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Fantasy
Football
Survivor Ball League Rules
for the 2000 Season Games:
SIGN
UP HERE
Fantasytime
Sports Survivor Ball is a head to head league where only the winner
moves on to the next round. There is a maximum of 256 entries per
game. The maximum winning prize is $1500.00 in cash or $1700.00 in
Players Shop credit subject to a full game of 256 paid entries. The
total paid entries will be announced prior to the first game. Each team entry is only $10.00 and if you buy 5 team entries
you will receive a sixth team free. Each team entry must submit a
roster prior to the first weeks deadline. Each team will submit a
roster of *14 players that cannot be changed after the the roster
deadline. Each team will consist of 2 Quarterbacks, 3 Running
Backs, 3 Wide Receivers, 2 Tight Ends, 2 Kickers, and 2 Defense/Special
Teams . You will make up your roster using the following formula:
1 QB, 1 RB, 1 WR, 1 TE, 1 K, 1 D form the NFC teams
1 QB, 1 RB, 1 WR, 1 TE, 1 K, 1 D form the AFC teams
1 RB, 1 WR from either the NFC or AFC teams
* Only one player per team
Example: If you have S. Davis RB Was., then you cannot have the Washington's
Defense.
The game will go as many weeks as it takes to get one winner. The
winner will receive their choice of 60% of the paid league fees in cash or
70% of the paid entries in Player Shop credit. The choice is yours.
The second place team will receive a Litho football. A $30.00
Value, purchased from the Field of Dreams in Las Vegas Nevada. See
prizes below for full details.
The
following information describes the league fee, prizes, scoring, draft
options, and complete rules.
LEAGUE
FEE: $10.00 per entry
Buy five team entries and the 6th team is free
The
league fee for Survivor Ball is $10 per team entry.
This is a flat fee and there are no other charges. If you purchase
5 teams, you will receive a sixth team free. The league fee is due
prior to the deadline of the rosters or your entry will not be submitted.
PRIZES:
The Fantasytime
Survivor Bowl Champion will win 60% of the paid entries in cash
or 70% of the paid entries in Players Shop Credit. The
Fantasytime Survivor Bowl Runner-up will
win a Litho
Football. Litho footballs will be picked at random as each ball has a
different player picture. This product has been purchased from the
Field of Dreams in Las Vegas, Nevada. A sample is posted at the
right and may not be available with that player.
SIGN
ME UP:
SCORING:
ALL POSITIONS:
KICK RETURN TD
(YARDS) (0-9)
6pts
KICK RETURN TD (YARDS) (10-39)
9pts
KICK RETURN TD (YARDS) (40-109)
12pts
PUNT RETURN TD (YARDS) (0-9)
6pts
PUNT RETURN TD (YARDS) (10-39)
9pts
PUNT RETURN TD (YARDS) (40-109)
12pts
INT. RETURN TD
(YARDS) (0-9)
6pts
INT. RETURN TD
(YARDS) (10-39)
9pts
INT. RETURN TD
(YARDS) (40-109)
12pts
FUMBLE RETURN TD (YARDS) (0-9)
6pts
FUMBLE RETURN TD (YARDS) (10-39)
9pts
FUMBLE RETURN TD (YARDS) (40-09)
12pts
SAFETY
4pts
INTERCEPTIONS THROWN
-1pt
INTERCEPTIONS CAUGHT
1pt
FUMBLES LOST
- 1pt
FUMBLES RECOVERED
1pt
SACKS
1pt
DEFENSE/SPECIAL TEAMS:
POINTS ALLOWED
(0-0)
10pts
POINTS ALLOWED (1-3)
7pts
POINTS ALLOWED (4-6)
4pts
POINTS ALLOWED (7-10)
1pt
POINTS ALLOWED (11+)
0pt
KICKERS:
RUSHING TD
(YARDS) (0-9)
12pts
RUSHING TD
(YARDS) (10-39)
18pts
RUSHING TD
(YARDS) (40-109)
24pts
PASSING TD
(YARDS) (0-9)
12pts
PASSING TD
(YARDS) (10-39)
18pts
PASSING TD
(YARDS) (40-109)
24pts
RECEIVING TD
(YARDS) (0-9)
12pts
RECEIVING TD
(YARDS) (10-39)
18pts
RECEIVING TD
(YARDS) (40-109)
24pts
TWO POINT RUN
4pts
TWO POINT PASS
4pts
TWO POINT RECEIVING
4pts
FIELD GOAL
(YARDS) (10-39)
3pts
FIELD GOAL
(YARDS) (40-49)
5pts
FIELD GOAL
(YARDS) (50-99)
10pts
RUNNING BACKS:
RUSHING TD
(YARDS) (0-9)
6pts
RUSHING TD
(YARDS) (10-39)
9pts
RUSHING TD
(YARDS) (40-109)
12pts
PASSING TD
(YARDS) (0-9)
12pts
PASSING TD
(YARDS) (10-39)
18pts
PASSING TD
(YARDS) (40-109)
24pts
RECEIVING TD
(YARDS) (0-9)
12pts
RECEIVING TD
(YARDS) (10-39)
18pts
RECEIVING TD
(YARDS) (40-109)
24pts
TWO POINT RUN
2pts
TWO POINT PASS
4pts
TWO POINT RECEIVING
4pts
RUSHING YARDS GAINED (100
- 109)
10pts
RUSHING YARDS GAINED (+EVERY 10)
1pt
PASSING YARDS GAINED
(50 - 59)
5pts
PASSING YARDS GAINED (+EVERY
10)
1pt
RECEIVING YARDS GAINED (50 - 59)
5pts
RECEIVING YARDS GAINED (+EVERY 10)
1pt
WIDE RECEIVERS:
RUSHING TD
(YARDS) (0-9)
12pts
RUSHING TD
(YARDS) (10-39)
18pts
RUSHING TD
(YARDS) (40-109)
24pts
PASSING TD
(YARDS) (0-9)
12pts
PASSING TD
(YARDS) (10-39)
18pts
PASSING TD
(YARDS) (40-109)
24pts
RECEIVING TD
(YARDS) (0-9)
6pts
RECEIVING TD
(YARDS) (10-39)
9pts
RECEIVING TD
(YARDS) (40-109)
12pts
TWO POINT RUN
4pts
TWO POINT PASS
4pts
TWO POINT RECEIVING
2pts
RUSHING YARDS GAINED
(50 - 59)
5pts
RUSHING YARDS GAINED (+EVERY
10)
1pt
PASSING YARDS GAINED
(50 - 59)
5pts
PASSING YARDS GAINED (+EVERY
10)
1pt
RECEIVING YARDS GAINED (100-109)
10pts
RECEIVING YARDS GAINED (+EVERY 10)
1pt
TIGHT ENDS:
RUSHING TD
(YARDS) (0-9)
12pts
RUSHING TD
(YARDS) (10-39)
18pts
RUSHING TD
(YARDS) (40-109)
24pts
PASSING TD
(YARDS) (0-9)
12pts
PASSING TD
(YARDS) (10-39)
18pts
PASSING TD
(YARDS) (40-109)
24pts
RECEIVING TD
(YARDS) (0-9)
6pts
RECEIVING TD
(YARDS) (10-39)
9pts
RECEIVING TD
(YARDS) (40-109)
12pts
TWO POINT RUN
4pts
TWO POINT PASS
4pts
TWO POINT RECEIVING
2pts
RUSHING YARDS GAINED
(50 - 59)
5pts
RUSHING YARDS GAINED (+EVERY 10)
1pt
PASSING YARDS GAINED
(50 - 59)
5pts
PASSING YARDS GAINED (+EVERY
10)
1pt
RECEIVING YARDS GAINED (50 -
59)
5pts
RECEIVING YARDS GAINED (+EVERY 10)
1pt
QUARTERBACKS:
RUSHING TD
(YARDS) (0-9)
12pts
RUSHING TD
(YARDS) (10-39)
18pts
RUSHING TD
(YARDS) (40-109)
24pts
PASSING TD
(YARDS) (0-9)
6pts
PASSING TD
(YARDS) (10-39)
9pts
PASSING TD
(YARDS) (40-109)
12pts
RECEIVING TD
(YARDS) (0-9)
12pts
RECEIVING TD
(YARDS) (10-39)
18pts
RECEIVING TD
(YARDS) (40-109)
24pts
TWO POINT RUN
4pts
TWO POINT PASS
2pts
TWO POINT RECEIVING
4pts
RUSHING YARDS GAINED
(50 - 59)
5pts
RUSHING YARDS GAINED (+EVERY
10)
1pt
PASSING YARDS GAINED
(250 - 259)
5pts
PASSING YARDS GAINED (+EVERY
10) 1pt
RECEIVING YARDS GAINED (50 -
59)
5pts
RECEIVING YARDS GAINED (+EVERY 10)
1pt
TIMES SACKED
-1pt
TEAM
NAME:
When
you enter a team, you must submit a team name. Team names cannot
be duplicated. When making your team name, be creative and remember that the names will
reflect you. You are encouraged
to use the same team names game after game and maybe you might find yourself
in the Fantasytime Sports HALL of FAME.
For multiple entries, you may use a Roman Numeral after your name.
We have no affiliation to the NFL and official NFL team names will not
be allowed. Try to avoid team names that may be offensive to other
owners. We reserve the right to reject obscene names.
SIGN
UP HERE
DEADLINES:
Deadlines
outlined in the following rules are all listed in
Eastern Standard Time (EST). All deadlines will be strictly
enforced.
TEAM
ROSTER:
*Team rosters will be made up of 14 positions.
Each team's roster must include the following:
2 Quarterbacks
3 Running Backs
3 Wide Receivers
2 Tight Ends
2 Kickers
2 Defensive Teams
You must
submit your roster before 10:30 PM EST on October 7, 2000. All
teams must now be paid in full. Each
roster must be made up as follows:
1 QB, 1 RB, 1 WR, 1 TE, 1 K, 1 D form the NFC teams
1 QB, 1 RB, 1 WR, 1 TE, 1 K, 1 D form the AFC teams
1 RB, 1 WR from either the NFC or AFC teams
* Only one player per team
Example: If you have Warner QB STL., then you cannot have Faulk RB
STL. .STARTING
ROSTERS:
Your starting roster will
be made up of 8 positions.
Your weekly starting roster to be turned in must include from your
roster:
1 Quarterback
2 Running Backs
2 Wide Receivers
1 Tight End
1 Kicker
1 Defensive Team All
starting rosters must be submitted by 10:30 PM EST Saturdays.
NO
EXCEPTIONS!
If
you do not submit a lineup, your lineup will stay the same. Your
first starting roster must be tuned in prior to 10:30 PM EST on October 7, 2000.
Starting
rosters will be posted on the Reports Page before 11:00 AM EST on Sunday.
Starting rosters for a Thursday Night game must be submitted by 3:00 PM
EST that day. Roster players can still be changed on a starting
roster until the 10:30 PM EST deadline on Friday. This excludes
any player that was on the Thursday night NFL team and those players are
now frozen until Tuesday at 9:00 AM EST. Players assigned for the
Thursday Night game cannot be changed. Any roster not updated by
the due date and time will result in the previous week's roster.
This includes any player that plays Thursday. If any games are
played on Saturday, the players for that game must be turned prior to
10:30 PM EST on Friday. Any players listed as active or not active
will now be frozen.
Starting
rosters for the Thanksgiving Day weekend games, must be submitted by 3:00
PM EST Wednesday of that week. No further changes can be made for
this week.
DRAFT:
Each
team will submit their own rosters based on the pre-determined time
schedule. It is possible that two teams may actually have the same
roster. That is fine as the tie-breakers will determine all ties in the
games. The tie-breakers below will outline how the ties will be
broken. Be careful when submitting your team roster, as there are
not any transactions allowed in Survivor Ball. Don't let the bye
weeks stop your run to the championship. Injuries may happen, but hence
the name, the fittest will survive.
STANDINGS
AND UPDATES:
Standings and League updates will be posted
before 8:00 pm on Tuesday nights. Weekly unofficial updates will
be posted on Mondays before the NFL Monday Night Football game.
This will allow you to figure out what your players will need to do during
the game.
LEAGUE:
Survivor
Ball
Leagues: Each league will
be made up of a maximum of 256 teams. The maximum possible payoff could
be $1500.00 in cash if a league had 256 paid entries. 60% of the
paid entries will paid to the winner or 70% will be paid to the winner in
Players Shop credit.
SCHEDULE:
Each team
will play in a head to head schedule.
Week
1: Fantasytime Sports will place each team against another
team at random. If there are an uneven amount of teams entered
in the league, a team chosen at random will be put into a game against two
other teams. The winner of that game will move on and the two losers
would be out.
Week 2:
and all the way to the finals: The highest scoring team from each
winning game will be matched against the lowest scoring team from each
winning game. If there is an uneven amount of teams in the round,
the 3 middle scoring teams will play against each other and the winner
will move on and the two losers will be out. Finals:
If there are 3 teams in the finals, the lowest scoring team will be
out. The team that scored the second highest total will be the
runner-up and the highest scoring team will be the Fantasytime Survivor
Bowl Champion.
The
first weeks scheduled games will be posted before Sunday October 8, 2000 at 11:00 AM EST.
GAME
TIE-BREAKERS:
A
tie will be decided by the following:
The total bench points.
If the tie is still not broken, then it will be the highest starting QB's
score. If not then, it will continue with the starting RB's, WR's,
TE, K, Def. If this does not settle
it, we will have a roll off on www.irony.com.
The highest roll will win the game.
Summary
in order: Total Bench, Starting QB, RB'S, WR'S, TE, K, DEF, if still not settled then we have a roll off. FANTASYTIME
SURVIVOR BOWL TIE-BREAKERS:
If
there is a tie with the final 2 teams, the game will be replayed again the
following week. If another tie occurs, the normal tie-breaker rules
will be followed. If there are 3 teams in the final game and they
all tie, the normal tie-breakers will determine the 2 final players.
If it is a tie for second place, the normal tie-breaker rules will be
followed. POSITION
ELIGIBILITY:
Player
position eligibility will be based on what position the player is listed
at the http://www.nfl.com,
the official web site of the NFL. The position a player is drafted, is
the position he will remain for the season. If nfl.com lists a player
at multiple positions, you can determine his permanent position when you
draft him. All players are subjected to qualification by
Fantasytime Sports PROTESTS:
Any
owner having a protest, must file the protest with the Commissioner.
The protest will be determined by the league rules and the Commissioner's
judgment. If the Commissioner feels the protest is unclear, he will
ask the league to vote on the issue. If the protest involves scoring,
three forms of proof should be provided to support your claim. All
protests must be submitted 48 hours of the games played
on Sunday. That means Wednesday at 11:00 PM EST.
SPECIAL
TEAMS & DEFENSIVE TEAM:
Are one in the same.
It is possible that a individual player and a defensive team could both
be awarded points for the same score. Successful 1 and 2 point conversions
will be considered offensive scoring, not special teams.
REFUNDS:
Just
in case an untimely event should occur, refunds will only be available
prior to a teams submission of his roster. No refunds will be given after your team
has submitted its original roster.
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