59)                5pts
PASSING YARDS GAINED        (+EVERY 10)            1pt
RECEIVING YARDS GAINED        (50 - 59)                5pts
RECEIVING YARDS GAINED    (+EVERY 10)            1pt

QUARTERBACKS:

RUSHING TD                  (YARDS) (0-9)                     12pts
RUSHING TD                  (YARDS) (10-39)                 18pts
RUSHING TD                  (YARDS) (40-109)               24pts
PASSING TD                   (YARDS) (0-9)                       6pts
PASSING TD                   (YARDS) (10-39)                   9pts
PASSING TD                   (YARDS) (40-109)               12pts
RECEIVING TD               (YARDS) (0-9)                     12pts
RECEIVING TD               (YARDS) (10-39)                 18pts
RECEIVING TD               (YARDS) (40-109)               24pts
TWO POINT RUN                                                          4pts
TWO POINT PASS                                                         2pts
TWO POINT RECEIVING                                              4pts
RUSHING YARDS GAINED            (50 - 59)                5pts
RUSHING YARDS GAINED        (+EVERY 10)            1pt
PASSING YARDS GAINED           (250 - 259)              5pts
PASSING YARDS GAINED         (+EVERY 10)            1pt
RECEIVING YARDS GAINED        (50 - 59)                 5pts
RECEIVING YARDS GAINED     (+EVERY 10)            1pt
TIMES SACKED                                                            -1pt

TEAM NAME:
When you enter a team, you must submit a team name.  Team names cannot be duplicated. When making your team name, be creative and remember that the names will reflect you.   You are encouraged to use the same team names game after game and maybe you might find yourself in the Fantasytime Sports HALL of FAME.  For multiple entries, you may use a Roman Numeral after your name.  We have no affiliation to the NFL and official NFL team names will not be allowed.  Try to avoid team names that may be offensive to other owners.  We reserve the right to reject obscene names.

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DEADLINES:
Deadlines outlined in the following rules are all  listed in
Eastern Standard Time (EST).  All deadlines will be strictly enforced.

TEAM ROSTER:
*Team rosters will be made up of 14 positions.
Each team's roster must include the following:
2 Quarterbacks
3 Running Backs
3 Wide Receivers
2 Tight Ends
2 Kickers
2 Defensive Teams

You must submit your roster before 10:30 PM EST on October 7, 2000.  All teams must now be paid in full.

Each roster must be made up as follows:
1 QB, 1 RB, 1 WR, 1 TE, 1 K, 1 D   form the NFC teams
1 QB, 1 RB, 1 WR, 1 TE, 1 K, 1 D   form the AFC teams
1 RB, 1 WR from either the NFC or AFC teams
* Only one player per team
Example:  If you have Warner QB STL., then you cannot have Faulk RB STL.

.STARTING ROSTERS:
Your starting roster will be made up of 8 positions.  Your weekly starting roster to be turned in must include from your roster:
1 Quarterback
2 Running Backs
2 Wide Receivers
1 Tight End
1 Kicker
1 Defensive Team

All starting rosters must be submitted by 10:30 PM EST Saturdays. 
NO EXCEPTIONS!  If you do not submit a lineup, your lineup will stay the same.  Your first starting roster must be tuned in prior to 10:30 PM EST on October 7, 2000.

Starting rosters will be posted on the Reports Page before 11:00 AM EST on Sunday.  Starting rosters for a Thursday Night game must be submitted by 3:00 PM EST that day.  Roster players can still be changed on a starting roster until the 10:30 PM EST deadline on Friday.  This excludes any player that was on the Thursday night NFL team and those players are now frozen until Tuesday at 9:00 AM EST.  Players assigned for the Thursday Night game cannot be changed.  Any roster not updated by the due date and time will result in the previous week's roster.  This includes any player that plays Thursday. If any games are played on Saturday, the players for that game must be turned prior to 10:30 PM EST on Friday.  Any players listed as active or not active will now be frozen.

Starting rosters for the Thanksgiving Day weekend games, must be submitted by 3:00 PM EST Wednesday of that week.  No further changes can be made for this week.

DRAFT:
Each team will submit their own rosters based on the pre-determined time schedule.  It is possible that two teams may actually have the same roster. That is fine as the tie-breakers will determine all ties in the games.  The tie-breakers below will outline how the ties will be broken.  Be careful when submitting your team roster, as there are not any transactions allowed in Survivor Ball.  Don't let the bye weeks stop your run to the championship. Injuries may happen, but hence the name, the fittest will survive.

STANDINGS AND UPDATES:
Standings and League updates will be posted before 8:00 pm on Tuesday nights.  Weekly unofficial updates will be posted on Mondays before the NFL Monday Night Football game.  This will allow you to figure out what your players will need to do during the game.

LEAGUE:  Survivor Ball 

Leagues: Each league will be made up of a maximum of 256 teams. The maximum possible payoff could be $1500.00 in cash if a league had 256 paid entries.  60% of the paid entries will paid to the winner or 70% will be paid to the winner in Players Shop credit.

SCHEDULE:
Each team will play in a head to head schedule.  

Week 1:   Fantasytime Sports will place each team against another team at random.   If there are an uneven amount of teams entered in the league, a team chosen at random will be put into a game against two other teams.  The winner of that game will move on and the two losers would be out.

Week 2: and all the way to the finals:  The highest scoring team from each winning game will be matched against the lowest scoring team from each winning game.  If there is an uneven amount of teams in the round, the 3 middle scoring teams will play against each other and the winner will move on and the two losers will be out.

Finals:  If there are 3 teams in the finals, the lowest scoring team will be out.  The team that scored the second highest total will be the runner-up and the highest scoring team will be the Fantasytime Survivor Bowl Champion.   

The first weeks scheduled games will be posted before Sunday  October 8, 2000 at 11:00 AM EST. 

GAME TIE-BREAKERS:
A tie will be decided by the following:
The total bench points.  If the tie is still not broken, then it will be the highest starting QB's score.  If not then, it will continue with the starting RB's, WR's, TE, K, Def.  If this does not settle it, we will have a roll off on www.irony.com. The highest roll will win the game.

Summary in order: Total Bench, Starting QB, RB'S, WR'S, TE, K, DEF, if still not settled then we have a roll off.

FANTASYTIME SURVIVOR BOWL TIE-BREAKERS:
If there is a tie with the final 2 teams, the game will be replayed again the following week.  If another tie occurs, the normal tie-breaker rules will be followed.  If there are 3 teams in the final game and they all tie, the normal tie-breakers will determine the 2 final players.  If it is a tie for second place, the normal tie-breaker rules will be followed.

POSITION ELIGIBILITY:
Player position eligibility will be based on what position the player is listed at the http://www.nfl.com, the official web site of the NFL. The position a player is drafted, is the position he will remain for the season.  If nfl.com lists a player at multiple positions, you can determine his permanent position when you draft him.  All players are subjected to qualification by Fantasytime Sports

PROTESTS:
Any owner having a protest, must file the protest with the Commissioner. The protest will be determined by the league rules and the Commissioner's judgment.  If the Commissioner feels the protest is unclear, he will ask the league to vote on the issue.  If the protest involves scoring, three forms of proof should be provided to support your claim.  All protests must be submitted 48 hours of the games played on Sunday.  That means Wednesday at 11:00 PM EST.

SPECIAL TEAMS & DEFENSIVE TEAM:
Are one in the same.  It is possible that a individual player and a defensive team could both be awarded points for the same score. Successful 1 and 2 point conversions will be considered offensive scoring, not special teams.

REFUNDS:
Just in case an untimely event should occur, refunds will only be available prior to a teams submission of his roster.  No refunds will be given after your team has submitted its original roster.

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